Hello coilbook,
As I told many times, please install Nvidia "studio driver", NOT "Game-ready" version.
431.70 studio driver works fine.
Regards
Paride
What if people use same computer for work/rendering and gaming (Me don't but I know several Freelancers which do :))? Does "studio" drive have ...
Search found 7 matches
- Sun Sep 08, 2019 6:08 pm
- Forum: Autodesk 3Ds Max
- Topic: 4x RTX 2080ti crashes and a possible solution.
- Replies: 19
- Views: 14435
- Sun Jan 24, 2016 4:51 pm
- Forum: Autodesk 3Ds Max
- Topic: Backburner - Only 1 GPU used
- Replies: 2
- Views: 1722
Re: Backburner - Only 1 GPU used
Hi,
I suppose when you work you use one for system/display one for live update/render.
Be sure before exit from your scene to turn ALL GPUs ON ;)
Funny, I found that this is important!
No matter if you set all gpus on (or any other GPUs config) and send scene to render .
It will use configuration ...
I suppose when you work you use one for system/display one for live update/render.
Be sure before exit from your scene to turn ALL GPUs ON ;)
Funny, I found that this is important!
No matter if you set all gpus on (or any other GPUs config) and send scene to render .
It will use configuration ...
- Thu Nov 05, 2015 11:08 am
- Forum: Bug Reports
- Topic: IFL file not looping
- Replies: 2
- Views: 1729
Re: IFL file not looping
Yes... this is problem.
A few days ago I put request for Sync Frames to Particle Age.
Actually there is no way to elegant work with IFL (or any animated files).
All image nodes need to have "time section" like standard bitmap.
I fix loop problem with brut force, simple edit ifl and copy/paste file ...
A few days ago I put request for Sync Frames to Particle Age.
Actually there is no way to elegant work with IFL (or any animated files).
All image nodes need to have "time section" like standard bitmap.
I fix loop problem with brut force, simple edit ifl and copy/paste file ...
- Tue Nov 03, 2015 3:49 am
- Forum: User Requests
- Topic: image nodes really need Sync Frames to Particle Age
- Replies: 0
- Views: 1086
image nodes really need Sync Frames to Particle Age
All image nodes (Alpha, Greyscale, RGB) need to have "time section" like standard bitmap node.
It's painful when work with animated textures.
Specially, Sync Frames to Particle Age is critical.
Now we can't make offset to animated texture applied to particles....
(I just stuck with this problem ...
It's painful when work with animated textures.
Specially, Sync Frames to Particle Age is critical.
Now we can't make offset to animated texture applied to particles....
(I just stuck with this problem ...
- Sun Mar 22, 2015 12:38 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.21.1 [OBSOLETE]
- Replies: 85
- Views: 45654
Re: OctaneRender® for 3ds max® v2.21.1
Wooooow maaaaaan,
multiple UVW maps, finaly!!!!
Thank you.
multiple UVW maps, finaly!!!!
Thank you.
- Fri Nov 21, 2014 6:15 pm
- Forum: User Requests
- Topic: Shadows, lights, reflection, refraction
- Replies: 9
- Views: 6641
Re: Shadows, lights, reflection, refraction
Same situation...
Want to use octane, but for real job situation, toooo much pain with:
- no multi UVW map
- no controls over primary render parameters (like you mention)
but still I like it, and hope/wait some new release...
Want to use octane, but for real job situation, toooo much pain with:
- no multi UVW map
- no controls over primary render parameters (like you mention)
but still I like it, and hope/wait some new release...
- Fri Nov 21, 2014 5:56 pm
- Forum: User Requests
- Topic: multi UVW map channels and procedurals
- Replies: 9
- Views: 4352
Re: multi UVW map channels and procedurals
multi UVW = absolute MUST