Hi,
I am trying to get a workflow from SketchUp ->UE4->Octane. In Unreal I can use the Megascans materials and import FBX props, which I can not in SketchUp. From SU->UE4 I am using DataSmith. In UE4 I am using the empty ArchViz scene (with Ray-tracing).
After import the scene looks different than ...
Search found 28 matches
- Thu Feb 06, 2020 3:52 pm
- Forum: Unreal® Engine
- Topic: Glass conversion?
- Replies: 2
- Views: 2173
- Wed Feb 05, 2020 9:48 am
- Forum: Bug Reports
- Topic: Saving image not working?
- Replies: 6
- Views: 4725
Re: Saving image not working?
So, PMC is working fine. I just didn't switch the view port to main. Maybe the de-noised view should be disabled automatically when using the PMC kernel, would reduce the possibility of confusion...
There is improvement in my Saving PNG to disk. I didn't change anything except I disconnected. My ...
There is improvement in my Saving PNG to disk. I didn't change anything except I disconnected. My ...
- Sun Feb 02, 2020 2:36 pm
- Forum: Bug Reports
- Topic: Saving image not working?
- Replies: 6
- Views: 4725
Re: Saving image not working?
Still having the same issues with 0.31.
PNG save is not working properly. The files are somehow corrupted.
PMC kernel says it is rendering, but the screen remains gray. Is that just me?
I always get a crash when closing UE, but it could be related to something else than the Octane plugin, I guess ...
PNG save is not working properly. The files are somehow corrupted.
PMC kernel says it is rendering, but the screen remains gray. Is that just me?
I always get a crash when closing UE, but it could be related to something else than the Octane plugin, I guess ...
- Sun Feb 02, 2020 2:36 pm
- Forum: Bug Reports
- Topic: Saving image not working?
- Replies: 6
- Views: 4725
Re: Saving image not working?
Still having the same issues with 0.31.
PNG save is not working properly. The files are somehow corrupted.
PMC kernel says it is rendering, but the screen remains gray. Is that just me?
I always get a crash when closing UE, but it could be related to something else than the Octane plugin, I guess ...
PNG save is not working properly. The files are somehow corrupted.
PMC kernel says it is rendering, but the screen remains gray. Is that just me?
I always get a crash when closing UE, but it could be related to something else than the Octane plugin, I guess ...
- Tue Dec 31, 2019 11:17 am
- Forum: Bug Reports
- Topic: Saving image not working?
- Replies: 6
- Views: 4725
Saving image not working?
I cant save the rendered image from the Octane window in UE4.24.
If I save a PNG it does show up in the Windows Quick Assess folder, but when I try opening it I get a message that the file does not exist. When I look at the folder where I saved it it is not there.
My PMC Kernel is not working ...
If I save a PNG it does show up in the Windows Quick Assess folder, but when I try opening it I get a message that the file does not exist. When I look at the folder where I saved it it is not there.
My PMC Kernel is not working ...
- Fri Apr 06, 2018 6:09 pm
- Forum: SketchUp
- Topic: Octane Render for SketchUp 3.08.0.11 Test Release
- Replies: 11
- Views: 10387
Re: Octane Render for SketchUp 3.08.0.11 Test Release
McAffe has again quarantened the Octane plugin after installing... i.e. no working... Could you remove the virus from the next build, please.
Could we also have it render on 4,? (as an option).
One important thing to fix: Hidden layers and hidden objects in SU must be hidden (not exported) in ...
Could we also have it render on 4,? (as an option).
One important thing to fix: Hidden layers and hidden objects in SU must be hidden (not exported) in ...
- Mon Mar 26, 2018 5:49 pm
- Forum: SketchUp
- Topic: UV coordinates for bump maps?
- Replies: 2
- Views: 3263
Re: UV coordinates for bump maps?
Thank you Beppe,
Didn't know about that Expand command. The node editor suddenly makes a lot more sence! There are not a lot of nodes visible by default after exporting from the SketchUp plugin...
Would it be possible to show all exported bitmaps and their UV nodes by default?
I know I do not need ...
Didn't know about that Expand command. The node editor suddenly makes a lot more sence! There are not a lot of nodes visible by default after exporting from the SketchUp plugin...
Would it be possible to show all exported bitmaps and their UV nodes by default?
I know I do not need ...
- Sun Mar 25, 2018 2:42 pm
- Forum: General Discussion
- Topic: Laquered wood setup?
- Replies: 1
- Views: 1432
Re: Laquered wood setup?
...I rendred the same scene in Maxwell for comparison.
- Sun Mar 25, 2018 2:39 pm
- Forum: General Discussion
- Topic: Laquered wood setup?
- Replies: 1
- Views: 1432
Laquered wood setup?
I am trying to setup a material for satin lacuered wood, but the results sofar do not look realistic. It has a strange metalic sheen (mostly visible on the left side).
Mahonki2.png
I used a glossy material with a diffuse, roughness and bump map from Arroway. The settings are now pretty much the ...
Mahonki2.png
I used a glossy material with a diffuse, roughness and bump map from Arroway. The settings are now pretty much the ...
- Sat Mar 24, 2018 8:47 pm
- Forum: SketchUp
- Topic: UV coordinates for bump maps?
- Replies: 2
- Views: 3263
UV coordinates for bump maps?
How do you apply a bump map to the same UV position as the diffuse map? If I add a bump it is not applied to the same UV, and I have now copied the UV scaling line by like to get my bump to line up with the diffusemap.
If I convert the material to a mix material I loose all the UV coordinates ...
If I convert the material to a mix material I loose all the UV coordinates ...