Hi, there is no way to make this work on top of mix materials as base?
Why? You can assign sub materials to objects and it will internally create a mix material for you. You have to have some opacity for second material. Can you get the trick?
Yes i get the trick and i've done it after this ...
Search found 35 matches
- Wed May 31, 2017 7:23 pm
- Forum: General Discussion
- Topic: Octane c4d stacking decals v3.05.3
- Replies: 19
- Views: 8368
- Wed May 31, 2017 6:42 pm
- Forum: General Discussion
- Topic: Octane c4d stacking decals v3.05.3
- Replies: 19
- Views: 8368
Re: Octane c4d stacking decals v3.05.3
Hi, there is no way to make this work on top of mix materials as base?
- Fri May 27, 2016 4:07 pm
- Forum: Maxon Cinema 4D
- Topic: Octane car paint shader
- Replies: 4
- Views: 11603
Re: Octane car paint shader
hey dummy you're doing the car paint wrong! ... :mrgreen:
You actually just need 3 Materials:
1. Base Color (Glossy Mat)
- Spec will be your carpaint color / Diffusecolor can help to give the car some depth
- Roughness can range from 0.3 to 0.6/7 depending on how metallic the carpaint should ...
You actually just need 3 Materials:
1. Base Color (Glossy Mat)
- Spec will be your carpaint color / Diffusecolor can help to give the car some depth
- Roughness can range from 0.3 to 0.6/7 depending on how metallic the carpaint should ...
- Fri May 27, 2016 4:05 pm
- Forum: Maxon Cinema 4D
- Topic: Octane car paint shader
- Replies: 4
- Views: 11603
Re: Octane car paint shader
hey dummy you're doing the car paint wrong! ... :mrgreen:
You actually just need 3 Materials:
1. Base Color (Glossy Mat)
- Spec will be your carpaint color / Diffusecolor can help to give the car some depth
- Roughness can range from 0.3 to 0.6/7 depending on how metallic the carpaint should ...
You actually just need 3 Materials:
1. Base Color (Glossy Mat)
- Spec will be your carpaint color / Diffusecolor can help to give the car some depth
- Roughness can range from 0.3 to 0.6/7 depending on how metallic the carpaint should ...
- Wed Jan 13, 2016 2:29 pm
- Forum: General Discussion
- Topic: MSi afterburner and octane
- Replies: 9
- Views: 5562
Re: MSi afterburner and octane
..if i open MSi afterburner it drops the gpu's performances like shit...to put away this underperformance state i need to restart the pc, if i do not start the MSi afterburner the performance will be what they would be from two 980's (octanebench with decrease of performance: 60 points, restarting ...
- Wed Jan 13, 2016 12:01 pm
- Forum: General Discussion
- Topic: MSi afterburner and octane
- Replies: 9
- Views: 5562
Re: MSi afterburner and octane
Now this is a strange thing that i' ve tested...basically (i have two gigabyte GTX 980 g1 gaming) when i start the pc...if i open MSi afterburner it drops the gpu's performances like shit...to put away this underperformance state i need to restart the pc, if i do not start the MSi afterburner the ...
- Tue Jan 12, 2016 4:48 pm
- Forum: General Discussion
- Topic: MSi afterburner and octane
- Replies: 9
- Views: 5562
Re: MSi afterburner and octane
Yes, you can overclock your gpu.
I use Presicion X16, but with Afterburn you can do it too.
Probably the best way to learn is watch youtube vids.
This is one of them
http://youtu.be/W36EAnHp4oA
Greetz,
I' ve seen already some videos...basically i set at the maximum all...watching obv the temps ...
I use Presicion X16, but with Afterburn you can do it too.
Probably the best way to learn is watch youtube vids.
This is one of them
http://youtu.be/W36EAnHp4oA
Greetz,
I' ve seen already some videos...basically i set at the maximum all...watching obv the temps ...
- Tue Jan 12, 2016 3:21 pm
- Forum: General Discussion
- Topic: MSi afterburner and octane
- Replies: 9
- Views: 5562
MSi afterburner and octane
Hi all, i' ve teste my two 980's with stock settings and clocked settings using MSI afterburner and....there' s no difference at all in the rendertimes, it is because MSi afterburner clocks the graphical mhz's? Octane is using basically cudacores right? so it' s the part of the GPU that' s similar ...
- Tue Jan 12, 2016 1:49 pm
- Forum: Releases
- Topic: Version 3.00 - Alpha10.1 (30.04.2016)
- Replies: 403
- Views: 229389
Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only
Hey Aoktar,
That baking looks really interesting. Does it support like all the 'basic' maps like AO, Normal (Tangent & World), et cetera? . Didn't know that was even possible in the new version.
Also, is there in the new version a possibility to render God Rays?
1- Yes it support passes as i ...
That baking looks really interesting. Does it support like all the 'basic' maps like AO, Normal (Tangent & World), et cetera? . Didn't know that was even possible in the new version.
Also, is there in the new version a possibility to render God Rays?
1- Yes it support passes as i ...
- Thu Aug 20, 2015 12:58 pm
- Forum: Maxon Cinema 4D
- Topic: Activate plug-in as a demo because demo version not working?
- Replies: 1
- Views: 916
Activate plug-in as a demo because demo version not working?
Hi, i have octane activated on my main machine, i often use my ultrabook if i need to stay time out, a wee or a month, i need to know if it' s possible to use my octane plugin licensed as a demo, because when i try to install the demo the demo doesn' t appear (yes i have R16 updated) so i can work ...