Hi Karba,
Thanks for your reply. I left everything at default in render settings. If you're talking about maxsamples, it appears to have been set to 16000. That seems like a big number for sure!
Just for kicks, I've now turned that down to 1000 as a test. The same frame that rendered at about 8 ...
Search found 3 matches
- Fri Nov 21, 2014 1:23 am
- Forum: Demo Version Questions & Discussion
- Topic: Render (Not Octane Viewport) Very slow in Max.
- Replies: 4
- Views: 1901
- Thu Nov 20, 2014 10:54 pm
- Forum: Demo Version Questions & Discussion
- Topic: Render (Not Octane Viewport) Very slow in Max.
- Replies: 4
- Views: 1901
Re: Render (Not Octane Viewport) Very slow in Max.
I imagine that resolution would be a factor, but the test render is 800x600 which looks like what my octanerender viewport is.
Just to continue the test I dropped in a 3+ million poly zbrush mesh, and set an emitter to spew glass teapots in front of it. Render time was 8 minutes per frame. Likely ...
Just to continue the test I dropped in a 3+ million poly zbrush mesh, and set an emitter to spew glass teapots in front of it. Render time was 8 minutes per frame. Likely ...
- Thu Nov 20, 2014 8:18 pm
- Forum: Demo Version Questions & Discussion
- Topic: Render (Not Octane Viewport) Very slow in Max.
- Replies: 4
- Views: 1901
Render (Not Octane Viewport) Very slow in Max.
Hi there,
I'm trying to assess if Otoy would reduce render time for architectural type renderings.
I have a very simple scene that has a plane, a couple teapots and an OctaneDayLight. The meshes have simple diffuse and specular materials with nothing changed but the color.
In the OctaneRender ...
I'm trying to assess if Otoy would reduce render time for architectural type renderings.
I have a very simple scene that has a plane, a couple teapots and an OctaneDayLight. The meshes have simple diffuse and specular materials with nothing changed but the color.
In the OctaneRender ...