Search found 7 matches

by kreativninered
Sun Sep 08, 2019 6:08 pm
Forum: Autodesk 3Ds Max
Topic: 4x RTX 2080ti crashes and a possible solution.
Replies: 19
Views: 14435

Re: 4x RTX 2080ti crashes and a possible solution.

Hello coilbook,
As I told many times, please install Nvidia "studio driver", NOT "Game-ready" version.
431.70 studio driver works fine.
Regards
Paride

What if people use same computer for work/rendering and gaming (Me don't but I know several Freelancers which do :))? Does "studio" drive have ...
by kreativninered
Sun Jan 24, 2016 4:51 pm
Forum: Autodesk 3Ds Max
Topic: Backburner - Only 1 GPU used
Replies: 2
Views: 1722

Re: Backburner - Only 1 GPU used

Hi,

I suppose when you work you use one for system/display one for live update/render.
Be sure before exit from your scene to turn ALL GPUs ON ;)
Funny, I found that this is important!
No matter if you set all gpus on (or any other GPUs config) and send scene to render .
It will use configuration ...
by kreativninered
Thu Nov 05, 2015 11:08 am
Forum: Bug Reports
Topic: IFL file not looping
Replies: 2
Views: 1729

Re: IFL file not looping

Yes... this is problem.
A few days ago I put request for Sync Frames to Particle Age.
Actually there is no way to elegant work with IFL (or any animated files).

All image nodes need to have "time section" like standard bitmap.
I fix loop problem with brut force, simple edit ifl and copy/paste file ...
by kreativninered
Tue Nov 03, 2015 3:49 am
Forum: User Requests
Topic: image nodes really need Sync Frames to Particle Age
Replies: 0
Views: 1086

image nodes really need Sync Frames to Particle Age

All image nodes (Alpha, Greyscale, RGB) need to have "time section" like standard bitmap node.
It's painful when work with animated textures.

Specially, Sync Frames to Particle Age is critical.

Now we can't make offset to animated texture applied to particles....
(I just stuck with this problem ...
by kreativninered
Sun Mar 22, 2015 12:38 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2.21.1 [OBSOLETE]
Replies: 85
Views: 45654

Re: OctaneRender® for 3ds max® v2.21.1

Wooooow maaaaaan,

multiple UVW maps, finaly!!!!
Thank you.
by kreativninered
Fri Nov 21, 2014 6:15 pm
Forum: User Requests
Topic: Shadows, lights, reflection, refraction
Replies: 9
Views: 6641

Re: Shadows, lights, reflection, refraction

Same situation...
Want to use octane, but for real job situation, toooo much pain with:
- no multi UVW map
- no controls over primary render parameters (like you mention)

but still I like it, and hope/wait some new release...
by kreativninered
Fri Nov 21, 2014 5:56 pm
Forum: User Requests
Topic: multi UVW map channels and procedurals
Replies: 9
Views: 4352

Re: multi UVW map channels and procedurals

multi UVW = absolute MUST

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