Search found 6 matches

by OccultMonk
Thu Oct 20, 2016 10:35 am
Forum: User Requests
Topic: Curvature map, Mix multiple mats/textures etc.
Replies: 4
Views: 4309

Re: Curvature map, Mix multiple mats/textures etc.

I would also like a curvature map + Tri-planar mapping.
by OccultMonk
Wed Oct 19, 2016 8:48 am
Forum: User Requests
Topic: Triplanar mapping
Replies: 5
Views: 4640

Re: Triplanar mapping

This would be a great feature!
by OccultMonk
Mon Jul 18, 2016 4:26 am
Forum: Autodesk Maya
Topic: ORNATRIX Octane
Replies: 4
Views: 3653

Re: ORNATRIX Octane

Also for 3dsmax please.
by OccultMonk
Thu Dec 10, 2015 10:26 am
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.00 alpha 1
Replies: 184
Views: 106140

Re: OctaneRender™ Standalone 3.00 alpha 1

I have two questions (maybe they have been asked already but I couldn't find the answers in the thread):

- Can you use Octane 3 next to Octane 2 Installation. Will the 3DSMax plugin still work?

- Is the 3DSMax plugin available yet, and if not, when will it become available? Is it planned during ...
by OccultMonk
Tue Oct 28, 2014 6:19 pm
Forum: Autodesk 3Ds Max
Topic: Channel Select Map for R-G-B-A
Replies: 1
Views: 1090

Channel Select Map for R-G-B-A

Is it possible to select the Red, Green, Blue or Alpha channel individually from a RGB(A) image? This is a widely used technique in game engines like Unreal, where a RGB(A) image is used for example to add scratches, wear, colors, material variations. In 3dsmax it is normally possible to do this ...
by OccultMonk
Sat Oct 25, 2014 5:21 am
Forum: Plugin Discussion/Support
Topic: Channel Select Map for R-G-B-A
Replies: 1
Views: 5962

Channel Select Map for R-G-B-A

Is it possible to select the Red, Green, Blue or Alpha channel individually from a RGB(A) image? This is a widely used technique in game engines like Unreal, where a RGB(A) image is used for example to add scratches, wear, colors, material variations. In 3dsmax it is normally possible to do this ...

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