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by Buraq
Thu Feb 27, 2020 11:21 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.05 - 6.29
Replies: 11
Views: 6334

Re: OctaneRender® for 3ds max® v4.05 - 6.29

paride4331 wrote:Hi Buraq,
could you share your scene (in pm if you want), so I can try to figure out this issue.
Regards
Paride
of course I will send it but I tried others old scene. Somethings are weird
by Buraq
Thu Feb 27, 2020 10:32 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.05 - 6.29
Replies: 11
Views: 6334

Re: OctaneRender® for 3ds max® v4.05 - 6.29

Hi,
I was using 4.05 - 6.17 and I jumped to 4.05 - 6.29 but my old scenes are not working well. I tried everything on Global Preferences but I couln't manage. I tired to re-create old scene but my texture has broken pixels. Can you help me about this cause I want to use newer version.
Thank you ...
by Buraq
Thu Feb 27, 2020 6:41 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.05 - 6.29
Replies: 11
Views: 6334

Re: OctaneRender® for 3ds max® v4.05 - 6.29

Hi,
I was using 4.05 - 6.17 and I jumped to 4.05 - 6.29 but my old scenes are not working well. I tried everything on Global Preferences but I couln't manage. I tired to re-create old scene but my texture has broken pixels. Can you help me about this cause I want to use newer version.
Thank you
by Buraq
Mon Jan 13, 2020 11:06 am
Forum: OctaneRender Cloud
Topic: Uh oh. Looks like you don't have an ORC for OctaneVR subscri
Replies: 2
Views: 6229

Uh oh. Looks like you don't have an ORC for OctaneVR subscri

Hi,
I am using 3d max and Standalone V4.05 and I can't access ORC. I need to send a lot of jops. Please help me about that.
by Buraq
Tue Oct 29, 2019 3:38 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.05 - 6.21
Replies: 35
Views: 12730

Re: OctaneRender® for 3ds max® v4.05 - 6.21

paride4331 , hi look please! When you add an image , the program crashes . This is in an empty scene . crash.JPG
I already reporded weeks ago. They are ignoring all problem V4 for now!

Hi Buraq,
I asked you twice to share in pm your issued scene to test them and make a report to developers, you ...
by Buraq
Sun Oct 27, 2019 3:15 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.05 - 6.21
Replies: 35
Views: 12730

Re: OctaneRender® for 3ds max® v4.05 - 6.21

zerozerozero wrote:paride4331, hi look please! When you add an image, the program crashes. This is in an empty scene.
crash.JPG
I already reporded weeks ago. They are ignoring all problem V4 for now!
by Buraq
Tue Sep 17, 2019 5:41 pm
Forum: Autodesk 3Ds Max
Topic: 3d Max 2020 Background is not equal with Octane
Replies: 5
Views: 1824

Re: 3d Max 2020 Background is not equal with Octane

paride4331 wrote:Hello Buraq,
viewtopic.php?f=27&t=65732&p=332447#p332447
Regards
Paride
I looked at the file. Thank you for your effort but it's not what I ask. I just want to use texture environment like Vray does. Anyway I think I will make do whatever I got :)
by Buraq
Tue Sep 17, 2019 5:35 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.05 - 6.21
Replies: 35
Views: 12730

Re: OctaneRender® for 3ds max® v4.05 - 6.21

Hi,
Another problem with 6.21. When I add the bitmap node, 6.21 is crashing.
by Buraq
Tue Sep 17, 2019 5:31 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.05 - 6.21
Replies: 35
Views: 12730

Re: OctaneRender® for 3ds max® v4.05 - 6.21

hi,
I am usining 3d max 2020 now. Octane is crashing an can not open my file ( an error has occurred and the application will now close ). I tried OctaneRender_for_3ds_Max_4.05_-_6.20 and can open file but my scene is so different

Hello Buraq,
Which Version of OctaneRender did you use to create ...
by Buraq
Mon Sep 16, 2019 3:23 pm
Forum: Autodesk 3Ds Max
Topic: 3d Max 2020 Background is not equal with Octane
Replies: 5
Views: 1824

Re: 3d Max 2020 Background is not equal with Octane

paride4331 wrote:Hello Buraq,
3dsMax viewport and Octane seems to work fine.
Could you take a look at my file please?
Regards
Paride
Hello paride4331,
Thanks for reply. I tried your file and works fine. But my problem is texture environment. Render viewport is correct but 3d Max viewport wrong and blury.

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