Search found 5 matches

by Beauxdeen
Tue Jan 01, 2019 7:26 pm
Forum: News & Announcements
Topic: OctaneRender 4 / All Access - Update FAQ
Replies: 365
Views: 485659

Re: OctaneRender 4 / All Access - Update FAQ

So basically, to understand the licensing - as of right now my Enterprise Studio subscription is active, and Standalone works, but the plugins are still to be released?
For example, I've downloaded the Studio and successfully licensed it, but when I try to use Octane in Houdini (using the latest ...
by Beauxdeen
Thu Oct 22, 2015 1:23 pm
Forum: M is for Metaverse Gallery
Topic: Sweet Tooth: A Corny Candy Tale
Replies: 3
Views: 2796

Re: Sweet Tooth: A Corny Candy Tale

Thanks!
by Beauxdeen
Wed Oct 21, 2015 2:50 pm
Forum: M is for Metaverse Gallery
Topic: Sweet Tooth: A Corny Candy Tale
Replies: 3
Views: 2796

Sweet Tooth: A Corny Candy Tale

In the vein of the upcoming festivities, here's a somewhat creepy render about a candy corn locked up with its victims.

Image
by Beauxdeen
Thu Oct 15, 2015 4:01 pm
Forum: Maxon Cinema 4D
Topic: Invisible Light & Refraction (reflection maybe?)
Replies: 4
Views: 3034

Re: Invisible Light & Refraction (reflection maybe?)

aoktar wrote:"Camera Visibilty" is for to hide from camera not about for secondary rays as reflections, etc...
Try opacity=0.
Oh cool, for some reason I was thinking that would nullify any light contribution, but it appears that is not the case.

Thanks!
by Beauxdeen
Thu Oct 15, 2015 3:17 pm
Forum: Maxon Cinema 4D
Topic: Invisible Light & Refraction (reflection maybe?)
Replies: 4
Views: 3034

Invisible Light & Refraction (reflection maybe?)

Hello,
I'm currently lighting a jar/fishbowl, and there's lights outside that do most of the lighting and that works great.

However, when I put a light source inside the actual jar/fishbowl, it shows up in the render - even with the Camera Visibilty turned off, and with high Specular Depth values ...

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