Search found 5 matches

by RadPat
Sat Jan 31, 2015 4:10 am
Forum: Works In Progress
Topic: Understanding Fog
Replies: 1
Views: 1618

Understanding Fog

Getting to know how to fog works. Used the Daylight System for this. PT at 8000 samples. Rendered in 13.48 minutes with a Gtx 780 and 780ti. Pretty happy with the result.

Also, I did not model anything shown. It comes from a contest on 3dRender.com http://www.3drender.com/challenges/

https://lh5 ...
by RadPat
Wed Dec 17, 2014 6:50 pm
Forum: General Discussion
Topic: Cartoony styled SSS
Replies: 0
Views: 1027

Cartoony styled SSS

How hard do you think it is to create a skin shader like the one below.
https://vimeo.com/114619323

I have tried a few shaders from the live DB but not having much luck.
by RadPat
Sun Nov 30, 2014 6:52 pm
Forum: M is for Metaverse Gallery
Topic: Animation Test
Replies: 1
Views: 1153

Animation Test

This is one of the test animations I completed for 343 Industries, and is not production work. Rendered in Octane Render for Maya. Direct light set to Diffuse. Rendered in about 40 seconds per frame on average with a single gtx780 and an i7-920. Really happy with the results/speed of Octane.

https ...
by RadPat
Fri Nov 28, 2014 5:36 am
Forum: Autodesk Maya
Topic: Internal Motion blur not working?
Replies: 2
Views: 1410

Re: Internal Motion blur not working?

That fixed it! I didn't notice that in the geometries attributes. Thanks for the quick reply!
by RadPat
Thu Nov 27, 2014 10:31 pm
Forum: Autodesk Maya
Topic: Internal Motion blur not working?
Replies: 2
Views: 1410

Internal Motion blur not working?

I am having some trouble getting the internal motion blur to work. When I export the animation to the standalone using alembic export, the motion blur works fine, but in the Maya plugin it is not showing up. I have the same setting in both and Ive tried batch rendering , but that didn't help either ...

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