Dieselpunk Inspired Typography
I used the octane dirt map shader for this one ... even tho that my gpu driver crashed 4 times while rendering
Search found 16 matches
- Thu Jan 01, 2015 1:03 pm
- Forum: M is for Metaverse Gallery
- Topic: 2015 New Year Typography
- Replies: 3
- Views: 1662
- Mon Dec 01, 2014 10:24 am
- Forum: M is for Metaverse Gallery
- Topic: 2014 Hankook Future Tire
- Replies: 16
- Views: 7890
Re: 2014 Hankook Future Tire
amazing work, very action packed.
- Sat Nov 29, 2014 11:58 pm
- Forum: M is for Metaverse Gallery
- Topic: My First octane render
- Replies: 12
- Views: 7849
Re: My First octane render
Thank you glimpse for the detailed information, it's really really appreciated.
I will do some research and inquiries and see if I can add other gpu in my current setup without any problem.
I will do some research and inquiries and see if I can add other gpu in my current setup without any problem.
- Fri Nov 28, 2014 2:31 am
- Forum: M is for Metaverse Gallery
- Topic: My First octane render
- Replies: 12
- Views: 7849
Re: My First octane render
Thank you mib, I appreciate your help.
Here is another test, took me a while to model and get the correct light mood.
Hope you like it.
Here is another test, took me a while to model and get the correct light mood.
Hope you like it.
- Wed Nov 26, 2014 8:52 pm
- Forum: M is for Metaverse Gallery
- Topic: My First octane render
- Replies: 12
- Views: 7849
Re: My First octane render
Hi, this noise result often from small mesh emitters or indirect light sources.
There are some ways to minimize it:
Try different render kernel, PMC render slower but clear faster in problematic light situations.
Reduce Diffuse/Specular samples, 4-8 is enough in most cases.
Use GI clamp feature ...
There are some ways to minimize it:
Try different render kernel, PMC render slower but clear faster in problematic light situations.
Reduce Diffuse/Specular samples, 4-8 is enough in most cases.
Use GI clamp feature ...
- Wed Nov 26, 2014 3:00 am
- Forum: M is for Metaverse Gallery
- Topic: My First octane render
- Replies: 12
- Views: 7849
Re: My First octane render
Hi Guys, I came back with another test.
A random sci-fi nonfunctional crate XD I gotta work more on my modeling skills.
Anyway, any one have an idea how to reduce the noise that appears in the areas reflecting the warm light ? I blurred it out carefully a little bit with photoshop ? But i want to ...
A random sci-fi nonfunctional crate XD I gotta work more on my modeling skills.
Anyway, any one have an idea how to reduce the noise that appears in the areas reflecting the warm light ? I blurred it out carefully a little bit with photoshop ? But i want to ...
- Mon Nov 24, 2014 1:53 pm
- Forum: M is for Metaverse Gallery
- Topic: Christmas Adventure 2014, FrostFX
- Replies: 4
- Views: 2176
Re: Christmas Adventure 2014, FrostFX
Truly mesmerizing renders... Well done guys
- Mon Nov 24, 2014 10:32 am
- Forum: M is for Metaverse Gallery
- Topic: My First octane render
- Replies: 12
- Views: 7849
Re: My First octane render
Thanks @glimpse for the feedback, my current machine settings is Dell Precision T5610, Dual Intel Xeon E5-2630 v2, 32GB RAM,3 GB NVIDIA Quadro K4000, do you think it's okey if I throw in another card for a non-custom build machine ? which card of these you mentioned would be the best deal ?
I mainly ...
I mainly ...
- Mon Nov 24, 2014 8:44 am
- Forum: M is for Metaverse Gallery
- Topic: My First octane render
- Replies: 12
- Views: 7849
Re: My First octane render
Thanks man, you can say it's just a random abstract futuristic thing for the sake of practice 
Here is another test, It's amazing how user friendly octane is, compared to vray.

Here is another test, It's amazing how user friendly octane is, compared to vray.
- Sat Nov 22, 2014 4:23 pm
- Forum: M is for Metaverse Gallery
- Topic: My First octane render
- Replies: 12
- Views: 7849
My First octane render
I started playing with octane, loving it so far
I used the materials from the livedb
1h render time
in pathtracing mode using a Quadro K4000, am I doing it wrong ?

I used the materials from the livedb
1h render time
