Search found 53 matches

by papillon
Tue Feb 19, 2019 11:49 am
Forum: DAZ Studio
Topic: Making fog
Replies: 11
Views: 5605

Re: Making fog

Here I tried to hook up a simple checks mix node to modulate scattering. It's not working but being new to Octane I'm not sure if something is missing.
fogOctaneDS.jpg
by papillon
Mon Feb 18, 2019 11:19 pm
Forum: DAZ Studio
Topic: Making fog
Replies: 11
Views: 5605

Re: Making fog

Hello, there is a way to drive medium density through a noise node, so that the fog scattering can be less even? Or isn't currently supported?
by papillon
Sun Feb 14, 2016 9:31 pm
Forum: Releases
Topic: Version 2.26.1 (28.11.2016) - Obsolete Stable
Replies: 126
Views: 114930

Re: Version 2.25-R2 (04.02.2016)

I think there is quite much room for optimization regarding the LV updates. I noticed that if, for example, you hide a group containing several objects (which has already been rendered previously), and then un-hide it, the geometry is recalculated again, and often that takes huge amounts of time ...
by papillon
Sun Feb 14, 2016 6:35 pm
Forum: Releases
Topic: Version 2.26.1 (28.11.2016) - Obsolete Stable
Replies: 126
Views: 114930

Re: Version 2.25-R2 (04.02.2016)

I think there is quite much room for optimization regarding the LV updates. I noticed that if, for example, you hide a group containing several objects (which has already been rendered previously), and then un-hide it, the geometry is recalculated again, and often that takes huge amounts of time. It ...
by papillon
Mon Jan 04, 2016 2:45 pm
Forum: Releases
Topic: Version 3.00 - Alpha10.1 (30.04.2016)
Replies: 403
Views: 225882

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

aoktar wrote:
ChrisCore wrote:Hi,

what are your plans for the osx-version of the plugin? Would really love to try it.
I wrote that on my previous messages. But I'll put an unofficial version here for you.
hooray, waiting for it!!! Thanks.
by papillon
Wed Dec 30, 2015 2:25 pm
Forum: Releases
Topic: Version 3.00 - Alpha10.1 (30.04.2016)
Replies: 403
Views: 225882

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

TBA3D_70 wrote:Would love to have a Octane C4D-BETA version for OS X :)
Eager to try that too but aoktar explained it would take some time to adapt the code
by papillon
Mon Dec 21, 2015 3:27 pm
Forum: Releases
Topic: Version 3.00 - Alpha10.1 (30.04.2016)
Replies: 403
Views: 225882

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

aoktar wrote:
papillon wrote:Hello aoktar, any news about the OSX version?
Need some time for that. Sdk is updated and having some new problems on volumetrics.
Ok, no problem and thanks for the update... In case we don't hear, Happy Holidays to you and all the folks around here!
by papillon
Mon Dec 21, 2015 2:26 pm
Forum: Releases
Topic: Version 3.00 - Alpha10.1 (30.04.2016)
Replies: 403
Views: 225882

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Hello aoktar, any news about the OSX version?
by papillon
Thu Dec 17, 2015 5:58 pm
Forum: Releases
Topic: Version 3.00 - Alpha10.1 (30.04.2016)
Replies: 403
Views: 225882

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Anxiously waiting for the OSX build... :)
by papillon
Wed Dec 16, 2015 1:33 pm
Forum: DAZ Studio
Topic: OctaneRender for DAZ Studio 3.02 [OBSOLETE]
Replies: 430
Views: 217881

Re: OctaneRender for DAZ Studio 3.0.0 [TEST]

Hi Paul any chance to make an OSX 3.0 test release?

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