Search found 12 matches
- Sun Jul 25, 2010 2:51 pm
- Forum: General Discussion
- Topic: eta on beta 2.3 ?
- Replies: 148
- Views: 50141
Re: eta on beta 2.3 ?
So instead of software piracy, now we have money piracy. The software changes the requirements to run it in a way that prevents me from getting what I paid for. And I cannot get a refund.
- Sun Jul 25, 2010 1:25 pm
- Forum: General Discussion
- Topic: eta on beta 2.3 ?
- Replies: 148
- Views: 50141
Re: eta on beta 2.3 ?
My excitement about Octane has finally evaporated.
a. When I first bought the software it was said to come with "plugins" to connect with the main animation package. Instead I got a mel script that attempted to bridge the gap between Maya and Octane using the OBJ format... Hardly worth a cent.
b ...
a. When I first bought the software it was said to come with "plugins" to connect with the main animation package. Instead I got a mel script that attempted to bridge the gap between Maya and Octane using the OBJ format... Hardly worth a cent.
b ...
- Tue Jun 29, 2010 12:20 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Octane Render 1.022b beta2.2b released [OBSOLETE]
- Replies: 70
- Views: 26829
- Tue Jun 01, 2010 11:49 pm
- Forum: General Discussion
- Topic: A way to remove fireflies.
- Replies: 8
- Views: 3186
A way to remove fireflies.
I was able to completely eliminate the firefly "effect" by reducing the gamma of the hdr map to .45.
Here is the result. (24 minutes::2527 samples::8800gts::octane1.022)
Here is the result. (24 minutes::2527 samples::8800gts::octane1.022)
- Tue Jun 01, 2010 1:33 am
- Forum: General Discussion
- Topic: Image based object lighting...
- Replies: 2
- Views: 1320
Re: Image based object lighting...
I was wondering that too. Is there anything like self illumination? Incandescence? Ambiance? Are they planned for the future?
- Tue Jun 01, 2010 1:01 am
- Forum: Autodesk Maya
- Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
- Replies: 361
- Views: 166578
Re: Beta 2.2 RC1: Maya plugin testing thread
I agree. The scale conversion should happen outside Maya. Maya, and probably other applications that do more than just rendering (modeling, animation, various dynamic simulations) will chew up your homework if you start screwing around with units. Frankly the scale change should be done inside ...
- Mon May 31, 2010 4:48 pm
- Forum: Autodesk Maya
- Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
- Replies: 361
- Views: 166578
Re: Beta 2.2 RC1: Maya plugin testing thread
I got those artifacts too at some point. It was a bit early in my experimenting so I wasn't sure what I was doing.
- Mon May 31, 2010 12:45 am
- Forum: Autodesk Maya
- Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
- Replies: 361
- Views: 166578
Re: Beta 2.2 RC1: Maya plugin testing thread
[quote="bazuka"]yea ur right, but u couldnt see that if u didnt put side by side images ;)/quote]
If you do a composit to add some extra effects to the octane render it will be an issue. Or if you use a mat generated from Maya to lift something from the Octane render you will end up with a halo ...
If you do a composit to add some extra effects to the octane render it will be an issue. Or if you use a mat generated from Maya to lift something from the Octane render you will end up with a halo ...
- Mon May 31, 2010 12:33 am
- Forum: Autodesk Maya
- Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
- Replies: 361
- Views: 166578
Re: Beta 2.2 RC1: Maya plugin testing thread
Hi Bazuka,
Here's a zip file (see attachment) with a Maya scene and an Octane scene generated from it.
I rendered an image from both programs and made a multi-layered tiff from the result. If you zoom in and toggle the top layer (or do a diff) you can see that they are off by a couple of pixels ...
Here's a zip file (see attachment) with a Maya scene and an Octane scene generated from it.
I rendered an image from both programs and made a multi-layered tiff from the result. If you zoom in and toggle the top layer (or do a diff) you can see that they are off by a couple of pixels ...
- Sun May 30, 2010 11:57 pm
- Forum: Autodesk Maya
- Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
- Replies: 361
- Views: 166578
Re: Beta 2.2 RC1: Maya plugin testing thread
Hi again.
You are correct. The camera does match with the newer version of the script.
But it's still off by something like a pixel... Are you not seeing it in your tests?
I'll try it again with a fresh simple scene. Maybe there's some other variable in the mix.
Thank you.
You are correct. The camera does match with the newer version of the script.
But it's still off by something like a pixel... Are you not seeing it in your tests?
I'll try it again with a fresh simple scene. Maybe there's some other variable in the mix.
Thank you.