hello paul
I could fix the problem 702, it was timeout problem....
"- Launch the regedit (Start -> Run window -> regedit)
- Go to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers
- The key "TdrLevel" should be set to 3.
- The key "TdrDelay" is the delay in seconds. Maybe set it to ...
Search found 20 matches
- Mon Sep 28, 2015 1:59 pm
- Forum: Foundry Modo
- Topic: error 702 and 719
- Replies: 2
- Views: 2642
- Sun Sep 27, 2015 2:53 am
- Forum: Foundry Modo
- Topic: error 702 and 719
- Replies: 2
- Views: 2642
error 702 and 719
hello paul
you can tell me what the cause of this error, and how can I do about? i used 3 titan x and i have enough memory...
you can tell me what the cause of this error, and how can I do about? i used 3 titan x and i have enough memory...
- Fri Sep 25, 2015 5:34 pm
- Forum: Foundry Modo
- Topic: displacement+normal+bump
- Replies: 3
- Views: 3147
displacement+normal+bump
hello paul
I know octane doesnt mix well diplacemnt +bump+normal on the same node (same material or same mix material) .... this is something that can happen someday, a material that I can plug a displacement map and complementary with a bump or is something the enine of program does not allow?
It ...
I know octane doesnt mix well diplacemnt +bump+normal on the same node (same material or same mix material) .... this is something that can happen someday, a material that I can plug a displacement map and complementary with a bump or is something the enine of program does not allow?
It ...
- Fri Sep 18, 2015 1:48 pm
- Forum: Foundry Modo
- Topic: error 901 SP1 & SP2 - Material not assigned
- Replies: 3
- Views: 2628
Re: error 901 SP1 & SP2 - Material not assigned
thanks, Paul!
- Thu Sep 17, 2015 11:07 pm
- Forum: Development Build Releases
- Topic: Feature request-Negative displacement+Rounded edges
- Replies: 22
- Views: 8743
- Thu Sep 17, 2015 10:30 pm
- Forum: Development Build Releases
- Topic: Feature request-Negative displacement+Rounded edges
- Replies: 22
- Views: 8743
Re: Feature request-Negative displacement+Rounded edges
definitely these two improvements would be beauuuuuutiful !
I 'm not expert of GPU coding also , however maxwell already announced that it will also gpu , so should not be impossible to be gpu and having a "mid- gray- displacemnt "...
I 'm not expert of GPU coding also , however maxwell already announced that it will also gpu , so should not be impossible to be gpu and having a "mid- gray- displacemnt "...
- Thu Aug 13, 2015 1:14 pm
- Forum: Foundry Modo
- Topic: Dreaded 999 error is back
- Replies: 5
- Views: 2468
Re: Dreaded 999 error is back
Hello Paul
I and Rafael Vallaperde worked at the same company and I was also participating in this work,we try to decoupage the problem and in our tests whats caused the problem was the material called "cortina atras" "cortina azul" "cortina amarela", when we exchange these materials all went well ...
I and Rafael Vallaperde worked at the same company and I was also participating in this work,we try to decoupage the problem and in our tests whats caused the problem was the material called "cortina atras" "cortina azul" "cortina amarela", when we exchange these materials all went well ...
- Fri Aug 07, 2015 9:22 pm
- Forum: Foundry Modo
- Topic: octane on line manual
- Replies: 2
- Views: 1747
Re: octane on line manual
thanks, Paul
- Fri Aug 07, 2015 2:01 pm
- Forum: Foundry Modo
- Topic: Normal On Displacement
- Replies: 6
- Views: 2962
Re: Normal On Displacement
I was going to talk now about to check out ray epsilon =D
- Thu Aug 06, 2015 3:09 pm
- Forum: Foundry Modo
- Topic: octane on line manual
- Replies: 2
- Views: 1747
octane on line manual
hello friends, the online manual for modo is out, someone knows something?