Hello, this might be a me problem but I've just installed this version and Maya 2026 can't find any of the AE templates for Octane's camera. I get this:
createNode camera; // cameraShape1 // Error: line 1343: setParent: Object 'octSampPerFrameOctColumnAe' not found. // Error: line 1405: Object ...
I'm using the latest Octane for Maya beta (2024.1 Beta 2 - 23.15) in Maya 2025. If I render out a sequence to EXR files with 'Save composite EXR file' checked, but have no AOVs set up, it seemingly renders the whole sequence but it doesn't actually save any of the frames to disk.
I was bored today so I decided to render out an image of all the Octane procedural textures available in the Maya plugin (over 100 eek!). Here is a sample of the full image:
OctaneProceduralGallery_mini.jpg The full (large) image is attached.
For some reason, this new version shows no CUDA compute device in the Blender preferences for me. The only option is 'None' and CPU in the dropdown. Loading up the standard Blender 2.73, everything is fine. It was fine in the previous version of Blender for Octane too.
Is there not a distinction between ambient light reflection and environment reflection?
I'm not totally sure what you mean. :lol:
Do you mean direct light and indirect light? The environment casts light directly onto surfaces and then I guess you're calling indirect lighting ambient lighting ...
other big thing is reflection pass. why are diffuse objects also in it? specular is OK i think. but in reflectionpass there is also diffuse information?
The trouble starts with terminology. Traditionally in CG there have been 'diffuse' and 'reflection' as separate properties because one meant 100 ...
This really is a huge release, the speed improvement is very good indeed.
The passes are also excellent, though I have some ideas: :D
1. The ZDepth pass probably doesn't need to be 3 channels (R,G,B) 2. The Indirect passes contain the HDR environment, which may be the intended result? 3. None of ...
I've just installed this update and it seems I'm getting very dramatic dispersion from all my Specular shaders. In a new scene, creating a mesh and assigning the default Specular creates dispersion and the coefficient seems to have no affect on it.
I'm learning Blender and Python at the same time (coming from a Maya/MEL background) and have created my own alternate Octane UI panel for the Node Editor: