Search found 9 matches

by JustinYounger
Mon Sep 28, 2015 10:49 pm
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 185696

Re: ******* Wishlist and feedback topic ********

aoktar wrote:
JustinYounger wrote: Yes, thats it!
I mean that's working. So?

Weird, I cant get it to work...
by JustinYounger
Mon Sep 28, 2015 10:31 pm
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 185696

Re: ******* Wishlist and feedback topic ********

Would be nice to get an easy focal depth box that would drop in objects and have it stay focused on. Just like the Focus Object works in the regular camera.

Thanks Aoktar!
It's currently possible since first version. Just use camera's focus object and disable autofocus. [/quote]

I say this. You ...
by JustinYounger
Mon Sep 28, 2015 7:37 pm
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 185696

Re: ******* Wishlist and feedback topic ********

No I mean instead of only a distance, we could plug in an object. Like the Focus Object in c4d's default camera. See screen shot attached.

Would be nice to get an easy focal depth box that would drop in objects and have it stay focused on. Just like the Focus Object works in the regular camera ...
by JustinYounger
Mon Sep 28, 2015 6:10 pm
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 185696

Re: ******* Wishlist and feedback topic ********

Would be nice to get an easy focal depth box that would drop in objects and have it stay focused on. Just like the Focus Object works in the regular camera.

Thanks Aoktar!
by JustinYounger
Fri Apr 17, 2015 2:19 pm
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 185696

Re: ******* Wishlist and feedback topic ********

A huge issue I have had learning and using Octane over the last year has been with units. Where ever there is an input box with a number the unit is never called out. I realize that there is a standard unit of meters through out octane, but users tend to start in CM in C4D. So there ends up being a ...
by JustinYounger
Mon Dec 08, 2014 5:58 pm
Forum: Maxon Cinema 4D
Topic: Universal Displacement disable?
Replies: 7
Views: 3116

Re: Universal Displacement disable?

Good tip, I usually just disable them once they are perfected and do everything else and turn them on later. I do miss that button in C4D though to just stop them as I work and hit it later. Seems like it might be an easy worthwhile addition down the road. Thanks!
by JustinYounger
Sun Dec 07, 2014 9:24 pm
Forum: Maxon Cinema 4D
Topic: Universal Displacement disable?
Replies: 7
Views: 3116

Re: Universal Displacement disable?

Definitely not comparing them. But disabling displacement speeds up everything in Octane for workflow. Its just difficult to do on a per texture basis.
Thanks for looking into it!
by JustinYounger
Sun Dec 07, 2014 4:31 pm
Forum: Maxon Cinema 4D
Topic: Universal Displacement disable?
Replies: 7
Views: 3116

Re: Universal Displacement disable?

Yea, sending displacement maps to preview renders in the live viewer, or even the picture viewer for tests before final render takes significantly longer. C4D has a universal displacement on/off switch in its render settings, which helps speed up a lot of workflows. It would be a nice thing to have ...
by JustinYounger
Wed Nov 19, 2014 7:26 pm
Forum: Maxon Cinema 4D
Topic: Universal Displacement disable?
Replies: 7
Views: 3116

Universal Displacement disable?

C4D has it in the render settings, but a universal button to disable displacement would really help speed up workflow until render time. Right now I have to do it in each material.

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