Search found 22 matches
- Thu Nov 20, 2014 2:56 am
- Forum: Demo Version Questions & Discussion
- Topic: Black Object after Texture input ?
- Replies: 10
- Views: 4406
Re: Black Object after Texture input ?
The object continues to render black, not with the texture 
- Wed Nov 19, 2014 5:18 pm
- Forum: Demo Version Questions & Discussion
- Topic: Black Object after Texture input ?
- Replies: 10
- Views: 4406
Re: Black Object after Texture input ?
hi, the image texture should work even with just maya default mesh uv (so even if you did not set projection, just thought this may have been unset). when you apply the texture, what does the script editor say?
connectAttr octaneUVProjection9.outTex octaneGlossyMaterial6.Diffuse; window -e -vis ...
connectAttr octaneUVProjection9.outTex octaneGlossyMaterial6.Diffuse; window -e -vis ...
- Wed Nov 19, 2014 3:14 pm
- Forum: Demo Version Questions & Discussion
- Topic: Black Object after Texture input ?
- Replies: 10
- Views: 4406
Re: Black Object after Texture input ?
I was informed that Octane should work as I've done nothing wrong, must be a flaw with Octane.
- Wed Nov 19, 2014 4:38 am
- Forum: Demo Version Questions & Discussion
- Topic: Black Object after Texture input ?
- Replies: 10
- Views: 4406
Re: Black Object after Texture input ?
Can I contact you directly, waiting nearly 24 hrs between responses is wearing my patience thin to the point I'm about to abandon Octane render altogether, if the correspondence between us is more frequent I may not abandon Octane render abruptly.
The mesh has UV's, there are no errors in the ...
The mesh has UV's, there are no errors in the ...
- Tue Nov 18, 2014 5:28 am
- Forum: Demo Version Questions & Discussion
- Topic: Black Object after Texture input ?
- Replies: 10
- Views: 4406
Re: Black Object after Texture input ?
ah ok, no worries, not judging you or anything. just thought you'd been following the threads beforehand as the maya documentation still needs an update.
for your query, its something like this:
texture_projection_node_maya.jpg
concepts are based on the standalone:
texture_projection_node ...
for your query, its something like this:
texture_projection_node_maya.jpg
concepts are based on the standalone:
texture_projection_node ...
- Tue Nov 18, 2014 2:26 am
- Forum: Demo Version Questions & Discussion
- Topic: Black Object after Texture input ?
- Replies: 10
- Views: 4406
Re: Black Object after Texture input ?
The documentation for the Maya plugin didn't explain the need for the UVprojection node although I did wonder about this node, I assumed since the object has a UV map that I simply plugin the OctaneImageTexture into the diffuse slot of the OctaneGlossyMaterial and my texture it shown ...
- Sun Nov 16, 2014 2:18 am
- Forum: Demo Version Questions & Discussion
- Topic: Black Object after Texture input ?
- Replies: 10
- Views: 4406
Black Object after Texture input ?
I added a texture to my object but it's rendering black ? I have an octaneImageTexture plugged into the diffuse slot of a octaneGlossyMaterial node ?
- Sat Nov 15, 2014 3:52 am
- Forum: Demo Version Questions & Discussion
- Topic: Octane plugin for Maya Slow
- Replies: 15
- Views: 6627
Re: Octane plugin for Maya Slow
Toggling on daylight for the octane environment solved everything.
Must you always use a octane environment to light a scene ?
- Wed Nov 12, 2014 10:58 pm
- Forum: Demo Version Questions & Discussion
- Topic: Missing Functionality in Octane ToolBar
- Replies: 9
- Views: 3058
Re: Missing Functionality in Octane ToolBar
This is a simple scene with a sphere which using (Octane) IPR renders horrible.
[http://www.divshare.com/download/26424821-403]
[http://www.divshare.com/download/26424821-403]
- Wed Nov 12, 2014 9:31 pm
- Forum: Demo Version Questions & Discussion
- Topic: Missing Functionality in Octane ToolBar
- Replies: 9
- Views: 3058
Re: Missing Functionality in Octane ToolBar
This is what I do, create a sphere, add a Octane specular material, change the render to Octane render, toggle on IPR and render. I just add an Octane Light, hoping there will be improvement with the sphere, instead it continues to look a horrible, flat, matte render.