Juanjo, changing any parameters under IMAGER (in Octane RenderTarget), like ocioView, adding LUT, etc - doesn't do any changes in IPR, even with full scene reload.
does yours work as expected?
Search found 32 matches
- Thu Jul 28, 2022 7:43 pm
- Forum: Releases
- Topic: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2
- Replies: 26
- Views: 9387
- Thu Jul 28, 2022 5:32 pm
- Forum: Releases
- Topic: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2
- Replies: 26
- Views: 9387
Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2
Cant'find OCIO, dropdown menu says "no entries" please see screenshots
Win 19.5.303
Win 19.5.303
- Sun May 22, 2022 3:50 pm
- Forum: Bug Reports
- Topic: 2021.1.5 - material editor blurry UI + button size issue
- Replies: 3
- Views: 1213
Re: 2021.1.5 - material editor blurry UI + button size issue
Will this be addressed?
- Wed May 18, 2022 2:08 am
- Forum: Bug Reports
- Topic: 2021.1.5 - material editor blurry UI + button size issue
- Replies: 3
- Views: 1213
2021.1.5 - material editor blurry UI + button size issue
Hi Ahmet,
1. Old material network changes text crispness: Octane Material (crisp), Mix Material (blurry), Composite Material (crisp), Layered Material (blurry) (see screenshot)
2. New Material network: blurred / pixelated as if the UI doesn't support high dpi.
3. New Material network: changing ...
1. Old material network changes text crispness: Octane Material (crisp), Mix Material (blurry), Composite Material (crisp), Layered Material (blurry) (see screenshot)
2. New Material network: blurred / pixelated as if the UI doesn't support high dpi.
3. New Material network: changing ...
- Thu May 05, 2022 8:48 pm
- Forum: Bug Reports
- Topic: 2021.1.4.2 - IPR Qt5 and MPlay color discrepancies
- Replies: 3
- Views: 1234
Re: 2021.1.4.2 - IPR Qt5 and MPlay color discrepancies
By "disabling color correction" do you mean disabling / removing ACES from Houdini in ENV file?
- Thu May 05, 2022 5:56 pm
- Forum: Bug Reports
- Topic: 2021.1.4.2 - no default materials and broken material import
- Replies: 4
- Views: 1263
Re: 2021.1.4.2 - no default materials and broken material import
That's because Standalone has a searchable library and it's easy to import and customize.
If Octane for Houdini came with a library of some 10 key materials that are easy to access and build from that would be nice.
If Octane for Houdini came with a library of some 10 key materials that are easy to access and build from that would be nice.
- Thu May 05, 2022 5:52 pm
- Forum: Bug Reports
- Topic: 2021.1.4.2 - IPR Qt5 and MPlay color discrepancies
- Replies: 3
- Views: 1234
2021.1.4.2 - IPR Qt5 and MPlay color discrepancies
When a still is saved to "Mplay Snapshot" from Qt5, the color visibly changes. Here's screenshots where both Octane and Mplay are set to ACES sRGB, ACES REC2020 and ACES RAW.
Only RAW looks 1 to 1 in color. The other profiles have clear visible change in color. Please advise. Is there some gamma ...
Only RAW looks 1 to 1 in color. The other profiles have clear visible change in color. Please advise. Is there some gamma ...
- Thu May 05, 2022 5:27 pm
- Forum: Bug Reports
- Topic: 2021.1.4.2 - no default materials and broken material import
- Replies: 4
- Views: 1263
Re: 2021.1.4.2 - no default materials and broken material import
It is present in Arnold, Vray, Redshift because this is very useful and it saves a lot of time. You are the developer for Redshift, you know this. So why not include this option too in Octane since the material import / export are useless.
- Thu May 05, 2022 5:17 pm
- Forum: Bug Reports
- Topic: 2021.1.4.2 - color correction breaks displacement
- Replies: 2
- Views: 897
Re: 2021.1.4.2 - color correction breaks displacement
Ok, noted! Thank you!
- Thu May 05, 2022 5:05 pm
- Forum: Bug Reports
- Topic: 2021.1.4.2 - no default materials and broken material import
- Replies: 4
- Views: 1263
2021.1.4.2 - no default materials and broken material import
1) I was sure Octane in Houdini had default materials presets for gold, silver, wax, water, plastic, cermaic, etc. the basic ones that could be quickly and easily accesses from the settings cogwheel icon on the top right corner of a material shader. Is this present, removed, will be added?
2 ...
2 ...