Search found 20 matches

by enverholancev
Thu Mar 07, 2013 8:50 am
Forum: M is for Metaverse Gallery
Topic: Giant cave mole cricket
Replies: 10
Views: 4901

Re: Giant cave mole cricket

3rdeye wrote:very creative indeed !!
Glad you like it!
by enverholancev
Tue Mar 05, 2013 2:13 pm
Forum: M is for Metaverse Gallery
Topic: Giant cave mole cricket
Replies: 10
Views: 4901

Re: Giant cave mole cricket

Sorry, not a mental/v-ray user, only modo.
I've been misleadingly said about ice. I wanted to make something like huge frozen lake cracks underneath.

Environment geometry was made to match previously set lighting. So thats how this beetle found himself on ice), just to fit floor reflections.
by enverholancev
Tue Mar 05, 2013 6:03 am
Forum: M is for Metaverse Gallery
Topic: Giant cave mole cricket
Replies: 10
Views: 4901

Re: Giant cave mole cricket

That looks pretty cool. Yeah if you can get some real looking ice there with some depth and more motivated cracks to it that would be really sweet.
Amazing image :)
Thanks, Carl!
First i tried to make them as subsurface geometry, but it turns very heavy to render and difficult to set materials ...
by enverholancev
Tue Mar 05, 2013 3:24 am
Forum: M is for Metaverse Gallery
Topic: Giant cave mole cricket
Replies: 10
Views: 4901

Re: Giant cave mole cricket

Thanks!
I will pay attention next time. Ice seemed to be weakest point.
by enverholancev
Mon Mar 04, 2013 1:40 pm
Forum: M is for Metaverse Gallery
Topic: Giant cave mole cricket
Replies: 10
Views: 4901

Re: Giant cave mole cricket

LOVE IT!!!
beautiful texturing and ZBrush work.
I love the background too, works really well. My only crit is the eyes, or the 3 black spheres on the side of the head that I think are eyes. It looks like you just put 3 spheres on the side instead of sculpting a cavity to place them in. Normally it ...
by enverholancev
Mon Mar 04, 2013 9:51 am
Forum: M is for Metaverse Gallery
Topic: Giant cave mole cricket
Replies: 10
Views: 4901

Giant cave mole cricket

Playing with Zbrush.
It's like umber hulks from DnD, or maybe very little resembling garthims from Dark Crystal.
No post, except for Octane glare.
by enverholancev
Sat Feb 16, 2013 3:28 pm
Forum: Foundry Modo
Topic: Modo camera export script
Replies: 4
Views: 3822

Re: Modo camera export script

You are welcome!

Month ago i needed to render some kind of product shelf. Making them pure geometry was not a good idea. Writing numbers to a spreadsheet was pretty long.
by enverholancev
Thu Feb 14, 2013 1:30 pm
Forum: Foundry Modo
Topic: Modo camera export script
Replies: 4
Views: 3822

Modo camera export script

Good day!
Here is second script. It exports camera position, rotation,fov and resolution to Octane macro xml file.
Doesn't work with orthographic.

How to use:
1) select cameras you need to export.
If no cameras is selected, script will export all cameras instead.
If there is no camera in scene, it ...
by enverholancev
Wed Feb 13, 2013 5:20 am
Forum: Foundry Modo
Topic: script for Modo( data from instances to Octane scatter)
Replies: 15
Views: 9819

Re: script for Modo( data from instances to Octane scatter

Little trick:
You can export Area Lights by changing their size by scale(important),but not by width and height parameters. Stay to default 1m to 1m.
Then you should create mesh similar to light size(1m to 1m).
Select lights and export data through script.
by enverholancev
Tue Feb 12, 2013 8:58 am
Forum: Foundry Modo
Topic: script for Modo( data from instances to Octane scatter)
Replies: 15
Views: 9819

Re: script for Modo( data from instances to Octane scatter

Script grabs position of meshes, locators, lights etc. You might accidentally select folder too.

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