v. 4.04.0.145 (and previous)
on
octane.importLocalDB
Values from Index N + K, Index Green N + K, Index Blue N + K
are missing, even if they are made with separate floating value nodes
tested with metallic and universal material
Search found 5 matches
- Sun May 26, 2019 8:50 am
- Forum: Foundry Modo
- Topic: OctaneRender 4 for Modo [OBSOLETE]
- Replies: 129
- Views: 219615
- Wed Dec 09, 2015 11:54 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.00 alpha 1
- Replies: 184
- Views: 105084
Re: OctaneRender™ Standalone 3.00 alpha 1
are we allowed to test the octane render cloud?
login works ...upload works (but i've stopped the upload and want to ask here first).
I'm so curious to test a little 980MBytes job...
login works ...upload works (but i've stopped the upload and want to ask here first).
I'm so curious to test a little 980MBytes job...

- Thu Nov 05, 2015 6:23 am
- Forum: Foundry Modo
- Topic: UDIM Support
- Replies: 3
- Views: 4527
Re: UDIM Support
The UDIM Nodes work fine ...but not in Normal and Displacement Inputs.
Is there a way to get Normal and Displacement to accept UDIMs as well?
Is there a way to get Normal and Displacement to accept UDIMs as well?
- Mon Jun 01, 2015 10:06 am
- Forum: Foundry Modo
- Topic: 901 Reveal
- Replies: 23
- Views: 10863
Re: 901 Reveal
if you find a way, that we can create materials in octane standalone (is much quicker) and import them into the modo node graphs ...i'll convert to the church of octane forever! You can either load a material from the Octane Standalone LocalDb (using the "octane.importLocalDb" command).
OR
Use ...
OR
Use ...
- Sat May 30, 2015 7:49 am
- Forum: Foundry Modo
- Topic: 901 Reveal
- Replies: 23
- Views: 10863
Re: 901 Reveal
@face-off: thaank you very much for the new OctaneRender-Layout view in Modo 901! This rocks!
if you find a way, that we can create materials in octane standalone (is much quicker) and import them into the modo node graphs ...i'll convert to the church of octane forever! :D
http://profi-satz.de ...
if you find a way, that we can create materials in octane standalone (is much quicker) and import them into the modo node graphs ...i'll convert to the church of octane forever! :D
http://profi-satz.de ...