Search found 60 matches
- Sat Dec 17, 2022 12:45 am
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.6.0
- Replies: 14
- Views: 5525
Re: OctaneRender 2021.1 for Houdini production build 2021.1.6.0
Hi Juanjo will 2021.1.6.0 be updated like 2022 with the Studio+ licensing update? I'm still getting limited to 2 of my 3 gpus. Need to stay on 2021 right now. Thank you!
- Wed Oct 19, 2022 6:51 am
- Forum: Houdini
- Topic: API Error Unexpected Primitive Type 4 and 254
- Replies: 5
- Views: 1560
Re: API Error Unexpected Primitive Type 4 and 254
Reducing point/poly count seems to be helping. Will need to test a few more things, but I can get through a render sequence for the moment.
Not sure why I wouldn't get a warning more specific to a hard poly limit hit rather than a vague Unexpected Primitive Type error.
Not sure why I wouldn't get a warning more specific to a hard poly limit hit rather than a vague Unexpected Primitive Type error.
- Wed Oct 19, 2022 12:27 am
- Forum: Houdini
- Topic: API Error Unexpected Primitive Type 4 and 254
- Replies: 5
- Views: 1560
Re: API Error Unexpected Primitive Type 4 and 254
Juanjo
I've been trying like heck to replicate this issue outside my main file with no success. Is there a deeper program level I can access through Houdini or Octane to troubleshoot what is happening?
In general what is an "Unexpected Primitive Type" ? Just a bad geometric shape that sometimes ...
I've been trying like heck to replicate this issue outside my main file with no success. Is there a deeper program level I can access through Houdini or Octane to troubleshoot what is happening?
In general what is an "Unexpected Primitive Type" ? Just a bad geometric shape that sometimes ...
- Sun Oct 16, 2022 9:08 pm
- Forum: Houdini
- Topic: API Error Unexpected Primitive Type 4 and 254
- Replies: 5
- Views: 1560
Re: API Error Unexpected Primitive Type 4 and 254
I've backtracked the error to the velocity "v" attribute.
I am transferring a custom velocity attribute from mesh A to mesh B. Then multiplying that custom velocity attribute with Mesh B's velocity to get a final v attribute. It has been rendering until it hits a certain frame. So now that I know ...
I am transferring a custom velocity attribute from mesh A to mesh B. Then multiplying that custom velocity attribute with Mesh B's velocity to get a final v attribute. It has been rendering until it hits a certain frame. So now that I know ...
- Sun Oct 16, 2022 2:11 am
- Forum: Houdini
- Topic: API Error Unexpected Primitive Type 4 and 254
- Replies: 5
- Views: 1560
API Error Unexpected Primitive Type 4 and 254
Anyone familiar with this Octane API error? It's crashing Houdini and Octane.
"unexpected primitive type 4"
or
"unexpected primitive type 254"
Unfortunately I can't provide a file.
Rather high poly geometry but not an issue for Houdini.
Going to keep troubleshooting on my end but would be ...
"unexpected primitive type 4"
or
"unexpected primitive type 254"
Unfortunately I can't provide a file.
Rather high poly geometry but not an issue for Houdini.
Going to keep troubleshooting on my end but would be ...
- Mon Jan 03, 2022 10:53 pm
- Forum: Houdini
- Topic: 100+ Million Instances possible?
- Replies: 2
- Views: 1439
Re: 100+ Million Instances possible?
Hi Juanjo
Yeah confirmed that on my end regarding instances. Also tested out multiple nodes at 9 million and ran into same overall instance limit. Got much higher results with Octane Spheres as particles option as you suggest.
I did want to take advantage of using various hard edge primitives as ...
Yeah confirmed that on my end regarding instances. Also tested out multiple nodes at 9 million and ran into same overall instance limit. Got much higher results with Octane Spheres as particles option as you suggest.
I did want to take advantage of using various hard edge primitives as ...
- Fri Dec 31, 2021 10:09 pm
- Forum: Houdini
- Topic: 100+ Million Instances possible?
- Replies: 2
- Views: 1439
100+ Million Instances possible?
Searching around...100 million+ instancing possible as of Octane version 2021.1.1 ? Any successful examples, even just a box or sphere?
Running 2 3090's, 256gb system ram and hitting limit around 16 million. Low poly count but high object count.
Thanks all.
Running 2 3090's, 256gb system ram and hitting limit around 16 million. Low poly count but high object count.
Thanks all.
- Fri Dec 31, 2021 8:31 pm
- Forum: Houdini
- Topic: Clarification on instancing
- Replies: 15
- Views: 8622
Re: Clarification on instancing
Searching around...100 million+ instancing possible as of Octane version 2021.1.1 ? Any successful examples?
Running 3090's and hitting limit around 16 million. Low poly count but high object count.
Running 3090's and hitting limit around 16 million. Low poly count but high object count.
- Thu Dec 30, 2021 4:06 am
- Forum: Houdini
- Topic: Update the documentation on instancing.
- Replies: 10
- Views: 5259
Re: Update the documentation on instancing.
+1 Please.
- Fri Jul 09, 2021 1:49 am
- Forum: Houdini
- Topic: Possible to turn off motion blur for an object or node?
- Replies: 2
- Views: 1367