Thanks
Search found 17 matches
- Fri Mar 02, 2012 8:39 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]
- Replies: 76
- Views: 36401
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Any news about a demo version of Octane for Max (was promised for January)? We would like to give it a try in our office to see how it´s integrated before thinking about buying some licences.
Thanks
Thanks
- Thu Sep 15, 2011 12:22 pm
- Forum: M is for Metaverse Gallery
- Topic: Viper Brake Caliper
- Replies: 8
- Views: 5342
Re: Viper Brake Caliper
Hey guys,
could finally dig out the link in the VrayForums
There you go: http://www.thecgizone.com/default.asp?P ... er/Toolkit
could finally dig out the link in the VrayForums
There you go: http://www.thecgizone.com/default.asp?P ... er/Toolkit
- Thu May 05, 2011 12:09 pm
- Forum: M is for Metaverse Gallery
- Topic: Viper Brake Caliper
- Replies: 8
- Views: 5342
Re: Viper Brake Caliper
Hi steveps3,
as I mentioned the model is provided by Dodge and is not created by me. They provide the whole car in this amazing level of detail with a pack of HDRs and Backplates. Will post the link if I could find it again..
as I mentioned the model is provided by Dodge and is not created by me. They provide the whole car in this amazing level of detail with a pack of HDRs and Backplates. Will post the link if I could find it again..
- Thu May 05, 2011 7:26 am
- Forum: M is for Metaverse Gallery
- Topic: Viper Brake Caliper
- Replies: 8
- Views: 5342
Viper Brake Caliper
Hey,
here´s my latest little Octance rendering. It´s a part of the Viper model provided by Dodge. Pathtracing on a GTX 470, took 8mins in 2560x1600px. HDR Lighting.. Vignette and some color-correction done in PS.
here´s my latest little Octance rendering. It´s a part of the Viper model provided by Dodge. Pathtracing on a GTX 470, took 8mins in 2560x1600px. HDR Lighting.. Vignette and some color-correction done in PS.
- Fri Feb 04, 2011 8:32 am
- Forum: Works In Progress
- Topic: Anoher bathroom - new year competition
- Replies: 5
- Views: 3468
Re: Anoher bathroom - new year competition
Looking forward to see your next update. If you add some towels and maybe a plant or flower, this will give more life to it I would say.
Greetings
Greetings
- Thu Feb 03, 2011 6:16 pm
- Forum: Works In Progress
- Topic: Anoher bathroom - new year competition
- Replies: 5
- Views: 3468
Re: Anoher bathroom - new year competition
Really nice lighting and colors. Also the shaders are nearly perfect. The only thing which I don´t like is the shape of you single lever on the sink. This looks too simple and the material seems to be too thick. If you could add a more detailed model here the rendering would be even more realistic ...
- Sat Oct 02, 2010 6:17 pm
- Forum: Works In Progress
- Topic: Playing around
- Replies: 17
- Views: 9466
Re: Playing around
Here´s another little test render with the v5 update. An old model made by a friend of mine, lit with 3 mesh emitters.
- Fri Sep 24, 2010 1:08 pm
- Forum: M is for Metaverse Gallery
- Topic: The Door
- Replies: 1
- Views: 1864
The Door
Just converted an old Vray-scene to Octane and used the new mesh emitters to create the lighting. Rendered 12mins in 1920x1080. Downsampled in PS.
- Mon Jul 19, 2010 6:11 pm
- Forum: Works In Progress
- Topic: Playing around
- Replies: 17
- Views: 9466
Re: Playing around
Did another test today, rendered a pocket watch modelled for another project. Rendered in 2048x1024 in 8 minutes and downsampled to half size. Used Studio HDRi as environment.
- Wed Jul 14, 2010 6:45 pm
- Forum: Works In Progress
- Topic: Playing around
- Replies: 17
- Views: 9466
Re: Playing around
Hi,
thanks for your comment. There´s nothing special about the lighting, it´s just pathtracing and daylight system.
Greetings,
No._12
thanks for your comment. There´s nothing special about the lighting, it´s just pathtracing and daylight system.
Greetings,
No._12