Search found 107 matches
- Wed May 08, 2013 2:58 pm
- Forum: M is for Metaverse Gallery
- Topic: Archiviz
- Replies: 7
- Views: 3185
Re: Archiviz
Composition and house looks awesome but lighting is a bit dull/boring. Perhaps try a more direct sunlight render?
- Tue Dec 25, 2012 8:15 am
- Forum: General Discussion
- Topic: LOVING Octane! Bought some GPU's...
- Replies: 11
- Views: 4621
Re: LOVING Octane! Bought some GPU's...
I would advice you to check the cards operation temperature, stacking four card this tight does not look like a healthy solution. From what I can see only the bottom card would get air, the others would have their air intake covered by the card below.
- Sat Dec 22, 2012 4:41 am
- Forum: M is for Metaverse Gallery
- Topic: Merry X-mas to everyone
- Replies: 6
- Views: 3476
Re: Merry X-mas to everyone
Merry X-mas to You too!
The render turned out awesome!
The render turned out awesome!
- Wed Dec 12, 2012 6:33 am
- Forum: Works In Progress
- Topic: Wine
- Replies: 15
- Views: 6184
Re: Wine
Wine bottle and glass looks amazing! The reflection of the grapes could be driven by a texture map to make it a little more irregular.
- Sat Dec 08, 2012 4:52 pm
- Forum: M is for Metaverse Gallery
- Topic: teddy-bear
- Replies: 10
- Views: 4845
Re: teddy-bear
Awesome work on the fabric textures! Overall its a very good scene that deserves better lighting, try add more mood perhaps by letting in some evening or morning sunlight?
- Sat Dec 01, 2012 6:21 pm
- Forum: M is for Metaverse Gallery
- Topic: Sala 002
- Replies: 17
- Views: 6214
Re: Sala 002
I hope you not get offended by me posting a changed version of your image, I know you posted in the main gallery and not the wip section. I just want to show an example of what I tried to explain earlier. (unfortunately the curtains is not good in my example, they are very hard to fix in postwork)
- Sat Dec 01, 2012 2:54 pm
- Forum: M is for Metaverse Gallery
- Topic: Sala 002
- Replies: 17
- Views: 6214
Re: Sala 002
The interior holds a very high quality while the outside is heavily overexposed and low in resolution, almost look like watercolor compared to the rest of the image. If you want to imitate a photo overexposured outside is ok, thats the way a photo with correctly exposed interior will look like. If ...
- Sat Dec 01, 2012 5:33 am
- Forum: M is for Metaverse Gallery
- Topic: Sala 002
- Replies: 17
- Views: 6214
Re: Sala 002
Awesome work! Love the natural lighting in this scene, looks very realistic. The outside environment however spoils the overall impression a bit, try change in postwork.
- Wed Nov 28, 2012 4:36 am
- Forum: News & Announcements
- Topic: OctaneRender 1.0 available
- Replies: 107
- Views: 133088
Re: NEW: OctaneRender 1.0 available
Congratulations to the Octane render team! Its really, really great to see Octane finally reach v1.0 status!
- Thu Nov 22, 2012 5:05 am
- Forum: Works In Progress
- Topic: Water (need help on materials)
- Replies: 5
- Views: 2853
Re: Water (need help on materials)
If memory serves me right you must increase the specular depth in the render kernel settings.