Getting to know how to fog works. Used the Daylight System for this. PT at 8000 samples. Rendered in 13.48 minutes with a Gtx 780 and 780ti. Pretty happy with the result.
Also, I did not model anything shown. It comes from a contest on 3dRender.com http://www.3drender.com/challenges/
https://lh5 ...
Search found 5 matches
- Sat Jan 31, 2015 4:10 am
- Forum: Works In Progress
- Topic: Understanding Fog
- Replies: 1
- Views: 1618
- Wed Dec 17, 2014 6:50 pm
- Forum: General Discussion
- Topic: Cartoony styled SSS
- Replies: 0
- Views: 1027
Cartoony styled SSS
How hard do you think it is to create a skin shader like the one below.
https://vimeo.com/114619323
I have tried a few shaders from the live DB but not having much luck.
https://vimeo.com/114619323
I have tried a few shaders from the live DB but not having much luck.
- Sun Nov 30, 2014 6:52 pm
- Forum: M is for Metaverse Gallery
- Topic: Animation Test
- Replies: 1
- Views: 1153
Animation Test
This is one of the test animations I completed for 343 Industries, and is not production work. Rendered in Octane Render for Maya. Direct light set to Diffuse. Rendered in about 40 seconds per frame on average with a single gtx780 and an i7-920. Really happy with the results/speed of Octane.
https ...
https ...
- Fri Nov 28, 2014 5:36 am
- Forum: Autodesk Maya
- Topic: Internal Motion blur not working?
- Replies: 2
- Views: 1410
Re: Internal Motion blur not working?
That fixed it! I didn't notice that in the geometries attributes. Thanks for the quick reply!
- Thu Nov 27, 2014 10:31 pm
- Forum: Autodesk Maya
- Topic: Internal Motion blur not working?
- Replies: 2
- Views: 1410
Internal Motion blur not working?
I am having some trouble getting the internal motion blur to work. When I export the animation to the standalone using alembic export, the motion blur works fine, but in the Maya plugin it is not showing up. I have the same setting in both and Ive tried batch rendering , but that didn't help either ...