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by valters
Fri Nov 29, 2019 11:13 am
Forum: Sculptron
Topic: Sculptron 1.0 - Alpha Preview Release
Replies: 96
Views: 1388537

Re: Sculptron 1.0 - Alpha Preview Release

:arrow: ! OTOYAWESOMABLE ! :mrgreen:
by valters
Thu May 04, 2017 3:41 pm
Forum: Releases
Topic: Version 3.06.2 - obsolete stable
Replies: 241
Views: 135637

Re: Version 3.06

Hi, I'm very sorry that i'm putting this not in general forum part but please can somebody tell is that is possible to freeze frame from VDB? I need to stop playback of VDB on specific frame for some time and then continue to play sequence.
If there is no such a option can you add the control of ...
by valters
Fri Mar 17, 2017 6:58 pm
Forum: General Discussion
Topic: Which feature do you need the most?
Replies: 554
Views: 1242117

Re: Which feature do you need the most?

Maybe some day you can add node for materials with name "Write" that will write texture to hdd? Having this we can do more procedural works and avoid limits like we have now with displacement. As example we can take texture, do inverts and color correct then put on Write and read it with ...
by valters
Thu Mar 16, 2017 5:52 pm
Forum: Releases
Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
Replies: 196
Views: 110871

Re: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)

After an year I'm back to use displacement in project. But please, why still
ImageTexture >> Invert >> Displacement = not working
ImageTexture >> ColorCorrect >> Displacement = not working
ImageTexture >> Mix >> Displacement = not working
Very very sad :(
I will be very happy if somebody will tell ...
by valters
Thu Mar 16, 2017 4:52 pm
Forum: Releases
Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
Replies: 196
Views: 110871

Re: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)

After an year I'm back to use displacement in project. But please, why still
ImageTexture >> Invert >> Displacement = not working
ImageTexture >> ColorCorrect >> Displacement = not working
ImageTexture >> Mix >> Displacement = not working
Very very sad :(
I will be very happy if somebody will tell ...
by valters
Mon Mar 13, 2017 6:12 pm
Forum: Releases
Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
Replies: 196
Views: 110871

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

BUG overall or on my side?
Creating diffuse material >> adding Image Texture and loading PNG texture linking to Bump = Everything is working
but
Now adding to our Image Texture Projection node = Still working
Last step..changing Projection mode to BOX or other = Bump not working

So on my side bump ...
by valters
Mon Mar 13, 2017 1:46 pm
Forum: Releases
Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
Replies: 196
Views: 110871

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

BUG overall or on my side?
Creating diffuse material >> adding Image Texture and loading PNG texture linking to Bump = Everything is working
but
Now adding to our Image Texture Projection node = Still working
Last step..changing Projection mode to BOX or other = Bump not working

So on my side bump ...
by valters
Fri Dec 30, 2016 7:33 pm
Forum: Releases
Topic: Version 3.05.3 (13.01.2017)
Replies: 139
Views: 105275

Re: Version 3.05.1 (23.12.2016) - Latest stable

Hi! Is it possible to add Stop Live viewer function when plugin is loaded with cinema4d startup?
If not is there option to do this with python? We can call stop state with python but it runs before plugin is loaded so its not working.
Why I asking for this? When Cinema4D is loaded first time, GPU ...
by valters
Mon Dec 26, 2016 6:50 pm
Forum: Releases
Topic: Version 3.05.3 (13.01.2017)
Replies: 139
Views: 105275

Re: Version 3.05.1 (23.12.2016) - Latest stable

Hi!
Not possible to drag/select vertex map tag into vertex map tex in Node Graph :)
by valters
Sat Dec 03, 2016 11:39 am
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 185321

Future Req: Thickness

Not in all cases extrude or cloth mod with thickness is great.
Would be awesome to have option to set thickness inside material or object tag (with polygon selection).

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