Search found 42 matches

by futoryan
Wed Sep 17, 2025 4:02 pm
Forum: Releases
Topic: OctaneRender 2025.3.0 for Houdini production (2025.3.0.0)
Replies: 8
Views: 1785

Re: OctaneRender 2025.3.0 for Houdini production (2025.3.0.0)

I've been running into this issue when loading files that contain an Octane Quick Material. Project file, text log and screenshot in the Dropbox link.

Running on Houdini 21.0.440

https://www.dropbox.com/scl/fo/qjnd6f16vkxkukph7m083/AIuV2c-2UgEXq5GE4ppNxNE?rlkey=6rk1w1rmn2q7f43pu8vnglvio&dl=0 ...
by futoryan
Fri Sep 12, 2025 6:31 pm
Forum: Releases
Topic: OctaneRender 2025.3.0 for Houdini production (2025.3.0.0)
Replies: 8
Views: 1785

Re: OctaneRender 2025.3.0 for Houdini production (2025.3.0.0)

Really excited for this release! Thank you for adding the two features I requested (navigate to snapshots folder and only octane nodes in quick material)!
by futoryan
Wed Aug 20, 2025 11:24 pm
Forum: User Requests
Topic: Snapshot Gallery - Open Folder + Delete Warning
Replies: 1
Views: 185

Snapshot Gallery - Open Folder + Delete Warning

Hello!

I'd like to request two features: when working with the new Snapshot functionality, in the right-click menu it would be really useful to have an option to open the snapshot folder in Explorer.

I find myself navigating there immediately after taking one to share the snapshots with ...
by futoryan
Wed Dec 18, 2024 8:08 pm
Forum: Blender
Topic: ORBX export crashes / file not saved on successful export
Replies: 6
Views: 11219

Re: ORBX export crashes / file not saved on successful export

Update:

Changing the frame range for the entire scene from 1-240 to 1-10 and then exporting an ORBX works.
It only seems to want to create the ORBX file if the frame range in the export dialog matches the frame range defined in the Scene tab's Start and End Frames (or animation timeline).
by futoryan
Wed Dec 18, 2024 7:53 pm
Forum: Blender
Topic: ORBX export crashes / file not saved on successful export
Replies: 6
Views: 11219

Re: ORBX export crashes / file not saved on successful export

Hey Lino,

I've installed the 29.17 update and attempted to export a scene of similar complexity and am running into the same issue as before.

-Scene frame range is 1-240

-I attempt to export an ORBX of 1-10 to test the scene
00_frame_range.jpg


-Blender begins exporting, first creates a ...
by futoryan
Mon Dec 16, 2024 8:44 pm
Forum: Blender
Topic: ORBX export crashes / file not saved on successful export
Replies: 6
Views: 11219

Re: ORBX export crashes / file not saved on successful export

Hi Lino,

I sent a private message with a link to the scene. I did eventually manage to get it to export to ORBX by changing the scene range from 1-288, then 1 to 3, then back to 1-288 in the timeline. Maybe it was just luck because it doesn't make sense why that would work.

I did notice that the ...
by futoryan
Fri Dec 13, 2024 11:12 pm
Forum: Blender
Topic: ORBX export crashes / file not saved on successful export
Replies: 6
Views: 11219

ORBX export crashes / file not saved on successful export

Hello everyone,

I'm trying to export an ORBX from Blender and I keep running into problems.

After I begin the export I use activity monitor in Windows 10 to keep an eye on the Octane Server and it's usage hovers around 12.49% and after a few minutes the Octane Server usually crashes and Blender ...
by futoryan
Thu Dec 05, 2024 3:48 am
Forum: Blender
Topic: Preview Samples Continue Rendering Past Limit
Replies: 3
Views: 9490

Re: Preview Samples Continue Rendering Past Limit

dmerziii wrote:I noticed if render region is active, the sample limit is negated. Maybe that was the difference for you?
Thank you! This was exactly what was happening.

Also noticed that stuz0r asked about the same thing and I hadn't bothered to search the forum before repeating the question *face palm*
by futoryan
Fri Nov 29, 2024 5:35 pm
Forum: Blender
Topic: Mixed Capitalization / Lowercase everywhere
Replies: 5
Views: 11306

Re: Mixed Capitalization / Lowercase everywhere

There is a conflation here: between what is fundamentally the integral composition of the shader (all its components, lobes, options) and UI/UX. The Universal material (and camera) are "feature-rich" and consequently resulting in what appears to be an overabundance of options. There should be ...
by futoryan
Sun Nov 24, 2024 5:10 pm
Forum: Blender
Topic: Mixed Capitalization / Lowercase everywhere
Replies: 5
Views: 11306

Re: Mixed Capitalization / Lowercase everywhere

I suggested a while ago to bring the naming conventions of Octane in line with the Blender guidelines, but it was dismissed back then because of lack of time to do it. In my addon here, I used the capitalized approach as it fits better with Blender and the other addons. Still something that should ...

Go to advanced search