Search found 31 matches

by Scrudje
Fri Apr 26, 2019 4:29 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 4.04
Replies: 14
Views: 11161

Re: OctaneRender™ Standalone 4.04 [current 4.xx]

Hi There,

I did more further tests on multiple projects, and yes as "Scrudje" mentioned on the 3dsmax group, is quite funny the way the alpha is giving results, they are not really right, the "affect alpha" doesn't work really well after a while testing on different glass shaders.

The result is ...
by Scrudje
Fri Apr 26, 2019 2:45 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.04 - 6.17
Replies: 38
Views: 18319

Re: OctaneRender® for 3ds max® v4.04 - 6.17

Hi Scrudje,
this issue was fixed in v4.3 SDK.
Please post your issue here:
https://render.otoy.com/forum/viewforum.php?f=24
your supposed issue doesn't depends on Octane for 3dSMax plugin.
Regards
Paride

this issue doesn't not was fixed. Problem is the same. All right the hell with this bug. It ...
by Scrudje
Fri Apr 26, 2019 10:49 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.04 - 6.17
Replies: 38
Views: 18319

Re: OctaneRender® for 3ds max® v4.04 - 6.17

fix this bug

viewtopic.php?f=81&t=71297


Your product is similar to the car without wheel. Instead of making a wheel (to make working basic functions) you are engaged in gluing of moldings
by Scrudje
Tue Apr 16, 2019 11:35 pm
Forum: Bug Reports
Topic: Incorrect glass alpha
Replies: 14
Views: 11169

Re: Incorrect glass alpha

Hi Scrudje,
I see, yes I suppose something goes wrong, I will ask to developers.
Meanwhile a workaround is creating an environment to use in Octane DayLight refractions/reflecliotions.
Regards
Paride


Thanks for example, but its not what i want. Your final image have only object mask and does not ...
by Scrudje
Tue Apr 16, 2019 3:35 pm
Forum: Bug Reports
Topic: Incorrect glass alpha
Replies: 14
Views: 11169

Re: Incorrect glass alpha

Hi Scrudje,
I see, yes I suppose something goes wrong, I will ask to developers.
Meanwhile a workaround is creating an environment to use in Octane DayLight refractions/reflecliotions.
Regards
Paride


Thanks for example, but its not what i want. Your final image have only object mask and does not ...
by Scrudje
Mon Apr 15, 2019 5:06 pm
Forum: Bug Reports
Topic: Incorrect glass alpha
Replies: 14
Views: 11169

Re: Incorrect glass alpha

Hi Scrudje,
layers allow users to separate their scene geometry into parts, where one part is meant to be visible and the rest of the parts “capture” the side effects of the visible geometry on it. The layers allow different objects to be rendered into separate images where in turn some normal ...
by Scrudje
Mon Apr 15, 2019 4:53 pm
Forum: Bug Reports
Topic: Incorrect glass alpha
Replies: 14
Views: 11169

Re: Incorrect glass alpha

ramone163 wrote:
paride4331 wrote:
Paride, forget about passes. I think the problem is, that with Affect Alpha ON we lose some specular-reflection information. Check my images.
You absolutely right, this is the problem about i post.
by Scrudje
Sat Apr 13, 2019 5:55 pm
Forum: Bug Reports
Topic: Incorrect glass alpha
Replies: 14
Views: 11169

Re: Incorrect glass alpha

Bug is present and so far it is not solved. Today only solution of this problem is "Compose":

1. Render of the image with the included alpha channel render layer(optional)
2. Render of the image with the switched-off alpha channel.
3. Compose this 2 images with aplha mask of the image with the ...
by Scrudje
Thu Apr 11, 2019 3:23 pm
Forum: Bug Reports
Topic: Incorrect glass alpha
Replies: 14
Views: 11169

Re: Incorrect glass alpha

Hi Scrudje,
I think you forgot to select Reflection pass.
you should assign Active layer ID as you want and select render pass.
Eventually you could check Keep environment option in Kernel panel, saving image with alpha.
Regards
Paride

1. Doesn't matter reflection and refraction passes doesn't ...

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