Hi Chris - Trouble in Paradise!
0.39 2020.1.4_RL_DHShader.jpg
Reallusion introduced a new skin shader (for iClone application) specifically integrated to UE4, but Octane is not having it.
Octane renders the skin and eye elements as gray, not sure what in the UE4 shader is making this happen ...
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- Mon Aug 31, 2020 9:21 pm
- Forum: Releases
- Topic: Octane 2020.1 For Unreal Engine - v0.39: 2020.1.4
- Replies: 19
- Views: 10751
- Thu Aug 20, 2020 2:54 pm
- Forum: Releases
- Topic: Octane 2020.1 For Unreal Engine - v0.39: 2020.1.4
- Replies: 19
- Views: 10751
Re: Octane 2020.1 For Unreal Engine - v0.39: 2020.1.4
Hi Chris - Trouble in Paradise!
0.39 2020.1.4_RL_DHShader.jpg
Reallusion introduced a new skin shader (for iClone application) specifically integrated to UE4, but Octane is not having it.
Octane renders the skin and eye elements as gray, not sure what in the UE4 shader is making this happen.
I ...
0.39 2020.1.4_RL_DHShader.jpg
Reallusion introduced a new skin shader (for iClone application) specifically integrated to UE4, but Octane is not having it.
Octane renders the skin and eye elements as gray, not sure what in the UE4 shader is making this happen.
I ...
- Mon Aug 10, 2020 8:56 pm
- Forum: Releases
- Topic: Octane 2020.1 For Unreal Engine - v0.39: 2020.1.4
- Replies: 19
- Views: 10751
Re: Octane 2020.1 For Unreal Engine - v0.39: 2020.1.4
Oh boy....what'd I do now.....
At default 0.39 on UE 4.25.2
0.39 Render_00.jpg
Do you have the same issue with 2020.1.4 standalone?
And could you try to re-install the plugin. (Note that you have to turn unreal off before reinstalling).
Hello, I did reinstall and that fixed it. Maybe it was ...
At default 0.39 on UE 4.25.2
0.39 Render_00.jpg
Do you have the same issue with 2020.1.4 standalone?
And could you try to re-install the plugin. (Note that you have to turn unreal off before reinstalling).
Hello, I did reinstall and that fixed it. Maybe it was ...
- Sun Aug 09, 2020 3:10 am
- Forum: Releases
- Topic: Octane 2020.1 For Unreal Engine - v0.39: 2020.1.4
- Replies: 19
- Views: 10751
Re: Octane 2020.1 For Unreal Engine - v0.39: 2020.1.4
Oh boy....what'd I do now.....
At default 0.39 on UE 4.25.2
At default 0.39 on UE 4.25.2
- Sun Jul 26, 2020 1:23 am
- Forum: News & Announcements
- Topic: NEW: EmberGenFX public beta begins now!
- Replies: 108
- Views: 223154
Re: NEW: EmberGenFX public beta begins now!
To me the largest wish-item with this is dynamic mesh integration.
Would be so nice to have moving animations interacting with the fire fluid sim.
You wouldn't even need materials, just a low poly approximation would be good enough.
Would be so nice to have moving animations interacting with the fire fluid sim.
You wouldn't even need materials, just a low poly approximation would be good enough.
- Wed Jul 22, 2020 1:24 pm
- Forum: News & Announcements
- Topic: NEW: EmberGenFX public beta begins now!
- Replies: 108
- Views: 223154
Re: NEW: EmberGenFX public beta begins now!
SUGGESTION
-Scale Mesh - You have Primitive Mesh "Length, Width, Height", make it so we can adjust the Scale all at once, like in Octane how you can lock the aspect ratio or lock the LxWxH, because right now its just separate controls for each.
-Scale Mesh - You have Primitive Mesh "Length, Width, Height", make it so we can adjust the Scale all at once, like in Octane how you can lock the aspect ratio or lock the LxWxH, because right now its just separate controls for each.
- Wed Jul 22, 2020 1:01 pm
- Forum: News & Announcements
- Topic: NEW: EmberGenFX public beta begins now!
- Replies: 108
- Views: 223154
Re: NEW: EmberGenFX public beta begins now!
REPORT:
1) I can't open an OBJ Mesh file of a Daz character, it never seems to signal that it was imported, and I can't connect the node.
Mesh size is 4Mb.
2) Trying to import repeated times crashed Embergen.
It did ask if I wanted to save, and I could save.
I also found I could use the File and ...
1) I can't open an OBJ Mesh file of a Daz character, it never seems to signal that it was imported, and I can't connect the node.
Mesh size is 4Mb.
2) Trying to import repeated times crashed Embergen.
It did ask if I wanted to save, and I could save.
I also found I could use the File and ...
- Wed Jul 22, 2020 12:51 pm
- Forum: News & Announcements
- Topic: NEW: EmberGenFX public beta begins now!
- Replies: 108
- Views: 223154
Re: NEW: EmberGenFX public beta begins now!
I will add this - the temp on your main GPU will go to full temp (84+ Celsius) in render mode, it is similar to rendering with your main GPU in Octane, non-stop. So you may need to give it a rest here and there, especially if you have other applications open.
- Wed Jul 22, 2020 12:46 pm
- Forum: News & Announcements
- Topic: NEW: EmberGenFX public beta begins now!
- Replies: 108
- Views: 223154
Re: NEW: EmberGenFX public beta begins now!
Yes...jimho wrote:Amazing particle tool,
I am curious is it possible that Otoy provide similar tools that can easily simulate water(swiming pool water or sea), grass or carpet kind of things.
YESSSSSS...!!!!!!!
ME WANT!
ME WANT!
Fabric movement with wind direction would be awesome.
- Wed Jul 22, 2020 12:40 pm
- Forum: News & Announcements
- Topic: NEW: EmberGenFX public beta begins now!
- Replies: 108
- Views: 223154
Re: NEW: EmberGenFX public beta begins now!
If we get it can you teach us how to do all those effects? Can you put a figure like DAZs Victoria 4 in there with the smoke and all the smoke will form shadows and it will all be realistic?
As a Daz user, I say "Beautiful idea!"
But, this has limited use, and I'll tell you why - "ONLY STATIC ...
As a Daz user, I say "Beautiful idea!"
But, this has limited use, and I'll tell you why - "ONLY STATIC ...