For now I'm rounding the problem with this:
1. First I ad Diffuse material
meditmaterials[1] = Diffuse_material ()
2. I add all the textures manually from material editor
3. If I need new material with diffuse_tex I make copy of meditmaterials[1] and I can give new bitmap parameter to NewMaterial ...
Search found 3 matches
- Sat Nov 15, 2014 3:42 pm
- Forum: Autodesk 3Ds Max
- Topic: How to assign Octane3dsmax Maps via Maxscript
- Replies: 10
- Views: 4317
- Fri Nov 14, 2014 6:56 am
- Forum: Autodesk 3Ds Max
- Topic: How to assign Octane3dsmax Maps via Maxscript
- Replies: 10
- Views: 4317
Re: How to assign Octane3dsmax Maps via Maxscript
Yes I did. Could you tell me how your material LiveDB makes the trick when you press "place to active slot of material editor"?
- Thu Nov 13, 2014 7:51 pm
- Forum: Autodesk 3Ds Max
- Topic: How to assign Octane3dsmax Maps via Maxscript
- Replies: 10
- Views: 4317
Re: How to assign Octane3dsmax Maps via Maxscript
I got same issue! I can only switch texture map if I first manually add texture map from material editor. Before that that .diffuse_tex is undefined and I have no idea how to change that with maxscript.