I work on game development, so I use this software occasionally for fun on my free time. :
Search found 15 matches
- Fri Jul 31, 2015 8:40 pm
- Forum: M is for Metaverse Gallery
- Topic: Van Helsing
- Replies: 5
- Views: 2347
Re: Van Helsing
The only reason possible.. I didn't bought the new license yet.
I work on game development, so I use this software occasionally for fun on my free time. :
I work on game development, so I use this software occasionally for fun on my free time. :
- Fri Jul 31, 2015 12:31 am
- Forum: M is for Metaverse Gallery
- Topic: Van Helsing
- Replies: 5
- Views: 2347
Re: Van Helsing
Yep, just pure geo coverted from Zbrush
Not very efficient, but works.
Not very efficient, but works.
Rikk The Gaijin wrote:Great job!
I have a question: since 1.55 doesn't support hair, how did you make yours? It's just geometry from fibermesh?
- Thu Jul 30, 2015 9:38 pm
- Forum: M is for Metaverse Gallery
- Topic: Van Helsing
- Replies: 5
- Views: 2347
Van Helsing
An illustration I've finished yesterday.
Mi version of the Van Helsing character.
Rendered on Octane 1.55, made on Zbrush, 3dsmax and PS
Mi version of the Van Helsing character.
Rendered on Octane 1.55, made on Zbrush, 3dsmax and PS
- Thu Mar 13, 2014 11:45 pm
- Forum: M is for Metaverse Gallery
- Topic: Esther
- Replies: 6
- Views: 2672
Re: Esther
Hey, thanks guys..
The hair is not Maya.. is a raw mesh coming from Zbrush, straight away.. it has quite a lot of polys.
Is not the most efficient way of doing it, but it was the simplest by the moment.
I hope Octane will eventually have support for fiber rendering or something like that.
The hair is not Maya.. is a raw mesh coming from Zbrush, straight away.. it has quite a lot of polys.
Is not the most efficient way of doing it, but it was the simplest by the moment.
I hope Octane will eventually have support for fiber rendering or something like that.
- Mon Mar 10, 2014 8:55 pm
- Forum: M is for Metaverse Gallery
- Topic: Willem Dafoe Portrait
- Replies: 32
- Views: 15557
Re: Willem Dafoe Portrait
Impressive.. the eyes are very believable.. 
- Mon Mar 10, 2014 8:19 pm
- Forum: M is for Metaverse Gallery
- Topic: Esther
- Replies: 6
- Views: 2672
Re: Esther
thanks!
it was kinda challenge to fit that many polys into the gpu memory.. the hair was extremely dense.
But Im happy on the results for the time... despite it still can be improved a lot.
it was kinda challenge to fit that many polys into the gpu memory.. the hair was extremely dense.
But Im happy on the results for the time... despite it still can be improved a lot.
- Mon Mar 10, 2014 7:46 pm
- Forum: M is for Metaverse Gallery
- Topic: Esther
- Replies: 6
- Views: 2672
Esther
Its been awhile since I wanted to actually do something of character work with Octane.
Also, was a nice excuse for trying the Zbrush fibermesh feature and the Octane's SSS.
The headphones are an old free model found around the net, don't know the name of the author. Was getting lazy by that part ...
Also, was a nice excuse for trying the Zbrush fibermesh feature and the Octane's SSS.
The headphones are an old free model found around the net, don't know the name of the author. Was getting lazy by that part ...
- Mon Mar 12, 2012 5:51 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 1.025 beta2.57 release [obsolete]
- Replies: 194
- Views: 64350
Re: OctaneRender® 1.025 beta2.57 release [CURRENT]
SSS really made my day
- Sat Nov 20, 2010 7:16 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Octane 2.3 final will not have MLT.
- Replies: 52
- Views: 21309
Re: Octane 2.3 final will not have MLT.
Sounds good to me..!
You should probably register your algorithm..
You should probably register your algorithm..
- Mon Nov 15, 2010 12:10 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: activation license pre23 and Internet?
- Replies: 20
- Views: 9363
Re: activation license pre23 and Internet?
Duhh..
Today I ve just downloaded eagerly this new version; I ve been disconnected for a while..
I just can't have connection 100% all of the time.
Yeah, I know you need to protect your soft, but this just kicks me out.
Guess I'll have to keep oldndirty MentalRay at hand.
:|
edit: I ve read a ...
Today I ve just downloaded eagerly this new version; I ve been disconnected for a while..
I just can't have connection 100% all of the time.
Yeah, I know you need to protect your soft, but this just kicks me out.
Guess I'll have to keep oldndirty MentalRay at hand.
:|
edit: I ve read a ...