Search found 20 matches

by maxwood
Mon Jul 06, 2015 10:31 am
Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
Topic: "Player #1303059: Dawn" - By: maxwood
Replies: 2
Views: 3501

Re:

This is really good. I really like the way you have used light and reflective surfaces. In my opinion its a little densely populated, if real estate is cheap you can open the space up more. Have you given any thought to rent? Will a penthouse cost a premium or will people just construct there own ...
by maxwood
Fri Jun 26, 2015 10:42 pm
Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
Topic: "Player #1303059: Inception" - By: maxwood
Replies: 1
Views: 2248

Re:

I thought I'd share a bit more of my process on creating this image :)

Original description:

In this image I wanted to show the first few seconds of what a player sees when entering the metaverse. Leaving their living room behind when putting on an Oculus headset and being transported to a new ...
by maxwood
Wed Jun 24, 2015 12:39 pm
Forum: OTOY & Oculus: Render the Metaverse Contest WIP
Topic: "Neon Buddha" - By: ramone163
Replies: 1
Views: 2092

Re:

Dude, love your images they all look great! You've clearly been busy! :)
by maxwood
Tue Jun 23, 2015 11:04 pm
Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
Topic: "Instant of joy!" - By: robmar1705
Replies: 2
Views: 3842

Re:

This is really cool, nice idea and something a bit different! :)
by maxwood
Tue Jun 23, 2015 10:08 pm
Forum: OctaneVR Questions & Discussion
Topic: Render Samples
Replies: 4
Views: 4551

Re: Render Samples

Thanks guys. Unfortunately no Titan X under the hood haha :)

Does a noise threshold exist? Is that even possible with GPU rendering? What I mean is if it's possible and I set a noise threshold value that each pixel is checked to see if it needs more samples, that way it saves time by not resampling ...
by maxwood
Tue Jun 23, 2015 12:41 pm
Forum: OctaneVR Questions & Discussion
Topic: Render Samples
Replies: 4
Views: 4551

Render Samples

Hi all,

I've been doing quite a few test renders with direct light and path tracing and I was just wondering if someone could help me clear up the questions about the max samples.

Is there a better way of approximating how many samples you'll need to eliminate visible noise in a render? I noticed ...
by maxwood
Sat Jun 20, 2015 4:11 pm
Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
Topic: "Deck 75" - By: Chriz
Replies: 19
Views: 66570

Re: Re:

Hi maxwood,

thank you for asking me. Because i was "blind" too, i didn´t change the camerasettings at all.

I use the C4Dplugin and there is the IPD set at 65mm. Than there was nothing more to do. Just take attention that your camera is well orientated (0 degrees at all axis) and post effect is ...
by maxwood
Wed Jun 17, 2015 3:03 pm
Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
Topic: "Deck 75" - By: Chriz
Replies: 19
Views: 66570

Re:

A bit late but congrats Chriz!

May I ask what your camera settings were? I'm also "blind" without an Oculus or Gear at the moment and just working with the default settings!
by maxwood
Fri Jun 12, 2015 11:53 am
Forum: OctaneVR Questions & Discussion
Topic: Oculus special event june 11
Replies: 10
Views: 6650

Re: Oculus special event june 11

Watched the replay of the livestream this morning, very exciting times to be interested in VR. I think the controller decision was a smart move and I think it's possible we can expect Oculus support for the Xbox One now that there's some form of partnership going on there. I expected Microsoft will ...
by maxwood
Wed Jun 10, 2015 9:11 am
Forum: OctaneVR Questions & Discussion
Topic: 3DS Max PFlow Motion Blur
Replies: 4
Views: 4572

Re: 3DS Max PFlow Motion Blur

I'm still stumped on this. This particular forum doesn't seem particularly active would I be perhaps better posting my questions in the demo forum instead?

Object motion blur doesn't work with particle flow. You should use Vertex motion blur for the particle flow.
I'm not %100 sure but you may ...

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