Hey all,
Had a quick scan around the forum but can't see any reference to the timeframe of when the 4.0 plugin will begin development / be available in any sort of format. I understand most effort is going towards getting the current versions stable but it would be good to know if there's any idea ...
Search found 22 matches
- Mon Jun 18, 2018 4:46 pm
- Forum: Autodesk Maya
- Topic: 4.0 Timeline
- Replies: 4
- Views: 2592
- Wed Apr 18, 2018 6:47 pm
- Forum: Autodesk Maya
- Topic: Stack multiple materials
- Replies: 1
- Views: 1953
Stack multiple materials
Hey all,
So in standalone you can use use the material map node to instance multiple materials over the same piece of geo. When using displacement maps you can achieve multiple layers of detail off one single object in the same network. Never overwriting the last displacement, just adding another ...
So in standalone you can use use the material map node to instance multiple materials over the same piece of geo. When using displacement maps you can achieve multiple layers of detail off one single object in the same network. Never overwriting the last displacement, just adding another ...
- Mon Aug 21, 2017 1:07 am
- Forum: Releases
- Topic: OctaneRender® for Maya® 3.06.4 - 11.7[OBSOLETE]
- Replies: 67
- Views: 33815
Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]
100% agreed with you itsallgoode9, already tried to get a refund but seems like they're not budging. Terrible company.
- Mon Jun 26, 2017 7:01 pm
- Forum: Lua Scripting
- Topic: MBB QUIXEL PBR material with Lua
- Replies: 18
- Views: 22695
Re: MBB QUIXEL PBR material with Lua
Fab work!
Any chance of there ever being a maya PBR shader? Loading in from livedb is chaotic if i want to transfer shaders on the fly, loading up both maya & standalone for quick lookdev is slow
Any chance of there ever being a maya PBR shader? Loading in from livedb is chaotic if i want to transfer shaders on the fly, loading up both maya & standalone for quick lookdev is slow
- Fri Nov 11, 2016 5:24 pm
- Forum: Releases
- Topic: OctaneRender® for Maya® 2.26.1 - 7.20.1 OSX [OBSOLETE]
- Replies: 2
- Views: 1487
- Mon Nov 07, 2016 6:47 pm
- Forum: Releases
- Topic: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
- Replies: 67
- Views: 32563
Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
I don't think i can write down in words how disappointed I am with Otoy. I'm just holding out hope that the redshift guys can make an OSX port (yes, i know I'm in the wrong thread) so I can jump ship from this dire company. I bought a new 3.0 license when first released & still don't have any ...
- Mon Nov 07, 2016 4:41 pm
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.2 - 8.02 OSX [ALPHA]
- Replies: 1
- Views: 3188
- Mon Nov 07, 2016 4:39 pm
- Forum: Releases
- Topic: OctaneRender® for Maya® 2.24.2 - 7.24 OSX [STABLE V2]
- Replies: 5
- Views: 2788
Re: OctaneRender® for Maya® 2.24.2 - 7.24 OSX [STABLE V2]
Still no compile for 2017, or even extension 2.
I've never been more disappointed with a company as I am with Otoy right now. It's been 7 months since the last v2 build despite all its problems.
I've never been more disappointed with a company as I am with Otoy right now. It's been 7 months since the last v2 build despite all its problems.
- Wed Oct 05, 2016 9:40 pm
- Forum: Autodesk Maya
- Topic: Image sequence crashing
- Replies: 11
- Views: 8263
Re: Image sequence crashing
Any updates on this front?
- Fri Sep 23, 2016 12:10 am
- Forum: Autodesk Maya
- Topic: Image sequence crashing
- Replies: 11
- Views: 8263
Re: Image sequence crashing
An update on this issue: we have also reproduced the crash on Linux and we have gathered enough information to lodge a ticket with Autodesk, as it seems this is related to the expression used on the Frame Extension attribute in the image texture node. Thanks for your patience while we wait to hear ...