I Installed Octane 3.07 - R2 and it is now working.
I assume that the newest version of Octane is not compatible with my GPU?
Any suggestions on how to work with the newer version of Octane moving forward?
Search found 14 matches
- Fri Jun 15, 2018 7:48 pm
- Forum: Maxon Cinema 4D
- Topic: There is no CUDA device which is supported by Octane Render
- Replies: 2
- Views: 8988
- Fri Jun 15, 2018 6:59 pm
- Forum: Maxon Cinema 4D
- Topic: There is no CUDA device which is supported by Octane Render
- Replies: 2
- Views: 8988
There is no CUDA device which is supported by Octane Render
Hello.
Octane for C4D is no longer detecting my GPU.
It keeps saying "There is no CUDA device which is supported by Octane Render"
Windows: 8.1 64-Bit
Octane Version: 3.08 (C4D)
C4D: Version R18.057
GPU: GeForce GTX Titan
Driver: 398.11 (Tried 388.59 and 397.93 as they both worked in the past ...
Octane for C4D is no longer detecting my GPU.
It keeps saying "There is no CUDA device which is supported by Octane Render"
Windows: 8.1 64-Bit
Octane Version: 3.08 (C4D)
C4D: Version R18.057
GPU: GeForce GTX Titan
Driver: 398.11 (Tried 388.59 and 397.93 as they both worked in the past ...
- Mon Oct 02, 2017 4:13 pm
- Forum: Maxon Cinema 4D
- Topic: Random Rendered Frame (Bright Colours)
- Replies: 5
- Views: 1417
Re: Random Rendered Frame (Bright Colours)
Plugin Version: 3.00-R1.1
Auto Focus is Enabled on the Octane Camera.
Setting Screenshots Attached.
Thanks in advance.
Auto Focus is Enabled on the Octane Camera.
Setting Screenshots Attached.
Thanks in advance.
- Mon Oct 02, 2017 1:20 pm
- Forum: Maxon Cinema 4D
- Topic: Random Rendered Frame (Bright Colours)
- Replies: 5
- Views: 1417
Random Rendered Frame (Bright Colours)
I don't know how to describe my issue other than random rendered frames are appearing brighter than others.
I have to manually re-render each of these frames after an overnight render session.
See attached image to see my issue... any ideas on why this is happening?
Thanks in advance.
I have to manually re-render each of these frames after an overnight render session.
See attached image to see my issue... any ideas on why this is happening?
Thanks in advance.
- Thu Aug 18, 2016 5:36 pm
- Forum: Houdini
- Topic: Rendering Sequence renders first frame over and over...
- Replies: 6
- Views: 5551
Re: Rendering Sequence renders first frame over and over...
Hello. Sorry for the late reply. I got it to work by changing the output to Full Scene Reload for each frame.
Thanks for your help!
Thanks for your help!
- Tue Aug 02, 2016 7:37 pm
- Forum: Houdini
- Topic: Rendering Sequence renders first frame over and over...
- Replies: 6
- Views: 5551
Rendering Sequence renders first frame over and over...
I am trying to render a sequence, however, it will only render the first frame of the sequence over and over. The geometry does not update each frame.
Any suggestions on how to fix this problem?
Thanks in advance!
Any suggestions on how to fix this problem?
Thanks in advance!
- Tue Aug 02, 2016 6:28 pm
- Forum: Houdini
- Topic: Not detecting Objects
- Replies: 3
- Views: 3461
Re: Not detecting Objects
Any idea why I keep getting this message appear over and over?
mantra: Could not find VEX shader 'octane_vopnet' (either .vfl or .vex)
mantra: Could not find VEX shader 'octane_vopnet' (either .vfl or .vex)
- Tue Aug 02, 2016 6:24 pm
- Forum: Houdini
- Topic: Not detecting Objects
- Replies: 3
- Views: 3461
Re: Not detecting Objects
That was it!!! Thank you!!
- Tue Aug 02, 2016 6:12 pm
- Forum: Houdini
- Topic: Not detecting Objects
- Replies: 3
- Views: 3461
Not detecting Objects
Hello.
When I try to render my simulation the number of objects detected is 0.
If I simply add a sphere or box to the scene it detects the object and renders it.
The two different objects have identical material settings... one is a simple primitive and the other a simulation with a particle ...
When I try to render my simulation the number of objects detected is 0.
If I simply add a sphere or box to the scene it detects the object and renders it.
The two different objects have identical material settings... one is a simple primitive and the other a simulation with a particle ...
- Wed May 25, 2016 3:50 pm
- Forum: General Discussion
- Topic: Live Viewer 2.23.2
- Replies: 2
- Views: 954
Re: Live Viewer 2.23.2
Perfect...that worked. Thanks.