Search found 22 matches

by elias76gr
Fri Aug 20, 2010 7:21 pm
Forum: Works In Progress
Topic: 2.3 light test
Replies: 44
Views: 18669

Re: 2.3 light test

LC1 copy.png (the sunset) at 1920x1200 for me if it's possible. :mrgreen:
Thanx!!
by elias76gr
Tue Aug 03, 2010 4:33 pm
Forum: General Discussion
Topic: WSAD style navigation
Replies: 7
Views: 3038

Re: WSAD style navigation

radiance wrote: If you see 2.3 intermediate on friday...
Does this mean that I have to cancel my summer holidays?? :shock: :mrgreen:
by elias76gr
Tue Aug 03, 2010 4:30 pm
Forum: General Discussion
Topic: LIGHTS EXPORT FROM 3DS Max 2010
Replies: 3
Views: 1484

Re: LIGHTS EXPORT FROM 3DS Max 2010

tbansront wrote: you say the commercial version can export 3ds lights!! really????
Where did you read this?
AFAIK no other lights besides the defaults are currently available in octane.
In upcoming version there will be material emitters.
by elias76gr
Mon Jul 12, 2010 3:55 pm
Forum: General Discussion
Topic: Camera correction
Replies: 5
Views: 2094

Re: Camera correction

Nice to "hear" this! Regards :)
by elias76gr
Mon Jul 12, 2010 12:30 pm
Forum: General Discussion
Topic: Camera correction
Replies: 5
Views: 2094

Camera correction

It would be a nice feature to have the ability for camera correction! You know... the one that keeps vertical lines vertical and not distorted, tending to meet in a vanish point. It's a useful feature especially for arch-viz.
Hope you understand what I'm trying to say :mrgreen:
by elias76gr
Sat Jul 03, 2010 1:49 am
Forum: Competitions
Topic: June Still contest (CLOSED)
Replies: 118
Views: 103927

Re: June Still contest (OPEN)

At first I thought about making an Absolut Vodka model just for practicing but later on I decided to turn it into a still competition entry.
My motivation?! Hmm... I think the image speaks for itself.
Statistics:
Modeled in 3d studio max
Samples: 4000
Render time: ~3.5h
Triangles: 639334
Render size ...
by elias76gr
Fri Jun 18, 2010 7:53 am
Forum: M is for Metaverse Gallery
Topic: BdB's not so simple interior with area lights
Replies: 53
Views: 27238

Re: BdB's not so simple interior with area lights

Those emitting materials are awesome but, they need crucial options like :

Visible to camera (or render mesh) on/off <---- omg need this one
Visible to reflection (or affect reflection) on/off <---- must have
Visible to refraction (or affect refraction) on/off <---- sweet one
Double sided on/off ...
by elias76gr
Tue Jun 15, 2010 11:34 am
Forum: Works In Progress
Topic: wooden house
Replies: 17
Views: 9575

Re: wooden house

zemmuonne wrote:Ot - a scale helper would be useful imho, like a math object with known octane measures. E.g., a sphere node with customizable radius.
I second that. This would be really handy.
by elias76gr
Fri Jun 11, 2010 12:15 pm
Forum: Demo Version Questions & Discussion
Topic: Arion or Octane?
Replies: 9
Views: 11760

Re: Arion or Octane?

I'm suprised no one has mentioned the Navigation of Arion.
Just experimenting with veiws would be the most used aspect for most, yet just rotating the camera around an object is the most painful expirence I've had in any piece of software. It takes me over 2 minutes to rotate to the other side of ...
by elias76gr
Thu Jun 10, 2010 3:03 pm
Forum: Resources and Sharing
Topic: New free hi-res textures site
Replies: 7
Views: 4667

Re: New free hi-res textures site

Thanx mate! Really appreciate it!

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