Search found 16 matches
- Fri Apr 01, 2011 5:12 pm
- Forum: General Discussion
- Topic: Texture_Overload
- Replies: 27
- Views: 7689
Re: Texture_Overload
Ok mr knowlege here are some extreme thoughts from some people who wants to go further from their nose...
- Fri Apr 01, 2011 5:09 pm
- Forum: General Discussion
- Topic: Texture_Overload
- Replies: 27
- Views: 7689
Re: Texture_Overload
ok lets see...
- Fri Apr 01, 2011 12:16 pm
- Forum: General Discussion
- Topic: Texture_Overload
- Replies: 27
- Views: 7689
Re: Texture_Overload
Very nice tip Roubal I'll chek this way
- Fri Apr 01, 2011 10:55 am
- Forum: General Discussion
- Topic: Texture_Overload
- Replies: 27
- Views: 7689
Re: Texture_Overload
Yep, try to be more creative and don't waste your precious time on those boring scenariors...ohh by the way do you have electric power in Slovenia?
- Thu Mar 31, 2011 10:18 pm
- Forum: General Discussion
- Topic: Texture_Overload
- Replies: 27
- Views: 7689
Re: Texture_Overload
Ok thanks for the reply. For the record those images are already redused from 4000x4000 pix to 1500x1500 pix. A quick thought is octane to use compressed images in order to handle more complex senarios because I had to import 4 characters with the same amount of tex ram in a heavy scene...Keep the ...
- Thu Mar 31, 2011 8:34 pm
- Forum: General Discussion
- Topic: Texture_Overload
- Replies: 27
- Views: 7689
Re: Texture_Overload
Ok I see, so octane is decompressing the image file, but is there a work around in order to keep it compressed so the amount of render file low?
- Thu Mar 31, 2011 1:06 pm
- Forum: General Discussion
- Topic: Texture_Overload
- Replies: 27
- Views: 7689
Texture_Overload
Hi, I would like to know why a small file of texture becomes a huge amount of MB??
See the two red circles in the image bellow.
Thanks in advance
See the two red circles in the image bellow.
Thanks in advance
- Wed Jan 19, 2011 12:46 pm
- Forum: Development Build Releases
- Topic: Gtx 470/480 - 2.4 pre beta speed
- Replies: 13
- Views: 4483
Re: Gtx 470/480 - 2.4 pre beta speed
Ok here are the results with pathtracing..
Still there is speed improovement in both cases with and without alphashadows.
Still there is speed improovement in both cases with and without alphashadows.
- Wed Jan 19, 2011 12:20 pm
- Forum: Development Build Releases
- Topic: Gtx 470/480 - 2.4 pre beta speed
- Replies: 13
- Views: 4483
Re: Gtx 470/480 - 2.4 pre beta speed
Directlighting mode not Pathtracing for now
I will test it with pathtracing to.
I will test it with pathtracing to.
- Wed Jan 19, 2011 12:07 pm
- Forum: Development Build Releases
- Topic: Gtx 470/480 - 2.4 pre beta speed
- Replies: 13
- Views: 4483
Re: Gtx 470/480 - 2.4 pre beta speed
Yes. I just open the OctaneBenchmark scene and hit render