Thanks again for your helpful and detailed reply.
Turns out render passes don't work either. The emitter mesh acts like a mask, removing anything behind it.
Looks like what I'm trying to do is not how physical renderers are meant to be used, since I'm technically going for an "unrealistic" effect ...
Search found 7 matches
- Tue Feb 17, 2015 4:58 am
- Forum: General Discussion
- Topic: How to make invisible mesh emitter in 2.16?
- Replies: 5
- Views: 5156
- Mon Feb 16, 2015 6:30 am
- Forum: General Discussion
- Topic: How to make invisible mesh emitter in 2.16?
- Replies: 5
- Views: 5156
Re: How to make invisible mesh emitter in 2.16?
Hey, thank you so much for the very detailed answer.
You know how in some biased renderers, you can add a point light somewhere, and it will help illuminate otherwise dark areas?
I'm trying to do the same thing, basically.
One thing I don't understand is surface illumination, regardless of ...
You know how in some biased renderers, you can add a point light somewhere, and it will help illuminate otherwise dark areas?
I'm trying to do the same thing, basically.
One thing I don't understand is surface illumination, regardless of ...
- Fri Feb 13, 2015 8:14 am
- Forum: General Discussion
- Topic: How to make invisible mesh emitter in 2.16?
- Replies: 5
- Views: 5156
Re: How to make invisible mesh emitter in 2.16?
So, 20 people saw this question, and nobody knows the answer.
Phew. I had first been worried that I'm just missing something really basic.
Tried again today to get my emitter mesh to disappear by setting opacity to zero, but it only works in the material view. As soon as I hook up the node to my ...
Phew. I had first been worried that I'm just missing something really basic.
Tried again today to get my emitter mesh to disappear by setting opacity to zero, but it only works in the material view. As soon as I hook up the node to my ...
- Thu Feb 12, 2015 6:26 am
- Forum: General Discussion
- Topic: How to make invisible mesh emitter in 2.16?
- Replies: 5
- Views: 5156
How to make invisible mesh emitter in 2.16?
I'm trying to make a mesh light that's invisible. It's supposed to light the inside of a cylinder.
But setting the opacity to zero causes the emittance to also go away.
Am I missing something?
But setting the opacity to zero causes the emittance to also go away.
Am I missing something?
- Sat Feb 07, 2015 2:10 am
- Forum: General Discussion
- Topic: Why does Octane v1.2 standalone not see GTX970 CUDA cores?
- Replies: 7
- Views: 6782
Re: Why does Octane v1.2 standalone not see GTX970 CUDA cores?
Oh, and of course I updated the driver, so that's also covered.
- Sat Feb 07, 2015 2:06 am
- Forum: General Discussion
- Topic: Why does Octane v1.2 standalone not see GTX970 CUDA cores?
- Replies: 7
- Views: 6782
Why does Octane v1.2 standalone not see GTX970 CUDA cores?
I just installed my spanking new Asus GTX 970 Strix, and to my utter disbelief and sadness, Octane doesn't recognize this GPU.
The card works fine otherwise, so that's not the problem.
In the CUDA devices panel, it shows the name of the card, how much VRAM, etc, but under cores it shows a question ...
The card works fine otherwise, so that's not the problem.
In the CUDA devices panel, it shows the name of the card, how much VRAM, etc, but under cores it shows a question ...
- Sun Sep 07, 2014 5:35 am
- Forum: General Discussion
- Topic: Exporting obj from poser causing odd texture problems
- Replies: 1
- Views: 2162
Exporting obj from poser causing odd texture problems
I use a genesis 2 figure in poser and when rendering it in the demo version of poser plugin with 1.2 demo version, it's fine.
But if I export an obj from poser and load it into octane 1.2 student, there is an odd texture issue. Specifically, the pectoral group looks disconnected from the chest ...
But if I export an obj from poser and load it into octane 1.2 student, there is an odd texture issue. Specifically, the pectoral group looks disconnected from the chest ...