Search found 71 matches
- Tue Nov 08, 2011 9:58 am
- Forum: Lightwave 3D
- Topic: Any news about an update for the exporter ?..
- Replies: 78
- Views: 38886
Re: Any news about an update for the exporter ?..
Going through modeler is a temporary solution.
- Tue Nov 08, 2011 9:56 am
- Forum: Lightwave 3D
- Topic: What about the new exporter ? ( Nov. 2011)
- Replies: 9
- Views: 6754
Re: What about the new exporter ? ( Nov. 2011)
Hey Newtek actually got back to me about the vertex normal bug in Layout. So I'm hoping they will fix it, then the export process will be super quick.
Radiance wants every plugin to have the exact same interface, layout names of buttons etc.
Radiance wants every plugin to have the exact same interface, layout names of buttons etc.
- Mon Oct 24, 2011 8:47 pm
- Forum: Lightwave 3D
- Topic: Any news about an update for the exporter ?..
- Replies: 78
- Views: 38886
Re: Any news about an update for the exporter ?..
Yep scratch that would be the correct work around for now.
Filed another fogbugz about vertex normals in Layout... Hope NT can fix it
Filed another fogbugz about vertex normals in Layout... Hope NT can fix it
- Fri Oct 21, 2011 10:30 am
- Forum: Lightwave 3D
- Topic: Any news about an update for the exporter ?..
- Replies: 78
- Views: 38886
Re: Any news about an update for the exporter ?..
ah dammit, forgot the tga..
anyway try this
anyway try this
- Thu Oct 20, 2011 8:52 pm
- Forum: Lightwave 3D
- Topic: Any news about an update for the exporter ?..
- Replies: 78
- Views: 38886
Re: Any news about an update for the exporter ?..
could you try the attached, make sure you remove the old plugins from plugin list before adding
- Mon Oct 10, 2011 9:30 am
- Forum: Lightwave 3D
- Topic: Any news about an update for the exporter ?..
- Replies: 78
- Views: 38886
Re: Any news about an update for the exporter ?..
could you try adding them both in layout using "Add Plugins"vipvip wrote: W>aht is the way to launch lscript ( i never use them directly ): you choose the button LScript or LscriptRT (, thats right ?
(Both of them are not functionning...)
- Thu Oct 06, 2011 9:35 pm
- Forum: Lightwave 3D
- Topic: Any news about an update for the exporter ?..
- Replies: 78
- Views: 38886
Re: Any news about an update for the exporter ?..
The terminator problem is nothing I can fix.
After clicking "prepare current frame" you should get a message saying "Done" in layout. Depending on your interface this might be a pop up or just a message in the info bar.
After clicking "prepare current frame" you should get a message saying "Done" in layout. Depending on your interface this might be a pop up or just a message in the info bar.
- Tue Oct 04, 2011 9:32 pm
- Forum: Lightwave 3D
- Topic: Any news about an update for the exporter ?..
- Replies: 78
- Views: 38886
Re: Any news about an update for the exporter ?..
Could you try the test I've attached. Add the two in layout.
Load your scene, open the octane export in layout master plugins.
Click "Prepare Scene"
Hop over to Modeler, run OctaneExporterMOD.lsc (i recommend making a hotkey or menu item for this one...)
Hope over to Layout and hit the render ...
Load your scene, open the octane export in layout master plugins.
Click "Prepare Scene"
Hop over to Modeler, run OctaneExporterMOD.lsc (i recommend making a hotkey or menu item for this one...)
Hope over to Layout and hit the render ...
- Thu Sep 29, 2011 10:46 am
- Forum: Lightwave 3D
- Topic: Any news about an update for the exporter ?..
- Replies: 78
- Views: 38886
Re: Any news about an update for the exporter ?..
I will start by putting up the singel frame render first. Make sure it works for you guys
- Fri Sep 23, 2011 11:37 am
- Forum: Lightwave 3D
- Topic: Any news about an update for the exporter ?..
- Replies: 78
- Views: 38886
Re: Any news about an update for the exporter ?..
Hi Holocube,
Thank you for the big work you put in this plugin.
So in the next version you will need to pop into modeler and run "prepare octane render" or similar then just hit "Render" in the gui as before.
ok, so for now, no object deformation animation?
yes it will have the same support ...
Thank you for the big work you put in this plugin.
So in the next version you will need to pop into modeler and run "prepare octane render" or similar then just hit "Render" in the gui as before.
ok, so for now, no object deformation animation?
yes it will have the same support ...