Glad you like it!3rdeye wrote:very creative indeed !!
Search found 20 matches
- Thu Mar 07, 2013 8:50 am
- Forum: M is for Metaverse Gallery
- Topic: Giant cave mole cricket
- Replies: 10
- Views: 4901
Re: Giant cave mole cricket
- Tue Mar 05, 2013 2:13 pm
- Forum: M is for Metaverse Gallery
- Topic: Giant cave mole cricket
- Replies: 10
- Views: 4901
Re: Giant cave mole cricket
Sorry, not a mental/v-ray user, only modo.
I've been misleadingly said about ice. I wanted to make something like huge frozen lake cracks underneath.
Environment geometry was made to match previously set lighting. So thats how this beetle found himself on ice), just to fit floor reflections.
I've been misleadingly said about ice. I wanted to make something like huge frozen lake cracks underneath.
Environment geometry was made to match previously set lighting. So thats how this beetle found himself on ice), just to fit floor reflections.
- Tue Mar 05, 2013 6:03 am
- Forum: M is for Metaverse Gallery
- Topic: Giant cave mole cricket
- Replies: 10
- Views: 4901
Re: Giant cave mole cricket
That looks pretty cool. Yeah if you can get some real looking ice there with some depth and more motivated cracks to it that would be really sweet.
Amazing image :)
Thanks, Carl!
First i tried to make them as subsurface geometry, but it turns very heavy to render and difficult to set materials ...
Amazing image :)
Thanks, Carl!
First i tried to make them as subsurface geometry, but it turns very heavy to render and difficult to set materials ...
- Tue Mar 05, 2013 3:24 am
- Forum: M is for Metaverse Gallery
- Topic: Giant cave mole cricket
- Replies: 10
- Views: 4901
Re: Giant cave mole cricket
Thanks!
I will pay attention next time. Ice seemed to be weakest point.
I will pay attention next time. Ice seemed to be weakest point.
- Mon Mar 04, 2013 1:40 pm
- Forum: M is for Metaverse Gallery
- Topic: Giant cave mole cricket
- Replies: 10
- Views: 4901
Re: Giant cave mole cricket
LOVE IT!!!
beautiful texturing and ZBrush work.
I love the background too, works really well. My only crit is the eyes, or the 3 black spheres on the side of the head that I think are eyes. It looks like you just put 3 spheres on the side instead of sculpting a cavity to place them in. Normally it ...
beautiful texturing and ZBrush work.
I love the background too, works really well. My only crit is the eyes, or the 3 black spheres on the side of the head that I think are eyes. It looks like you just put 3 spheres on the side instead of sculpting a cavity to place them in. Normally it ...
- Mon Mar 04, 2013 9:51 am
- Forum: M is for Metaverse Gallery
- Topic: Giant cave mole cricket
- Replies: 10
- Views: 4901
Giant cave mole cricket
Playing with Zbrush.
It's like umber hulks from DnD, or maybe very little resembling garthims from Dark Crystal.
No post, except for Octane glare.
It's like umber hulks from DnD, or maybe very little resembling garthims from Dark Crystal.
No post, except for Octane glare.
- Sat Feb 16, 2013 3:28 pm
- Forum: Foundry Modo
- Topic: Modo camera export script
- Replies: 4
- Views: 3822
Re: Modo camera export script
You are welcome!
Month ago i needed to render some kind of product shelf. Making them pure geometry was not a good idea. Writing numbers to a spreadsheet was pretty long.
Month ago i needed to render some kind of product shelf. Making them pure geometry was not a good idea. Writing numbers to a spreadsheet was pretty long.
- Thu Feb 14, 2013 1:30 pm
- Forum: Foundry Modo
- Topic: Modo camera export script
- Replies: 4
- Views: 3822
Modo camera export script
Good day!
Here is second script. It exports camera position, rotation,fov and resolution to Octane macro xml file.
Doesn't work with orthographic.
How to use:
1) select cameras you need to export.
If no cameras is selected, script will export all cameras instead.
If there is no camera in scene, it ...
Here is second script. It exports camera position, rotation,fov and resolution to Octane macro xml file.
Doesn't work with orthographic.
How to use:
1) select cameras you need to export.
If no cameras is selected, script will export all cameras instead.
If there is no camera in scene, it ...
- Wed Feb 13, 2013 5:20 am
- Forum: Foundry Modo
- Topic: script for Modo( data from instances to Octane scatter)
- Replies: 15
- Views: 9819
Re: script for Modo( data from instances to Octane scatter
Little trick:
You can export Area Lights by changing their size by scale(important),but not by width and height parameters. Stay to default 1m to 1m.
Then you should create mesh similar to light size(1m to 1m).
Select lights and export data through script.
You can export Area Lights by changing their size by scale(important),but not by width and height parameters. Stay to default 1m to 1m.
Then you should create mesh similar to light size(1m to 1m).
Select lights and export data through script.
- Tue Feb 12, 2013 8:58 am
- Forum: Foundry Modo
- Topic: script for Modo( data from instances to Octane scatter)
- Replies: 15
- Views: 9819
Re: script for Modo( data from instances to Octane scatter
Script grabs position of meshes, locators, lights etc. You might accidentally select folder too.