Search found 138 matches
- Thu Nov 07, 2019 3:46 pm
- Forum: Lightwave 3D
- Topic: Render error
- Replies: 5
- Views: 1879
Re: Render error
I use game ready drivers because the studio drivers are not compatible with titan black GC.
- Thu Nov 07, 2019 1:53 pm
- Forum: Lightwave 3D
- Topic: Render error
- Replies: 5
- Views: 1879
Render error
Hi,
I have some issues upgrading de nvidia drivers.
If I update to the latest drivers, octane give me some random render failures.
For example, drivers 440.97 and 441.08 don't works well.
417.22 works just fine.
I use a titan black coupled to a 1080 ti.
The real problem is that other softwares ...
I have some issues upgrading de nvidia drivers.
If I update to the latest drivers, octane give me some random render failures.
For example, drivers 440.97 and 441.08 don't works well.
417.22 works just fine.
I use a titan black coupled to a 1080 ti.
The real problem is that other softwares ...
- Thu May 23, 2019 12:05 pm
- Forum: Lightwave 3D
- Topic: HDR Light Studio - Indie License
- Replies: 4
- Views: 2973
Re: HDR Light Studio - Indie License
Yes, great, finaly a freelance compatible price.
Sad that hdri area light features is not supported for lightwave.
Thanks

Sad that hdri area light features is not supported for lightwave.
Thanks
- Thu May 23, 2019 8:03 am
- Forum: Lightwave 3D
- Topic: Anisotropy
- Replies: 0
- Views: 798
Anisotropy
Hi,
I'm trying to use anisotropy on a circular model.
The first render is made with anisotropy off, with a procedural on bump.
How to replicate this with anisotropy, without bump?
On the second image I use anisotropy with the same circular procedural on roughness and rotation. But it seams not ...
I'm trying to use anisotropy on a circular model.
The first render is made with anisotropy off, with a procedural on bump.
How to replicate this with anisotropy, without bump?
On the second image I use anisotropy with the same circular procedural on roughness and rotation. But it seams not ...
- Mon Jan 14, 2019 11:12 pm
- Forum: Lightwave 3D
- Topic: Universal material - RGB IOR
- Replies: 4
- Views: 1752
Re: Universal material - RGB IOR
Hi,
Thanks so much.
How silly I am. I did not notice that the order had changed.
Thanks again
Regards.
Francesco
Thanks so much.
How silly I am. I did not notice that the order had changed.
Thanks again
Regards.
Francesco
- Sat Jan 12, 2019 10:13 am
- Forum: Lightwave 3D
- Topic: Universal material - RGB IOR
- Replies: 4
- Views: 1752
Universal material - RGB IOR
Hi,
I have a little issue with universal material.
I'm trying to use RGB IOR workflow in it, but something goes wrong.
For exemple, trying to do a brass material. If I enter the IOR values for every colors, in a metallic material, it gives me the correct color ( a very beautiful yellow). If I try ...
I have a little issue with universal material.
I'm trying to use RGB IOR workflow in it, but something goes wrong.
For exemple, trying to do a brass material. If I enter the IOR values for every colors, in a metallic material, it gives me the correct color ( a very beautiful yellow). If I try ...
- Fri Oct 05, 2018 8:32 am
- Forum: Lightwave 3D
- Topic: RTX 2080 Ti
- Replies: 13
- Views: 7436
Re: RTX 2080 Ti
I saw this. They explain how to make octanbench working with rtx graphiccards.
https://www.pugetsystems.com/labs/artic ... arkResults
https://www.pugetsystems.com/labs/artic ... arkResults
- Thu Oct 04, 2018 8:06 pm
- Forum: Lightwave 3D
- Topic: Laser ray
- Replies: 4
- Views: 1886
Re: Laser ray
Hi,
Thanks for the replie.
I need this kind of thinks. But the rays go through a mechanics part, then a glass tube.
I can't post scene at this time.
How do you fake this kind of effects?
Thanks for youre help.
Thanks for the replie.
I need this kind of thinks. But the rays go through a mechanics part, then a glass tube.
I can't post scene at this time.
How do you fake this kind of effects?
Thanks for youre help.
- Thu Oct 04, 2018 12:12 pm
- Forum: Lightwave 3D
- Topic: Laser ray
- Replies: 4
- Views: 1886
Laser ray
Hi,
I need to simulate a laser ray passing through a lense. I have some issue simulating the foggy opacity of this ray. Any advice on how to do this?
Thanks
I need to simulate a laser ray passing through a lense. I have some issue simulating the foggy opacity of this ray. Any advice on how to do this?
Thanks
- Tue Mar 20, 2018 2:03 pm
- Forum: Lightwave 3D
- Topic: Octane v4
- Replies: 11
- Views: 5162
Re: Octane v4
Hi Juanjgon,
Do you plane to support lw 2015 on the next octane plugin?
Thanks,
Francesco
Do you plane to support lw 2015 on the next octane plugin?
Thanks,
Francesco