Search found 20 matches
- Wed Jun 08, 2016 7:09 am
- Forum: General Discussion
- Topic: Win 10 - Your multiple GPU's experience
- Replies: 15
- Views: 7350
Re: Win 10 - Your multiple GPU's experience
Strange! At home I currently run a 980ti plus 2 x Titan blacks, Win 10 Pro, no issues at all, been working perfect.
- Fri Sep 11, 2015 12:32 pm
- Forum: Foundry Modo
- Topic: OctaneRender for Modo 3.03.3 [STABLE]
- Replies: 724
- Views: 314640
Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]
Yes, with 901 SP2 the render cache API is fixed, so fur works again in Octane!
- Thu Aug 13, 2015 6:11 am
- Forum: Foundry Modo
- Topic: OctaneRender for Modo 3.03.3 [STABLE]
- Replies: 724
- Views: 314640
Re: OctaneRender for Modo (Windows) 2.24 [TEST]
Just wanted to say thanks for your work of integrating Octane so nicely with Modo 901. It looks really neat and functional.! Love it, Thanks 
Cheers!
/Jonas

Cheers!
/Jonas
- Mon Jun 22, 2015 2:35 pm
- Forum: General Discussion
- Topic: v3 release date
- Replies: 9
- Views: 4644
Re: v3 release date
So if the OpenCL version comes out, and a R9 390x beats your Titan X you would be ok with that?
All I'm saying is if they release a openCL version that beats Cuda then how bout people like you with 2 titan x's you could of bought 5-6 R9 390x's for the price and your getting beat... I think its ...
- Fri May 29, 2015 1:37 pm
- Forum: Foundry Modo
- Topic: OctaneRender for Modo 3.03.3 [STABLE]
- Replies: 724
- Views: 314640
Re: OctaneRender for Modo (Windows) 2.23.2 [TEST]
Not sure if it's a bug, or I'm doing something wrong. But I can't "drag" textures into the working area and hook them up as I have been able to do before. So fired up an old scene that has textures linked up in the working area. Some of them are showing up in the renderer, and some other didn't ...
- Thu Apr 02, 2015 12:00 pm
- Forum: Works In Progress
- Topic: Random Material Tests
- Replies: 5
- Views: 2864
Re: Random Material Tests
Really cool model! Shader is nice too, of course 

- Tue Mar 31, 2015 12:54 pm
- Forum: M is for Metaverse Gallery
- Topic: Room 36 : agua marina.
- Replies: 9
- Views: 4167
Re: Room 36 : agua marina.
I don't like the blue'ish colors that much personally, but it's nevertheless still beautiful. Really really nice renders.
- Tue Mar 31, 2015 12:50 pm
- Forum: M is for Metaverse Gallery
- Topic: Fire Extinguisher
- Replies: 2
- Views: 1512
Re: Fire Extinguisher
You can never have too many fire extinguishers! 

- Tue Mar 31, 2015 12:46 pm
- Forum: M is for Metaverse Gallery
- Topic: 15 minutes to render(GTX760*2)
- Replies: 11
- Views: 5912
Re: 15 minutes to render(GTX760*2)
Blueberries, mmmmmm, so tasty. Nice work 

- Tue Mar 24, 2015 1:45 pm
- Forum: M is for Metaverse Gallery
- Topic: On the Rocks
- Replies: 0
- Views: 1142
On the Rocks
Would never recommend having ice in your single malt whisky (or using tumbler drinking glasses), but since it is digital, who cares :lol:
Path tracing. Older rendering I did when I got Octane to try out lightning and stuff. Slightly noisy, but in this case I think it looks good.
http://edgeloop ...
Path tracing. Older rendering I did when I got Octane to try out lightning and stuff. Slightly noisy, but in this case I think it looks good.
http://edgeloop ...