I'd love to hear an answer to this as well. I can't seem to get out the post pass without an alpha anymore. I tried activating "include environment" but it doesn't seem to do anything different. I'd really love to have the old effect back :)
If it helps -
My workaround was making a custom AOV ...
Search found 21 matches
- Fri Mar 22, 2024 6:53 pm
- Forum: Maxon Cinema 4D
- Topic: Octane 2023 vs 2022 - Post Pass Alpha Issue
- Replies: 9
- Views: 1738
- Thu Mar 21, 2024 6:19 pm
- Forum: Maxon Cinema 4D
- Topic: Octane 2023 vs 2022 - Post Pass Alpha Issue
- Replies: 9
- Views: 1738
Re: Octane 2023 vs 2022 - Post Pass Alpha Issue
Please see image attached. I'm trying to figure out why when I render to PNGs in version 2023, the alpha isn't acting like it used to in 2022. The post pass used to include the environment so the blooms wouldn't be cut out.
Nobody should be exporting as PNG in the first place, a never ending ...
Nobody should be exporting as PNG in the first place, a never ending ...
- Thu Mar 21, 2024 5:09 pm
- Forum: Maxon Cinema 4D
- Topic: Octane 2023 vs 2022 - Post Pass Alpha Issue
- Replies: 9
- Views: 1738
Re: Octane 2023 vs 2022 - Post Pass Alpha Issue
I'd love to hear an answer to this as well. I can't seem to get out the post pass without an alpha anymore. I tried activating "include environment" but it doesn't seem to do anything different. I'd really love to have the old effect back :)
If it helps -
My workaround was making a custom AOV ...
If it helps -
My workaround was making a custom AOV ...
- Fri Mar 08, 2024 12:29 am
- Forum: Maxon Cinema 4D
- Topic: Octane 2023 vs 2022 - Post Pass Alpha Issue
- Replies: 9
- Views: 1738
Re: Octane 2023 vs 2022 - Post Pass Alpha Issue
Another example of 22 vs 23, same exact setup. Post pass is including the alpha channel in 23.
- Thu Mar 07, 2024 12:08 am
- Forum: Maxon Cinema 4D
- Topic: Octane 2023 vs 2022 - Post Pass Alpha Issue
- Replies: 9
- Views: 1738
Octane 2023 vs 2022 - Post Pass Alpha Issue
Please see image attached. I'm trying to figure out why when I render to PNGs in version 2023, the alpha isn't acting like it used to in 2022. The post pass used to include the environment so the blooms wouldn't be cut out.
- Thu Dec 01, 2022 8:22 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1-RC3 24.11.2022
- Replies: 20
- Views: 16295
Re: Cinema4D version 2022.1-RC3 24.11.2022
I believe I found a bug. It seems that I can't plug the DIRT or CURVATURE node into the bump channel. I recall this being available in previous version? Please see image.
1. with texture straight into bump
2. dirt map solo for visual
3. dirt plugged into bump channel, but no bump in render
thanks ...
1. with texture straight into bump
2. dirt map solo for visual
3. dirt plugged into bump channel, but no bump in render
thanks ...
- Thu May 19, 2022 8:01 pm
- Forum: Maxon Cinema 4D
- Topic: Possible to add c4d material to OrbxLoader?
- Replies: 4
- Views: 1110
Re: Possible to add c4d material to OrbxLoader?
At present, ORBX files using the ORBX loader in Cinema 4D are self-contained. They cannot be edited in Cinema 4D, they can only be lit and rendered. You can click on the Edit button in the Attribute panel of the loader, which will open the file in Standalone and you can edit it there.
Ok, thank ...
Ok, thank ...
- Thu May 19, 2022 7:13 pm
- Forum: Maxon Cinema 4D
- Topic: Possible to add c4d material to OrbxLoader?
- Replies: 4
- Views: 1110
Re: Possible to add c4d material to OrbxLoader?
Hi,
have you tried to save the material in the LocalDB from Standalone?
https://docs.otoy.com/StandaloneH_STA/StandaloneManual.htm#StandaloneSTA/LocalDB.htm?Highlight=localdb
Then you can easily find and import them in c4doctane Live View menu Materials/LiveDB.
ciao,
Beppe
Thanks for the reply ...
have you tried to save the material in the LocalDB from Standalone?
https://docs.otoy.com/StandaloneH_STA/StandaloneManual.htm#StandaloneSTA/LocalDB.htm?Highlight=localdb
Then you can easily find and import them in c4doctane Live View menu Materials/LiveDB.
ciao,
Beppe
Thanks for the reply ...
- Thu May 19, 2022 4:06 am
- Forum: Maxon Cinema 4D
- Topic: Possible to add c4d material to OrbxLoader?
- Replies: 4
- Views: 1110
Possible to add c4d material to OrbxLoader?
I'm wondering if it's possible to add an octane c4d shader while using the OrbxLoader in C4D? I'd like to override/edit the material coming from the standalone.
- Thu Feb 07, 2019 2:00 am
- Forum: Maxon Cinema 4D
- Topic: Octane 4.01 rendering brighter than 3.08
- Replies: 6
- Views: 2184
Re: Octane 4.01 rendering brighter than 3.08
We've solved the brightness shift after going thru the shader network node by node. The difference was the result of the Gradient assigned to "Texture2" of the Multiply node not having anything assigned to the Texture channel. By linking a FloatTexture (value 1) we were able to get the V4.01 render ...