I'm away from pc but your test is not a good comparision. I'll post some scenes when come back. try to find somethings to compare better.
Not a good comparison?
Same exact model in both cases. Same lighting. Same camera. Very similar materials including the displacement of the rim in each case ...
Search found 32 matches
- Thu Jul 09, 2015 7:59 pm
- Forum: Maxon Cinema 4D
- Topic: Slow Performance In Octane?
- Replies: 8
- Views: 5854
- Thu Jul 09, 2015 5:08 pm
- Forum: Maxon Cinema 4D
- Topic: Slow Performance In Octane?
- Replies: 8
- Views: 5854
Re: Slow Performance In Octane?
Ok, here's the test run again.
This image is rendered with Octane in the picture viewer with C4D materials. 500 samples. 43 seconds.
Octane PV_C4D Mat.png
This image is rendered with Physical render in the picture viewer with C4D materials. 8 seconds.
Physical PV_C4D Mat.png
This image ...
This image is rendered with Octane in the picture viewer with C4D materials. 500 samples. 43 seconds.
Octane PV_C4D Mat.png
This image is rendered with Physical render in the picture viewer with C4D materials. 8 seconds.
Physical PV_C4D Mat.png
This image ...
- Thu Jul 09, 2015 4:48 pm
- Forum: Maxon Cinema 4D
- Topic: Slow Performance In Octane?
- Replies: 8
- Views: 5854
Re: Slow Performance In Octane?
Why don't you post any image to show what are you comparing? That's very strange because it's very depends to what are you doing... DL is very fast against to Pyhsical rendering, maybe 10,20,30x... But if you set similar effects on renderer and materials, etc.. That's the why we use Octane. But if ...
- Thu Jul 09, 2015 4:31 pm
- Forum: Maxon Cinema 4D
- Topic: Slow Performance In Octane?
- Replies: 8
- Views: 5854
Re: Slow Performance In Octane?
Strange! Propably you leave the maxsamples=16000 by default, isn't? Could you say that why don't use it so much? It's for my curiosity...
Excellent point and my apologies for not providing that information in my original post.
My samples were default to 128 then I up'd them to 500 max. the 1 ...
Excellent point and my apologies for not providing that information in my original post.
My samples were default to 128 then I up'd them to 500 max. the 1 ...
- Thu Jul 09, 2015 3:21 pm
- Forum: Maxon Cinema 4D
- Topic: Slow Performance In Octane?
- Replies: 8
- Views: 5854
Slow Performance In Octane?
Hi guys.
Let me start by saying I'm sure I must be doing something terribly wrong.
I haven't touched Octane in some time and wanted to give it a go with the latest version 2.23 for a new project. I setup a scene with a simple wooden grail object with octane camera and area light. Duplicated scene ...
Let me start by saying I'm sure I must be doing something terribly wrong.
I haven't touched Octane in some time and wanted to give it a go with the latest version 2.23 for a new project. I setup a scene with a simple wooden grail object with octane camera and area light. Duplicated scene ...
- Mon Apr 20, 2015 2:22 pm
- Forum: General Discussion
- Topic: Sell Octane License?
- Replies: 4
- Views: 2048
Re: Sell Octane License?
Hmmm. That's unfortunate.
- Sun Apr 19, 2015 5:10 pm
- Forum: General Discussion
- Topic: Sell Octane License?
- Replies: 4
- Views: 2048
Sell Octane License?
I would like to sell my Octane license as we no longer will be using it here. How do I go about this? Standalone and C4D plugin.
- Wed Feb 11, 2015 12:54 am
- Forum: Maxon Cinema 4D
- Topic: Utilize Vertex Weight Maps In Octane Material?
- Replies: 2
- Views: 1772
Re: Utilize Vertex Weight Maps In Octane Material?
aoktar wrote:i can say that vertex mapping is not yet supported by Octane. It's a targetted feature for coming versions, but i don't know when will come.
Let me know that's the your question.
That was exactly my question. Thanks for the prompt reply.

- Wed Feb 11, 2015 12:36 am
- Forum: Maxon Cinema 4D
- Topic: Utilize Vertex Weight Maps In Octane Material?
- Replies: 2
- Views: 1772
Utilize Vertex Weight Maps In Octane Material?
I saw one other post where someone asked about using VWMs but the only response was to use an image based map for displacements. Is it not possible for Octane Material to use VWMs for procedural displacement as in animated textures?
- Tue Feb 03, 2015 2:23 am
- Forum: Releases
- Topic: Version 2.20.0 RC2 - Release candicate 2
- Replies: 88
- Views: 56215
Re: Version 2.20.0 RC2 - Release candicate 2
Installed this version. Got render passes and layer masks to work. Here's some concerns.
* Render pass process requires way too many variables to set up in a production environment. This must be streamlined. It should require no more than 2 checkpoints to set this up, not several in multiple places ...
* Render pass process requires way too many variables to set up in a production environment. This must be streamlined. It should require no more than 2 checkpoints to set this up, not several in multiple places ...