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by JavierVerdugo
Sat Sep 23, 2017 2:28 pm
Forum: Releases
Topic: Test Version 3.07-Test3a
Replies: 118
Views: 72130

Re: Test Version 3.07-Test3a



Yeah thanks, this seem to work for Xpgenerator. But of course a little bit more limited than XpGenerator.

I assume that is no way to transfer ID color to Xptrails right? In the exampled I sent to you, xptrails get the color when single color is activated... At least with Cycles 4D is possible ...
by JavierVerdugo
Thu Sep 14, 2017 11:18 pm
Forum: Releases
Topic: Test Version 3.07-Test3a
Replies: 118
Views: 72130

Re: Test Version 3.07-Test3a


There's a sample scene in first page. Have you checked it? Of course I did...

Why don't you post a sample scene to figure what you do? My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.

You can see in both projects that there are 2 emitters ...
by JavierVerdugo
Wed Sep 13, 2017 12:36 pm
Forum: Releases
Topic: Test Version 3.07-Test3a
Replies: 118
Views: 72130

Re: Test Version 3.07-Test3a


There's a sample scene in first page. Have you checked it? Of course I did...

Why don't you post a sample scene to figure what you do? My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.

You can see in both projects that there are 2 emitters ...
by JavierVerdugo
Tue Sep 12, 2017 7:26 pm
Forum: Releases
Topic: Test Version 3.07-Test3a
Replies: 118
Views: 72130

Re: Test Version 3.07-Test3a

I have been playing with this version and Cinema 4D R19 a few days.

Instance color - "particle color" - creates proper color in trails when particle displays "single color". But as soon as you add random color to xparticle display, trail don't show the randomness

Also instance color can't ...
by JavierVerdugo
Thu Sep 07, 2017 3:04 pm
Forum: Releases
Topic: Test Version 3.07-Test3a
Replies: 118
Views: 72130

Re: Test Version 3.07-Test3a

I am using octane with Cinema R19, I choose "Save Beauty" in the render passes, but It doesn't create the beauty file
by JavierVerdugo
Thu Aug 31, 2017 2:20 pm
Forum: Releases
Topic: Test Version 3.07-Test3a
Replies: 118
Views: 72130

Re: Test Version 3.07-Test3a

Hey Aoktar,

thanks for the upgrade!

I wonder if we could link color ID from particles into Hair root/tip Thickness and random map values would be nice.
by JavierVerdugo
Sat Apr 22, 2017 3:14 pm
Forum: Releases
Topic: Version 3.06.2 - obsolete stable
Replies: 241
Views: 136960

Re: Version 3.06

Hi Aoktar,

the version is very stable, non crash at the moment.

Would you mind to upload a triplanar node scene?

Thank you
by JavierVerdugo
Thu Apr 06, 2017 10:10 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.06 TEST 3
Replies: 62
Views: 28497

Re: OctaneRender™ Standalone 3.06 TEST 3

Today I was working with the last version, I put some hair, pause the live editor, delete the hair, add custom guides to the hair, modelling the hairs to get a proper flow, edit some of them to be less tall, change the generate tab of the hair to create flat hairs, and change the thickness of the ...
by JavierVerdugo
Thu Apr 06, 2017 12:11 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.06 TEST 3
Replies: 62
Views: 28497

Re: OctaneRender™ Standalone 3.06 TEST 3

Hello,

how to use the triplanar node? I don't see any information in the manual.

Thanks
by JavierVerdugo
Thu Apr 06, 2017 11:40 am
Forum: Releases
Topic: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Replies: 106
Views: 60612

Re: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)

Hello Aoktar

I have downloaded all the sample scenes, but I don't see any example about triplanar node, I just try to find any information in the manuals, but there is none. I would like to know if you can share an example about triplanar, because I can't figure out how to use it.

Thanks

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