Exciting stuff!
How do I find the node graph editor? I really like the Standalone workflow, and would like to use it in Maya too.
Search found 18 matches
- Tue Jan 24, 2017 9:46 am
- Forum: Releases
- Topic: OctaneRender® for Maya® 3.05.3 - 9.27 [OBSOLETE]
- Replies: 4
- Views: 3214
- Tue Oct 18, 2016 10:05 am
- Forum: Bug Reports
- Topic: Maya Crashes when i hit octane render button [SOLVED]
- Replies: 2
- Views: 2465
Re: Maya Crashes when i hit octane render button
Almost three months later and no response at all.
The Maya side of Octane is pathetic.
The Maya side of Octane is pathetic.
- Mon Oct 17, 2016 7:08 pm
- Forum: Bug Reports
- Topic: V2: // Error: Octane: Error mesh export.
- Replies: 0
- Views: 1485
V2: // Error: Octane: Error mesh export.
Hi,
Please help me to find the cause of this crash.
Thanks!!
// Octane: starting render, frame 51...
//
// ****************************** THIN LENS CAMERA *********************************
// Name: Track_Cam06:rzCameraShape1
// Orthographic: 0
// Film width: 31.999936, Focal length: 44.0402 ...
Please help me to find the cause of this crash.
Thanks!!
// Octane: starting render, frame 51...
//
// ****************************** THIN LENS CAMERA *********************************
// Name: Track_Cam06:rzCameraShape1
// Orthographic: 0
// Film width: 31.999936, Focal length: 44.0402 ...
- Thu Aug 04, 2016 5:12 pm
- Forum: Autodesk Maya
- Topic: Aperture on alembic to stand alone
- Replies: 8
- Views: 6070
Re: Aperture on alembic to stand alone
ABC2Thin works great.
If only it passed on Motion Blur, it would be awesome..!
If only it passed on Motion Blur, it would be awesome..!
- Mon Jul 11, 2016 5:35 pm
- Forum: General Discussion
- Topic: Rotation motion blur- object shrink problem
- Replies: 16
- Views: 8467
Re: Rotation motion blur- object shrink problem
I tried the Maya Alembic exporter and it works much better!
Now I get the correct blur on the wheels.
Thank you very much calus!
Now I get the correct blur on the wheels.
Thank you very much calus!
- Mon Jul 11, 2016 4:35 pm
- Forum: General Discussion
- Topic: Rotation motion blur- object shrink problem
- Replies: 16
- Views: 8467
Re: Rotation motion blur- object shrink problem
My issue is with the wheels disappearing when rotating with motion blur.
It looks like my car is floating over the road.
It looks like my car is floating over the road.
- Mon Jul 11, 2016 3:53 pm
- Forum: General Discussion
- Topic: Rotation motion blur- object shrink problem
- Replies: 16
- Views: 8467
Re: Rotation motion blur- object shrink problem
I have the same problem, exporting from Maya to Standalone:
The wheels have rotational keys on two axis.
They practically disappear with motion blur in Standalone.
Does anyone have a solution to this yet?
The wheels have rotational keys on two axis.
They practically disappear with motion blur in Standalone.
Does anyone have a solution to this yet?
- Fri Jun 17, 2016 12:10 pm
- Forum: General Discussion
- Topic: Importing assets
- Replies: 1
- Views: 847
Importing assets
Octane Standalone:
How can I import an Octane scene in another scene?
I want to be able to import geometry that has the materials already built and assigned.
I was looking at the LocalDb, but it seems to be for materials only?
Thanks for any ideas!
Gabriel
How can I import an Octane scene in another scene?
I want to be able to import geometry that has the materials already built and assigned.
I was looking at the LocalDb, but it seems to be for materials only?
Thanks for any ideas!
Gabriel
- Thu Feb 04, 2016 1:27 pm
- Forum: General Discussion
- Topic: Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!
- Replies: 475
- Views: 418355
Re: Phantom Scatter [1.9 c] Export and press CTRL+V in Octane!
Hi, I'm running the trial, and the software crashes when I set the mode Image-based Scatter. Every time.
Is there a way to reset the settings/preferences?
Is there a way to reset the settings/preferences?
- Thu Jan 28, 2016 3:26 pm
- Forum: Autodesk Maya
- Topic: motion blur = hover cars
- Replies: 9
- Views: 5136
Re: motion blur = hover cars
Hi derflow, thanks for the reply,
The wheels are not manually keyframed, they are rotated by set driven key.
I should try to bake out the keyframes. Didn't think of that. Good idea, thanks!
The wheels are not manually keyframed, they are rotated by set driven key.
I should try to bake out the keyframes. Didn't think of that. Good idea, thanks!