Should texture compression option on an ImageTexture node should work in this release?
To me this seems to be broken / not working as expected and documented.
Whatever option I pick: the VRAM usage after reloading the scene does not seem to change at all.
Clearing the texture buffer using the menu ...
Search found 11 matches
- Wed Jan 06, 2021 1:22 pm
- Forum: Releases
- Topic: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020
- Replies: 90
- Views: 55199
- Tue Jul 07, 2020 3:44 pm
- Forum: Maxon Cinema 4D
- Topic: Usage of CryptoObjectPinName?
- Replies: 5
- Views: 1980
Re: Usage of CryptoObjectPinName?
Yes sorry, both CryptoObjectNode and CryptoObjectPinName are working with Object Layer/Octane Object Tag, while CryptoMaterialPinName works with polygon selections.
ciao Beppe
Hi Beppe,
I want to have mattes for each hierarchy of objects.
Each hierarchy consists probably of hundreds of objects ...
ciao Beppe
Hi Beppe,
I want to have mattes for each hierarchy of objects.
Each hierarchy consists probably of hundreds of objects ...
- Mon May 18, 2020 11:15 am
- Forum: Releases
- Topic: Cinema4D version 2020.1-R7 (Obsolete stable)05.06.2020
- Replies: 335
- Views: 127594
Re: Cinema4D version 2020.1-R4 (Stable release)17.05.2020
I would like to use the 2020.1 R2 plugin to export projects from Cinema4D as animated ORBX via the command line to render them in Octane standalone. Unfortunately the following command always gets stuck. However, the export works via the GUI. Does the command need additional parameters?
Can anyone ...
Can anyone ...
- Sat Apr 29, 2017 7:35 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.06
- Replies: 61
- Views: 42351
Licensing Issue
Hi,
This is a great release - esp. the adaptive sampling feature is a real win for us!
We have got one issue:
I created a new system image with all software packages setup as we like it.
Then I installed this system image on several machines.
Each machine has an individual host name and a ...
This is a great release - esp. the adaptive sampling feature is a real win for us!
We have got one issue:
I created a new system image with all software packages setup as we like it.
Then I installed this system image on several machines.
Each machine has an individual host name and a ...
- Mon Apr 24, 2017 9:33 pm
- Forum: Releases
- Topic: Version 3.06.2 - obsolete stable
- Replies: 241
- Views: 135432
Re: Version 3.06
Attached another example from a water cooled machine with 7 Titan X (Pascal) Cards that are rendering some heavy animation.
In this case only the last card reports 0 MB of memory. The machine continues to render on just fine with 6 remaining cards. And after a system reboot all seven cards are up ...
In this case only the last card reports 0 MB of memory. The machine continues to render on just fine with 6 remaining cards. And after a system reboot all seven cards are up ...
- Mon Apr 24, 2017 9:16 pm
- Forum: Releases
- Topic: Version 3.06.2 - obsolete stable
- Replies: 241
- Views: 135432
Re: Version 3.06
This is a pretty stable release. Especially the adaptive rendering is a really great feature!
The only issue we get is that we get "render failure detected" errors (see attached screenshot) in Team Render every few hours on our machines.
Whenever this error occurs all card are reported to have 0 ...
The only issue we get is that we get "render failure detected" errors (see attached screenshot) in Team Render every few hours on our machines.
Whenever this error occurs all card are reported to have 0 ...
- Tue Sep 27, 2016 12:47 pm
- Forum: Maxon Cinema 4D
- Topic: C4D Net Server – Render farm – workstations – compatibility
- Replies: 14
- Views: 7914
Re: C4D Net Server – Render farm – workstations – compatibility
As said before, in my opinion, this is the old way to do network rendering, since all assets and plugin needs to be transfered in all the machines involved, a lot more errors and issues are possible, and personally I don't ever want to go back to this.
Hm, I think in any multi user setup you ...
- Mon Sep 26, 2016 7:52 pm
- Forum: Maxon Cinema 4D
- Topic: C4D Net Server – Render farm – workstations – compatibility
- Replies: 14
- Views: 7914
Re: C4D Net Server – Render farm – workstations – compatibility
Hi rschrem,
no sorry, you have misunderstood, I was talking about the differences between Octane net render, where no assets must be shared, and Team render that needs to do that.
There is any incompatibility between c4DOctane and Team render, if you set up everything correctly everything works as ...
no sorry, you have misunderstood, I was talking about the differences between Octane net render, where no assets must be shared, and Team render that needs to do that.
There is any incompatibility between c4DOctane and Team render, if you set up everything correctly everything works as ...
- Tue Sep 20, 2016 12:17 pm
- Forum: Maxon Cinema 4D
- Topic: C4D Net Server – Render farm – workstations – compatibility
- Replies: 14
- Views: 7914
Re: C4D Net Server – Render farm – workstations – compatibility
c4d team render need that all the machines involved have all plugin installed (even QuickTime) because the entire scene and assets must to be sent to all machines.
You can use the total power of team render only in Picture Viewer /Batch.
Does this mean the C4D octane plugin does NOT support the ...
- Wed Dec 03, 2014 11:32 am
- Forum: Maxon Cinema 4D
- Topic: Version 2.14.0 - TEST
- Replies: 132
- Views: 56630
Re: Version 2.14.0 - TEST
I've tested this and everything is working fine![/quote]
Hm, I added a screenshot. Did you also use Cinema R16 and the latest version of octane plugin?
Hm, I added a screenshot. Did you also use Cinema R16 and the latest version of octane plugin?