Hi There,
I did more further tests on multiple projects, and yes as "Scrudje" mentioned on the 3dsmax group, is quite funny the way the alpha is giving results, they are not really right, the "affect alpha" doesn't work really well after a while testing on different glass shaders.
The result is ...
Search found 31 matches
- Fri Apr 26, 2019 4:29 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 4.04
- Replies: 14
- Views: 11161
- Fri Apr 26, 2019 2:45 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v4.04 - 6.17
- Replies: 38
- Views: 18319
Re: OctaneRender® for 3ds max® v4.04 - 6.17
Hi Scrudje,
this issue was fixed in v4.3 SDK.
Please post your issue here:
https://render.otoy.com/forum/viewforum.php?f=24
your supposed issue doesn't depends on Octane for 3dSMax plugin.
Regards
Paride
this issue doesn't not was fixed. Problem is the same. All right the hell with this bug. It ...
this issue was fixed in v4.3 SDK.
Please post your issue here:
https://render.otoy.com/forum/viewforum.php?f=24
your supposed issue doesn't depends on Octane for 3dSMax plugin.
Regards
Paride
this issue doesn't not was fixed. Problem is the same. All right the hell with this bug. It ...
- Fri Apr 26, 2019 10:51 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 4.04
- Replies: 14
- Views: 11161
- Fri Apr 26, 2019 10:49 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v4.04 - 6.17
- Replies: 38
- Views: 18319
Re: OctaneRender® for 3ds max® v4.04 - 6.17
fix this bug
viewtopic.php?f=81&t=71297
Your product is similar to the car without wheel. Instead of making a wheel (to make working basic functions) you are engaged in gluing of moldings
viewtopic.php?f=81&t=71297
Your product is similar to the car without wheel. Instead of making a wheel (to make working basic functions) you are engaged in gluing of moldings
- Tue Apr 16, 2019 11:35 pm
- Forum: Bug Reports
- Topic: Incorrect glass alpha
- Replies: 14
- Views: 11169
Re: Incorrect glass alpha
Hi Scrudje,
I see, yes I suppose something goes wrong, I will ask to developers.
Meanwhile a workaround is creating an environment to use in Octane DayLight refractions/reflecliotions.
Regards
Paride
Thanks for example, but its not what i want. Your final image have only object mask and does not ...
I see, yes I suppose something goes wrong, I will ask to developers.
Meanwhile a workaround is creating an environment to use in Octane DayLight refractions/reflecliotions.
Regards
Paride
Thanks for example, but its not what i want. Your final image have only object mask and does not ...
- Tue Apr 16, 2019 3:35 pm
- Forum: Bug Reports
- Topic: Incorrect glass alpha
- Replies: 14
- Views: 11169
Re: Incorrect glass alpha
Hi Scrudje,
I see, yes I suppose something goes wrong, I will ask to developers.
Meanwhile a workaround is creating an environment to use in Octane DayLight refractions/reflecliotions.
Regards
Paride
Thanks for example, but its not what i want. Your final image have only object mask and does not ...
I see, yes I suppose something goes wrong, I will ask to developers.
Meanwhile a workaround is creating an environment to use in Octane DayLight refractions/reflecliotions.
Regards
Paride
Thanks for example, but its not what i want. Your final image have only object mask and does not ...
- Mon Apr 15, 2019 5:06 pm
- Forum: Bug Reports
- Topic: Incorrect glass alpha
- Replies: 14
- Views: 11169
Re: Incorrect glass alpha
Hi Scrudje,
layers allow users to separate their scene geometry into parts, where one part is meant to be visible and the rest of the parts “capture” the side effects of the visible geometry on it. The layers allow different objects to be rendered into separate images where in turn some normal ...
layers allow users to separate their scene geometry into parts, where one part is meant to be visible and the rest of the parts “capture” the side effects of the visible geometry on it. The layers allow different objects to be rendered into separate images where in turn some normal ...
- Mon Apr 15, 2019 4:53 pm
- Forum: Bug Reports
- Topic: Incorrect glass alpha
- Replies: 14
- Views: 11169
Re: Incorrect glass alpha
You absolutely right, this is the problem about i post.ramone163 wrote:paride4331 wrote:
Paride, forget about passes. I think the problem is, that with Affect Alpha ON we lose some specular-reflection information. Check my images.
- Sat Apr 13, 2019 5:55 pm
- Forum: Bug Reports
- Topic: Incorrect glass alpha
- Replies: 14
- Views: 11169
Re: Incorrect glass alpha
Bug is present and so far it is not solved. Today only solution of this problem is "Compose":
1. Render of the image with the included alpha channel render layer(optional)
2. Render of the image with the switched-off alpha channel.
3. Compose this 2 images with aplha mask of the image with the ...
1. Render of the image with the included alpha channel render layer(optional)
2. Render of the image with the switched-off alpha channel.
3. Compose this 2 images with aplha mask of the image with the ...
- Thu Apr 11, 2019 3:23 pm
- Forum: Bug Reports
- Topic: Incorrect glass alpha
- Replies: 14
- Views: 11169
Re: Incorrect glass alpha
Hi Scrudje,
I think you forgot to select Reflection pass.
you should assign Active layer ID as you want and select render pass.
Eventually you could check Keep environment option in Kernel panel, saving image with alpha.
Regards
Paride
1. Doesn't matter reflection and refraction passes doesn't ...
I think you forgot to select Reflection pass.
you should assign Active layer ID as you want and select render pass.
Eventually you could check Keep environment option in Kernel panel, saving image with alpha.
Regards
Paride
1. Doesn't matter reflection and refraction passes doesn't ...