So, I made a scene in latest 3.07 and now opened it and rendered with latest 3.08 RC1.
I see differences in textures - something has fucked up. And I don't have a clue what. I also spot difference in overall brightness in image. Will send you the scene in PM Ahmet!
I cannot see much differences ...
Search found 327 matches
- Fri Mar 09, 2018 7:10 am
- Forum: Releases
- Topic: Version 3.08-RC1.1
- Replies: 168
- Views: 100594
- Thu Mar 08, 2018 7:49 pm
- Forum: Releases
- Topic: Version 3.08-RC1.1
- Replies: 168
- Views: 100594
Strange difference from 3.07
So, I made a scene in latest 3.07 and now opened it and rendered with latest 3.08 RC1.
I see differences in textures - something has fucked up. And I don't have a clue what. I also spot difference in overall brightness in image. Will send you the scene in PM Ahmet!
Octane 3.07 (latest)
Octane_3 ...
I see differences in textures - something has fucked up. And I don't have a clue what. I also spot difference in overall brightness in image. Will send you the scene in PM Ahmet!
Octane 3.07 (latest)
Octane_3 ...
- Mon Sep 18, 2017 12:02 pm
- Forum: Maxon Cinema 4D
- Topic: Random UVs for all but displacement
- Replies: 1
- Views: 835
Random UVs for all but displacement
Hello!
I am doing some stone tiles with different patterns. The patterns are like ornaments and I would like to do theese with displacement. At the same time I would like to radomize the "stone" surface texture, and in normal cases I would do this with random effector for the UVs. Problem with this ...
I am doing some stone tiles with different patterns. The patterns are like ornaments and I would like to do theese with displacement. At the same time I would like to radomize the "stone" surface texture, and in normal cases I would do this with random effector for the UVs. Problem with this ...
- Wed May 31, 2017 9:21 am
- Forum: Maxon Cinema 4D
- Topic: Scalable Region Render in Live Viewer
- Replies: 2
- Views: 1069
- Tue May 30, 2017 9:09 am
- Forum: Maxon Cinema 4D
- Topic: Scalable Region Render in Live Viewer
- Replies: 2
- Views: 1069
Scalable Region Render in Live Viewer
Is it possible to make the Region Render scale along with output size just as it works with Picture Viewer?
For example: When i render a 4000x4000 image I cannot select my region (because the region is larger than screen), so I lower output to 1000x1000 and select my region - then changes output to ...
For example: When i render a 4000x4000 image I cannot select my region (because the region is larger than screen), so I lower output to 1000x1000 and select my region - then changes output to ...
- Thu Feb 16, 2017 9:27 pm
- Forum: General Discussion
- Topic: Aerial perspective
- Replies: 0
- Views: 1642
Aerial perspective
It would be super nice if a feature like vrays new Aerial Perspective could be implemented. Looks like they have implemented this in a very efficient and intuitive way.
https://www.facebook.com/groups/VRayRT/permalink/771363739682868/
I know there are cool ways with environment fog etc, bit vray ...
https://www.facebook.com/groups/VRayRT/permalink/771363739682868/
I know there are cool ways with environment fog etc, bit vray ...
- Wed Feb 15, 2017 10:49 am
- Forum: Maxon Cinema 4D
- Topic: Export to ORC
- Replies: 0
- Views: 752
Export to ORC
Does ORC support Cinema 4D Stage-function with different cameras in the same scene?
- Wed Feb 08, 2017 5:12 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: New PPM kernel for next Octane Render?
- Replies: 28
- Views: 12438
Re: New PPM kernel for next Octane Render?
I guess OTOY has dedicated all their people on this issue, therefore no one has time to answer. Just a thought.
- Fri Oct 21, 2016 8:41 am
- Forum: Maxon Cinema 4D
- Topic: Environment fog height
- Replies: 2
- Views: 1536
Re: Environment fog height
Ok Beppe! Thanks!
- Thu Oct 20, 2016 7:27 pm
- Forum: Maxon Cinema 4D
- Topic: Environment fog height
- Replies: 2
- Views: 1536
Environment fog height
Not sure if this question has been asked before - but is there any way to controll the fogs height? Like in Redshift?
http://docs.redshift3d.com/Default.html#I/Volumetric Scattering And.html