So basically, to understand the licensing - as of right now my Enterprise Studio subscription is active, and Standalone works, but the plugins are still to be released?
For example, I've downloaded the Studio and successfully licensed it, but when I try to use Octane in Houdini (using the latest ...
Search found 5 matches
- Tue Jan 01, 2019 7:26 pm
- Forum: News & Announcements
- Topic: OctaneRender 4 / All Access - Update FAQ
- Replies: 365
- Views: 485659
- Thu Oct 22, 2015 1:23 pm
- Forum: M is for Metaverse Gallery
- Topic: Sweet Tooth: A Corny Candy Tale
- Replies: 3
- Views: 2796
- Wed Oct 21, 2015 2:50 pm
- Forum: M is for Metaverse Gallery
- Topic: Sweet Tooth: A Corny Candy Tale
- Replies: 3
- Views: 2796
Sweet Tooth: A Corny Candy Tale
In the vein of the upcoming festivities, here's a somewhat creepy render about a candy corn locked up with its victims.


- Thu Oct 15, 2015 4:01 pm
- Forum: Maxon Cinema 4D
- Topic: Invisible Light & Refraction (reflection maybe?)
- Replies: 4
- Views: 3034
Re: Invisible Light & Refraction (reflection maybe?)
Oh cool, for some reason I was thinking that would nullify any light contribution, but it appears that is not the case.aoktar wrote:"Camera Visibilty" is for to hide from camera not about for secondary rays as reflections, etc...
Try opacity=0.
Thanks!
- Thu Oct 15, 2015 3:17 pm
- Forum: Maxon Cinema 4D
- Topic: Invisible Light & Refraction (reflection maybe?)
- Replies: 4
- Views: 3034
Invisible Light & Refraction (reflection maybe?)
Hello,
I'm currently lighting a jar/fishbowl, and there's lights outside that do most of the lighting and that works great.
However, when I put a light source inside the actual jar/fishbowl, it shows up in the render - even with the Camera Visibilty turned off, and with high Specular Depth values ...
I'm currently lighting a jar/fishbowl, and there's lights outside that do most of the lighting and that works great.
However, when I put a light source inside the actual jar/fishbowl, it shows up in the render - even with the Camera Visibilty turned off, and with high Specular Depth values ...