Search found 258 matches

by marchermitte
Thu Aug 18, 2022 11:51 pm
Forum: Foundry Modo
Topic: Denoise pass color totally off
Replies: 9
Views: 2795

Re: Denoise pass color totally off

I'm going to record a detailed video shortly, I have to fix, complete and send the anim asap.
But yes Esksa , all the settings are the same when I render as multilayer 16 bits exr, the beauty looks good and the denoied beauty looks totally off.
COuld It be the ioerx plugin I use in AfterEffects? I ...
by marchermitte
Thu Aug 18, 2022 1:10 am
Forum: Foundry Modo
Topic: Denoise pass color totally off
Replies: 9
Views: 2795

Re: Denoise pass color totally off

AND screen shots of the settings, tried both srgb and some of the built in presets... there is a definite shift in color and luminosity between the beauty and the denoised beauty.

https://imgur.com/a/Nph33NU
by marchermitte
Thu Aug 18, 2022 12:00 am
Forum: Foundry Modo
Topic: Denoise pass color totally off
Replies: 9
Views: 2795

Re: Denoise pass color totally off

https://imgur.com/a/Nph33NU

Tried the direct link to the image but the forum stopped the conection to the link so, here It is online.

Same rendering , same settings, only different passes, beauty and beauty denoised. I tried different gama (srgb, built in camera presets ) but still, same ...
by marchermitte
Wed Aug 17, 2022 1:51 pm
Forum: Foundry Modo
Topic: Denoise pass color totally off
Replies: 9
Views: 2795

Denoise pass color totally off

Hello
I'm using multilayer exr to output all my passes. Just noticed that the denoise beauty pass color space is totally wrong compared with the beauty pass. It's way darker and over saturated with some blue dominant.
Using latest stable modo plugin version (OctaneRender_for_Modo15_2021_1_5_186 ...
by marchermitte
Fri Aug 12, 2022 1:08 pm
Forum: Foundry Modo
Topic: license/authentification problem
Replies: 2
Views: 1437

license/authentification problem

Hello. I work on 2 computers. I want to use modo to render an image using the Modo F8 renderer on one machine and the Octane for Lightwave plugin on another one. I can't. When Modo is started on pc # 1, the license is not available any more on machine n# 2. (even though I didn't start Octane on that ...
by marchermitte
Fri Aug 12, 2022 11:17 am
Forum: Foundry Modo
Topic: Licensing and switching from one pc to another
Replies: 5
Views: 2601

Re: Licensing and switching from one pc to another

Well, I want to use modo to render an image using the Modo F8 renderer on one machine and the Octane for Lightwave plugin on another one. I can't. When Modo is started on pc # 1, the license is not available any more on machine n# 2.
When I try to log out on the Octane plugin on PC 1 (the Mdo plugin ...
by marchermitte
Fri Aug 27, 2021 9:35 am
Forum: Lightwave 3D
Topic: Noise in direct diffuse pass
Replies: 2
Views: 2075

Re: Noise in direct diffuse pass

Thank you.
Nice website that you put together, lots of clear infos.
by marchermitte
Sun Aug 22, 2021 5:37 am
Forum: Lightwave 3D
Topic: IES light not loaded with the scene
Replies: 2
Views: 3209

Re: IES light not loaded with the scene

Ok, that's maybe why I never noticed that problem before.
Not using LW 2015 for a while... But all the people on that project use It so I had to level, Lw 2018 has changed It's object (obj) code and interchanging files becomes complicated.
15-20 minutes every time I re-open a scene just to re-link ...
by marchermitte
Sat Aug 21, 2021 5:27 pm
Forum: Lightwave 3D
Topic: IES light not loaded with the scene
Replies: 2
Views: 3209

IES light not loaded with the scene

Hello
This is annoying, a lightwave scene with lots of ies lights (and some used as texture emission)
Whenever I close and reopen the scene, there is no ies active anymore. What I mean is that if I look at the lightwave texture panel for the lights, the name of the ies is still here but the icon is ...
by marchermitte
Sat Aug 21, 2021 4:31 pm
Forum: Lightwave 3D
Topic: Noise in direct diffuse pass
Replies: 2
Views: 2075

Noise in direct diffuse pass

Hello
There is one think I tend to do in general with renderes, to diagnose where I need more samples, It's to render specular / reflections, Direct and indirect diffuse passes, and check where there is noise. This way I can increase samples in the right departement.
I have a noise problem with an ...

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