Search found 16 matches

by hullo
Fri Sep 15, 2017 11:49 am
Forum: Bug Reports
Topic: Blender Octane v3 - network render slave deamon crashes
Replies: 14
Views: 7158

Re: Blender Octane v3 - network render slave deamon crashes

To get it working within Blender: install and run Octane deamon on slave ( needs to be the same cersion as workstation )
After entering default values when installing most of the time it works. If deamon is running on slave -> Blender should automaticly detect the slave gpus.
by hullo
Fri Jan 06, 2017 8:42 am
Forum: Bug Reports
Topic: Visible Environment Ground Base color not working
Replies: 0
Views: 1053

Visible Environment Ground Base color not working

V3 - 11.20
When enabling the Octane visible environment >> the base color of the ground is not working and gives a black color in viewport and render. The right base color is only present in reflections as seen in attachment image. Also: When using hdri image as main environment and enabling the ...
by hullo
Tue Dec 20, 2016 12:55 pm
Forum: Bug Reports
Topic: Blender crashs when adding Car-Paint-Material
Replies: 2
Views: 1901

Re: Blender crashs when adding Car-Paint-Material

I'm having the same too, for the Quixel MBB plugins material for the liveDB.
by hullo
Thu Dec 01, 2016 5:35 pm
Forum: Bug Reports
Topic: Mesh type 'Global' is not rendering in 11.12 - 2.78
Replies: 2
Views: 1365

Re: Mesh type 'Global' is not rendering in 11.12 - 2.78

Seems like a weird bug, but is resolved now! Un-installed previous versions and deleted Standalone. Now re-installed everything including Standalone ( 3.04.5 ) and works like a charm!
by hullo
Wed Nov 30, 2016 9:46 pm
Forum: Bug Reports
Topic: object disappears whit 'auto smooth' normals checked
Replies: 2
Views: 1634

object disappears whit 'auto smooth' normals checked

In the new version ( 11.12 - 2.78) :

In the data property, checking 'auto smooth' normals completely disables the render of the object. Everything else is rendered, except objects with this 'auto smooth' normals is checked.
by hullo
Wed Nov 30, 2016 9:05 pm
Forum: Bug Reports
Topic: Mesh type 'Global' is not rendering in 11.12 - 2.78
Replies: 2
Views: 1365

Mesh type 'Global' is not rendering in 11.12 - 2.78

In the new version ( 11.12 - 2.78 ) > Everything that is of meshtype 'Global' is not rendered out in both 3d viewpoint and render result. Switching to 'scatter' renders out just fine.
by hullo
Wed Nov 23, 2016 8:56 am
Forum: Bug Reports
Topic: V3 Depth Info-Channel has no Depth Info
Replies: 2
Views: 1693

Re: V3 Depth Info-Channel has no Depth Info

He, was looking into this myself yesterday also and discovered you have to play with the "z-depth max" input. Crank it up and you'll see some nice depth.
I am however curious if you have AO working. My scene is showing only colored normals...
by hullo
Wed Nov 23, 2016 8:51 am
Forum: Bug Reports
Topic: Default Mesh Type
Replies: 3
Views: 2112

Re: Default Mesh Type

OK, thanks for clearing that up. I was focused on rendering speed and had to manually set things back at 'global' to increase speed. It all depends on what kind of scene your creating off course and personnally I mostly do stills. I've now edited the properties.py as "aufwind" suggested and it fixed ...
by hullo
Mon Nov 21, 2016 10:35 am
Forum: Bug Reports
Topic: Default Mesh Type
Replies: 3
Views: 2112

Default Mesh Type

Hi,

When creating a new object the Object Data - Mesh Type is set to 'Scatter'. Can this default be set to 'Global' ?

----------------------------------------------------

A: Win 10 Pro
B: Master -> 1x GTX 690 + 1x GTX 780 || Slave-> 1x GTX 780 + 2x GTX 690
C: 32 GB
D: 8.0
E: 3.04.3
F: Blender ...
by hullo
Thu Oct 06, 2016 2:03 pm
Forum: Bug Reports
Topic: Blender Octane v3 - network render slave deamon crashes
Replies: 14
Views: 7158

Re: Blender Octane v3 - network render slave deamon crashes

Yes it is fixed!! THANKS! :-)

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