Search found 6 matches

by Blmrs
Wed Jan 25, 2017 4:02 am
Forum: General Discussion
Topic: Higher than 8K Displacement & UDIM
Replies: 5
Views: 4163

Higher than 8K Displacement & UDIM

Hi All,

Is it possible to take advantage of displacement higher than 8K? If not is there plans to make that possible in the future?

Also, UDIM support? Is it already possibly or coming down the pipe?

Thanks!

O.
by Blmrs
Sat Oct 15, 2016 8:05 pm
Forum: General Discussion
Topic: ZDepth Pass & NukeX
Replies: 4
Views: 1711

Re: ZDepth Pass & NukeX

Is there any timeline on this update? Octane is pretty much a non-option in my production workflow without a fix for this. Which sucks cause I'm really enjoying what it's capable of.

Thanks,

O.
by Blmrs
Tue Oct 11, 2016 8:56 pm
Forum: General Discussion
Topic: ZDepth Pass & NukeX
Replies: 4
Views: 1711

Re: ZDepth Pass & NukeX

Thanks for the link, Mojave.

Do you mean aliased? Cause the problem now is the anti-aliasing.

O.
by Blmrs
Mon Oct 10, 2016 9:25 pm
Forum: General Discussion
Topic: ZDepth Pass & NukeX
Replies: 4
Views: 1711

ZDepth Pass & NukeX

Hi All,

Anyone have a good workflow for generating a usable (aliased) depth pass from C4D for use in NukeX?

Having no luck with the info pass settings and I'm hoping it something simple I'm missing.

Thanks!

O.
by Blmrs
Tue Dec 08, 2015 3:38 pm
Forum: Autodesk Maya
Topic: Rendering Progress Bar
Replies: 8
Views: 5851

Re: Rendering Progress Bar

The fact that I get a very slow progress bar (when I hit render) doesn't make sense. Basic renders take forever and that can't be the standard. I've checked my settings and the same in C4D with a lesser processor and gpu still cooks it. I can't be the only one experiencing this, can I?

If this is ...
by Blmrs
Tue Nov 24, 2015 4:02 am
Forum: Autodesk Maya
Topic: Rendering Progress Bar
Replies: 8
Views: 5851

Rendering Progress Bar

Hi All,

New to Octane so please forgive a possibly stupid question.

When I hit render in the Maya Plug-In I get a progress bar. A percentage that very VERY slowly counts to 100& to deliver the final render. It seems weird because the IPR will give me a full render if I just leave it alone for a ...

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