Would be nice to get an easy focal depth box that would drop in objects and have it stay focused on. Just like the Focus Object works in the regular camera.
Thanks Aoktar! It's currently possible since first version. Just use camera's focus object and disable autofocus. [/quote]
No I mean instead of only a distance, we could plug in an object. Like the Focus Object in c4d's default camera. See screen shot attached.
Would be nice to get an easy focal depth box that would drop in objects and have it stay focused on. Just like the Focus Object works in the regular camera ...
Would be nice to get an easy focal depth box that would drop in objects and have it stay focused on. Just like the Focus Object works in the regular camera.
A huge issue I have had learning and using Octane over the last year has been with units. Where ever there is an input box with a number the unit is never called out. I realize that there is a standard unit of meters through out octane, but users tend to start in CM in C4D. So there ends up being a ...
Good tip, I usually just disable them once they are perfected and do everything else and turn them on later. I do miss that button in C4D though to just stop them as I work and hit it later. Seems like it might be an easy worthwhile addition down the road. Thanks!
Definitely not comparing them. But disabling displacement speeds up everything in Octane for workflow. Its just difficult to do on a per texture basis.
Thanks for looking into it!
Yea, sending displacement maps to preview renders in the live viewer, or even the picture viewer for tests before final render takes significantly longer. C4D has a universal displacement on/off switch in its render settings, which helps speed up a lot of workflows. It would be a nice thing to have ...
C4D has it in the render settings, but a universal button to disable displacement would really help speed up workflow until render time. Right now I have to do it in each material.