Update: had one crash when first trying to render the chess_set_procedural demo. After that it works, but the textures are odd (stretched on one axis).
For fun:
ChessSet.png
Working fine here. Only played with the standard demo scenes here so far though.
Also playing with ZBrush 4, so will try ...
Search found 10 matches
- Fri Aug 13, 2010 11:08 pm
- Forum: Development Build Releases
- Topic: (Almost) No problems here (Win 7 64-bit, GTX-470, 257.21)
- Replies: 5
- Views: 2306
- Fri Aug 13, 2010 4:34 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Date for 2.3 ?
- Replies: 59
- Views: 19597
Re: Date for 2.3 ?
It made me lol.
Z.
Z.
- Thu Aug 12, 2010 5:06 am
- Forum: General Discussion
- Topic: GPU rendering is not the magic bullet it was promised to be
- Replies: 110
- Views: 37623
Re: GPU rendering is not the magic bullet it was promised to be
Indeed, I think it's quite exciting that the GPU hardware as well as its applications are still basically in their infancy. I would expect GPU hardware speeds to potentially increase much faster than CPU speeds for a while, as CPUs have been scraping the bottom of the performance barrel for quite a ...
- Thu Aug 12, 2010 12:49 am
- Forum: General Discussion
- Topic: GPU rendering is not the magic bullet it was promised to be
- Replies: 110
- Views: 37623
Re: GPU rendering is not the magic bullet it was promised to be
Is that a Modo benchmark scene? Does anybody know where it can be downloaded? .obj would be great.
The one with the spheres looks like it started out as the standard benchmark scene 8spheres.lxo, which might or might not be included in the 30-day demo version of modo, I'm not sure. In any case you ...
The one with the spheres looks like it started out as the standard benchmark scene 8spheres.lxo, which might or might not be included in the 30-day demo version of modo, I'm not sure. In any case you ...
- Thu Aug 12, 2010 12:22 am
- Forum: General Discussion
- Topic: GPU rendering is not the magic bullet it was promised to be
- Replies: 110
- Views: 37623
Re: GPU rendering is not the magic bullet it was promised to be
I dont think you are actually in a position to know what was in the mind of Lux more than anyone else here unless you are actually involved with them(?).
Nope, just a lowly customer (as I am of Octane, Maxwell, Softimage, Lightwave, Rhino, ZBrush, etc.)
There's no one-true-tool out there, and the ...
Nope, just a lowly customer (as I am of Octane, Maxwell, Softimage, Lightwave, Rhino, ZBrush, etc.)
There's no one-true-tool out there, and the ...
- Wed Aug 11, 2010 10:25 pm
- Forum: General Discussion
- Topic: GPU rendering is not the magic bullet it was promised to be
- Replies: 110
- Views: 37623
Re: GPU rendering is not the magic bullet it was promised to be
Guys, I believe the point of this video was that, as he says, they were investigating whether GPU rendering was really something they should be investing heavily in if it could really offer them a 10x magical performance increase or something. Their testing seems to have suggested to them that they ...
- Wed Aug 11, 2010 10:07 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Date for 2.3 ?
- Replies: 59
- Views: 19597
Re: Date for 2.3 ?
Pffft. You know you're going to keep refreshing the web site anyway 
Z.

Z.
- Thu Jul 08, 2010 5:14 am
- Forum: General Discussion
- Topic: 2.3 release and roadmap
- Replies: 70
- Views: 24603
Re: 2.3 release and roadmap
Looking forward to the new toys here very much!
As far as the copy protection stuff goes, here's my advice as a software developer (for 30 years now) which of course you are free to ignore:
Copy protection serves only one purpose: To keep honest customers honest.
Some sort of copy protection can ...
As far as the copy protection stuff goes, here's my advice as a software developer (for 30 years now) which of course you are free to ignore:
Copy protection serves only one purpose: To keep honest customers honest.
Some sort of copy protection can ...
- Tue Jun 15, 2010 9:24 pm
- Forum: General Discussion
- Topic: Feature suggestion: Refinement mode/threshold
- Replies: 3
- Views: 1516
Re: Feature suggestion: Refinement mode/threshold
Cool, I look forward to playing with 2.3 then!
Z.
Z.
- Tue Jun 15, 2010 5:49 am
- Forum: General Discussion
- Topic: Feature suggestion: Refinement mode/threshold
- Replies: 3
- Views: 1516
Feature suggestion: Refinement mode/threshold
While I appreciate the concept of an un-biased render, in reality a lot of the time, when dealing with a lot of reflection/refraction, etc., you end up with a lot of "sparkly bits" after a few 1,000 samples.
I would ask whether it might make sense to have a sort of adaptive anti-aliasing mode where ...
I would ask whether it might make sense to have a sort of adaptive anti-aliasing mode where ...