What is wrong with my last question about edge shader? It`s a wrong place? Why it`s omitted again? I know also few licensed customers which asks same question. If it will not be implemented then I won`t ask again about that.
Best regards,
Marcin
Search found 24 matches
- Sat Jul 28, 2018 10:39 am
- Forum: Development Build Releases
- Topic: OctaneRender™ V4 XB4
- Replies: 81
- Views: 43018
- Fri Jul 27, 2018 12:44 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ V4 XB4
- Replies: 81
- Views: 43018
Re: OctaneRender™ V4 XB4
I'm happy with progress of V4.
I would like to ask polite about edge rounded shader which you stated that should be after last version.
Have you stopped you work on improving this helpfull feature?
I hope that quality of future edge shader will be similar to Modo (looks nice also on closeups).
I would like to ask polite about edge rounded shader which you stated that should be after last version.
Have you stopped you work on improving this helpfull feature?
I hope that quality of future edge shader will be similar to Modo (looks nice also on closeups).
- Thu Jun 21, 2018 8:36 pm
- Forum: Development Build Releases
- Topic: OctaneRender V4 XB3
- Replies: 120
- Views: 95593
Re: OctaneRender V4 XB3
I would like to ask about same as Greg above. I`ve read somwere on this forum some kind of statement that new edge shader will be implementen on 3.09. I`m also wait for that feature much. I hope it will be same quality as Modo rounded shader is. With possibility unifying seperate mesh shells (a`la ...
- Wed Dec 13, 2017 10:39 pm
- Forum: General Discussion
- Topic: Specular and IOR (glossy material)
- Replies: 1
- Views: 2032
Specular and IOR (glossy material)
I would like to do simple Octane materials with proper physical values.
Please tell me where could I find some charts with specular and IOR which may be used simply with Octane.
I have problem mainly with specular values.
IOR is possible to take from: https://pixelandpoly.com/ior.html
I`m ...
Please tell me where could I find some charts with specular and IOR which may be used simply with Octane.
I have problem mainly with specular values.
IOR is possible to take from: https://pixelandpoly.com/ior.html
I`m ...
- Wed Dec 13, 2017 10:14 pm
- Forum: General Discussion
- Topic: Rounded edges radius
- Replies: 0
- Views: 881
Rounded edges radius
I work on Modo plugin and standalone version too. I`m a green user.
It was very hard for me to understand how rounded edges works in Octane. I`ve set value of that and edges were shattered. I`ve found on forum only one sentence about possible way to fix it and over 100 that it doesn`t work.
It ...
It was very hard for me to understand how rounded edges works in Octane. I`ve set value of that and edges were shattered. I`ve found on forum only one sentence about possible way to fix it and over 100 that it doesn`t work.
It ...
- Fri Dec 08, 2017 2:19 pm
- Forum: General Discussion
- Topic: Raytraced Rounded Corners? Cycles Bevel Shader
- Replies: 11
- Views: 12487
Re: Raytraced Rounded Corners? Cycles Bevel Shader
https://blender.stackexchange.com/questions/20997/shader-rounded-edge-between-the-two-intersecting-faces
Is it possible to integrate that OSL rounding edge code (from Blender) with newest 3.08 Octane OSL feature?
Maybe someone could rewrite this Blender OSL code to Octane and expose it on f.e ...
Is it possible to integrate that OSL rounding edge code (from Blender) with newest 3.08 Octane OSL feature?
Maybe someone could rewrite this Blender OSL code to Octane and expose it on f.e ...
- Thu Aug 14, 2014 7:32 pm
- Forum: News & Announcements
- Topic: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine
- Replies: 42
- Views: 231380
Re: OTOY expands OctaneRender™ integration to NUKE, Houdini, Mot
What about Zbrush 4R7? As Octane 2.0 and Zbrush user I think it would be great if you will make seamless rendering engine for Zbrush.
- Fri Jul 06, 2012 12:24 pm
- Forum: Demo Version Questions & Discussion
- Topic: Modo Plugin
- Replies: 3
- Views: 5280
Re: Modo Plugin
I will ad my voice here too. I am also a Modo 601 user and i am waiting for any changes of your software in direction of my base software (modo). I saw that you did it for C4D, 3dmax and Maya. Maybe would you do some improvments for Modo users
We are waiting for that 


- Wed Mar 14, 2012 9:45 am
- Forum: Foundry Modo
- Topic: Modo 601
- Replies: 9
- Views: 7433
Re: Modo 601
So we have to wait 

- Sun Mar 04, 2012 8:07 pm
- Forum: Foundry Modo
- Topic: Modo 601
- Replies: 9
- Views: 7433
Modo 601
Any news about new version of plugin for modo 601? Maybe new features 
