Search found 16 matches

by **STK**
Fri Apr 01, 2011 5:12 pm
Forum: General Discussion
Topic: Texture_Overload
Replies: 27
Views: 7689

Re: Texture_Overload

Ok mr knowlege here are some extreme thoughts from some people who wants to go further from their nose...
by **STK**
Fri Apr 01, 2011 5:09 pm
Forum: General Discussion
Topic: Texture_Overload
Replies: 27
Views: 7689

Re: Texture_Overload

ok lets see...
by **STK**
Fri Apr 01, 2011 12:16 pm
Forum: General Discussion
Topic: Texture_Overload
Replies: 27
Views: 7689

Re: Texture_Overload

Very nice tip Roubal I'll chek this way
by **STK**
Fri Apr 01, 2011 10:55 am
Forum: General Discussion
Topic: Texture_Overload
Replies: 27
Views: 7689

Re: Texture_Overload

Yep, try to be more creative and don't waste your precious time on those boring scenariors...ohh by the way do you have electric power in Slovenia?
by **STK**
Thu Mar 31, 2011 10:18 pm
Forum: General Discussion
Topic: Texture_Overload
Replies: 27
Views: 7689

Re: Texture_Overload

Ok thanks for the reply. For the record those images are already redused from 4000x4000 pix to 1500x1500 pix. A quick thought is octane to use compressed images in order to handle more complex senarios because I had to import 4 characters with the same amount of tex ram in a heavy scene...Keep the ...
by **STK**
Thu Mar 31, 2011 8:34 pm
Forum: General Discussion
Topic: Texture_Overload
Replies: 27
Views: 7689

Re: Texture_Overload

Ok I see, so octane is decompressing the image file, but is there a work around in order to keep it compressed so the amount of render file low?
by **STK**
Thu Mar 31, 2011 1:06 pm
Forum: General Discussion
Topic: Texture_Overload
Replies: 27
Views: 7689

Texture_Overload

Hi, I would like to know why a small file of texture becomes a huge amount of MB??
See the two red circles in the image bellow.

Thanks in advance
by **STK**
Wed Jan 19, 2011 12:46 pm
Forum: Development Build Releases
Topic: Gtx 470/480 - 2.4 pre beta speed
Replies: 13
Views: 4483

Re: Gtx 470/480 - 2.4 pre beta speed

Ok here are the results with pathtracing..
Still there is speed improovement in both cases with and without alphashadows.
by **STK**
Wed Jan 19, 2011 12:20 pm
Forum: Development Build Releases
Topic: Gtx 470/480 - 2.4 pre beta speed
Replies: 13
Views: 4483

Re: Gtx 470/480 - 2.4 pre beta speed

Directlighting mode not Pathtracing for now
I will test it with pathtracing to.
by **STK**
Wed Jan 19, 2011 12:07 pm
Forum: Development Build Releases
Topic: Gtx 470/480 - 2.4 pre beta speed
Replies: 13
Views: 4483

Re: Gtx 470/480 - 2.4 pre beta speed

Yes. I just open the OctaneBenchmark scene and hit render

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