Search found 13 matches

by vhannon
Thu Jul 13, 2017 12:05 am
Forum: Octane for Unity
Topic: Octane for Unity - Installation Guide (rev. July 31st, 2017)
Replies: 111
Views: 255769

Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Hi @Goldorak I would like to test Octane for Unity. We have a large install base here. 25ish Standalone with plugins for C4D, Maya and Houdini. We also do VR work via Unity.

Thanks,
by vhannon
Sat Jan 23, 2016 7:23 pm
Forum: Maxon Cinema 4D
Topic: Rendering with Deadline is slower then picture viewer
Replies: 8
Views: 6780

Re: Rendering with Deadline is slower then picture viewer

We have had the same issue using Maya+Octane and C4D+Octane with Deadline..

When we monitor the GPU's we never got me than 50% usage. We were able to spawn two concurrent tasks and max out the GPU's. With that we equaled local render times. Problem was it was not stable. Hung frames all over the ...
by vhannon
Thu Oct 01, 2015 6:42 pm
Forum: Maxon Cinema 4D
Topic: Support for XParticles SDK?
Replies: 5
Views: 2534

Re: Support for XParticles SDK?

Hey Aoktar,

I understand that more access becomes available to you with Octane 3. I'm sure you a thinking about how to integrate TFD and XP3. I'm wondering if you plan to transfer XP3 attributes across. Will we have access to point Age, Temp, Speed etc? What about spline rendering? Will Octane ...
by vhannon
Mon Sep 21, 2015 8:56 pm
Forum: Autodesk Maya
Topic: Batch rendering not using networked GPUs
Replies: 1
Views: 2430

Batch rendering not using networked GPUs

Hey all. I'm running a batch render from a workstation and it renders fine on its local GPUs. I am connected to 5 other machines on our network and everything appears healthy but none of the GPUs on the other machines are being utilized for the batch render. If I use "IPR Render Current Frame" I see ...
by vhannon
Thu Aug 20, 2015 10:14 pm
Forum: Autodesk Maya
Topic: Maya render, low GPU utilization
Replies: 5
Views: 2842

Re: Maya render, low GPU utilization

Thanks for the tip. That certainly does help to maximize our GPU usage but I would like to figure out why Maya/Octane wouldn't use as much GPU as it could with just one task.

V
by vhannon
Thu Aug 20, 2015 7:27 pm
Forum: Autodesk Maya
Topic: Maya render, low GPU utilization
Replies: 5
Views: 2842

Maya render, low GPU utilization

Has anyone noticed that their GPUs are not being fully utilized? We have 3 980-ti cards that are each only hitting somewhere between 30%-50% utilization during a render. When I run the Octane Bench test I see the GPUs jump to 99% utilization.

Rendering with Maya 2015 through Deadline.

V
by vhannon
Tue Aug 11, 2015 9:37 pm
Forum: Autodesk Maya
Topic: Use all GPUs?
Replies: 4
Views: 2748

Re: Use all GPUs?

Any way to override that? The artists' workstations don't have as many GPUs so they cannot properly set the GPU count in their scene before submitting.

Thanks.

V
by vhannon
Tue Aug 11, 2015 8:06 pm
Forum: Autodesk Maya
Topic: Use all GPUs?
Replies: 4
Views: 2748

Use all GPUs?

Hello. I'm rendering scenes through Deadline using the Octane plugin for Maya. I found that the scenes were only rendering on 1 GPU. (there are 3 in each of my render nodes). Is the selection in the Octane Render settings to use all of the GPUs set per project or is it set for any project in Maya ...
by vhannon
Tue Aug 11, 2015 8:03 pm
Forum: Autodesk Maya
Topic: Mayabatch render issue
Replies: 17
Views: 8717

Re: Mayabatch render issue

For future reference, you can run Deadline on 2 render nodes for free.

V
by vhannon
Mon Aug 10, 2015 9:53 pm
Forum: Autodesk Maya
Topic: Mayabatch render issue
Replies: 17
Views: 8717

Re: Mayabatch render issue

Jim looks like that did it! Thanks so much.

Go to advanced search