Thanks Beppe.
I've upgrade the Master to 4.02.1-R2 and slave to 4.02.1. Same issue when rendering over network.
I've monitored the system ram and it slowly is filled up but it still has 15 - 30gb of 60gb at all times as far as I can tell. What should I be looking for?
Thanks,
Ryan
Search found 13 matches
- Thu Feb 14, 2019 5:02 pm
- Forum: Maxon Cinema 4D
- Topic: Constant crashes on v4.01.1 r2
- Replies: 6
- Views: 1444
- Wed Feb 13, 2019 4:11 pm
- Forum: Maxon Cinema 4D
- Topic: Constant crashes on v4.01.1 r2
- Replies: 6
- Views: 1444
Re: Constant crashes on v4.01.1 r2
Hi Beppe,
This project is NDA. But what I found out is it only crashes if I'm using Network Render.
The scene is very light : Used/Free/Total (on my primary 1080ti's): 1.232gb/8.381gb/11gb
- No large textures.
- motion blur enabled
- saving denoised only
- Kernel = Directlighting
- max. samples ...
This project is NDA. But what I found out is it only crashes if I'm using Network Render.
The scene is very light : Used/Free/Total (on my primary 1080ti's): 1.232gb/8.381gb/11gb
- No large textures.
- motion blur enabled
- saving denoised only
- Kernel = Directlighting
- max. samples ...
- Tue Feb 12, 2019 5:46 pm
- Forum: Maxon Cinema 4D
- Topic: Constant crashes on v4.01.1 r2
- Replies: 6
- Views: 1444
Re: Constant crashes on v4.01.1 r2
Hi Beppe,
Sorry! My mistake, I'm on 417.71.
Thanks,
Ryan
Sorry! My mistake, I'm on 417.71.
Thanks,
Ryan
- Tue Feb 12, 2019 3:13 am
- Forum: Maxon Cinema 4D
- Topic: Constant crashes on v4.01.1 r2
- Replies: 6
- Views: 1444
Constant crashes on v4.01.1 r2
Hi there,
I'm trying to render out a scene about 1300 frames long and getting crashes every 200 - 300 frames.
I'm on Windows 10.
*edit* GeForce: 417.71
OR: v4.01.1 r2
How can I diagnose this issue? I've attached the bugreport.txt
Thanks,
Ryan
I'm trying to render out a scene about 1300 frames long and getting crashes every 200 - 300 frames.
I'm on Windows 10.
*edit* GeForce: 417.71
OR: v4.01.1 r2
How can I diagnose this issue? I've attached the bugreport.txt
Thanks,
Ryan
- Thu Oct 25, 2018 1:14 am
- Forum: Maxon Cinema 4D
- Topic: Tokens question
- Replies: 21
- Views: 11448
Re: Tokens question
What test build works with tokens? Can you post a link?
Thanks!
Thanks!
- Fri May 25, 2018 3:54 pm
- Forum: Maxon Cinema 4D
- Topic: live viewer and picture viewer rendering different times
- Replies: 15
- Views: 9945
Re: live viewer and picture viewer rendering different times
Hey guys, I know this thread is 4 years old but I came across something interesting with the live viewer.
Right now I'm using v3.08 with C4D r19.
I've found that scene scale directly affects render time in the picture viewer but not in the live viewer. I have a scene that took 10 minutes to render ...
Right now I'm using v3.08 with C4D r19.
I've found that scene scale directly affects render time in the picture viewer but not in the live viewer. I have a scene that took 10 minutes to render ...
- Sat May 19, 2018 4:34 pm
- Forum: Releases
- Topic: Version 4 - XB2 (Test release1)
- Replies: 75
- Views: 51631
Re: Version 4 - XB2 (Test release1)
Thank you!
Does AI lights work in this C4D test release? I see the checkbox under the pathtracing kernel but it doesn't seem to do anything. I don't see any options in the octane light tag either.
Cheers! Great job!
Ryan
Does AI lights work in this C4D test release? I see the checkbox under the pathtracing kernel but it doesn't seem to do anything. I don't see any options in the octane light tag either.
Cheers! Great job!
Ryan
- Tue Sep 26, 2017 7:54 pm
- Forum: Releases
- Topic: Version 3.06.2 - obsolete stable
- Replies: 241
- Views: 135495
Re: Version 3.06.2 - Latest stable
No worries. Thanks for the quick response.
- Tue Sep 26, 2017 7:36 pm
- Forum: Releases
- Topic: Version 3.06.2 - obsolete stable
- Replies: 241
- Views: 135495
Re: Version 3.06.2 - Latest stable
Is it possible to get this version working with R19? or do we have to wait until 3.07 is stable?
Cheers,
Ryan
Cheers,
Ryan
- Thu May 18, 2017 9:05 pm
- Forum: Maxon Cinema 4D
- Topic: Side Node + Emission
- Replies: 3
- Views: 1086
Re: Side Node + Emission
Yeah, a shallow cube would work. I was just hoping there was a way to do it without adding more geo.