Search found 25 matches

by mpaquin
Mon Nov 20, 2017 7:01 pm
Forum: Octane for Unity
Topic: Licenses In Use
Replies: 14
Views: 8882

Re: Licenses In Use

Hi Rick,

Subscription page still isn't showing my Unity license.
by mpaquin
Fri Nov 10, 2017 10:16 pm
Forum: Octane for Unity
Topic: Licenses In Use
Replies: 14
Views: 8882

Re: Licenses In Use

I'm in the same boat. Installed Octane for Unity at my old office and never deactivated it. Changed jobs and moved across the country. Tried to install it on my own machine and it's still registered on the old one. No way to deactivate it from here. Hoping a fix for this comes soon. I kind of need it.
by mpaquin
Tue Oct 31, 2017 5:44 am
Forum: Foundry Modo
Topic: Render Layers and Texture Baking.
Replies: 2
Views: 1903

Re: Render Layers and Texture Baking.

Yeah, if we could get a good batch baking solution, that'd be great. I just got off a huge Unity project that would have been unreasonable to do it Octane, but I really wanted to.
by mpaquin
Wed Jul 12, 2017 1:07 pm
Forum: Foundry Modo
Topic: matte material
Replies: 1
Views: 2212

matte material

On the left is the matte material. On the right, the geometry for the ground plane is deleted. Why would it show up darker in areas that aren't receiving shadows?

Image
by mpaquin
Thu May 04, 2017 8:28 pm
Forum: Foundry Modo
Topic: Modo Illuminate Node
Replies: 3
Views: 1941

Re: Modo Illuminate Node

Woops. Sorry about that. The narration is in German but it gets the point across.

https://vimeo.com/92881148
by mpaquin
Thu May 04, 2017 3:23 am
Forum: Foundry Modo
Topic: Modo Illuminate Node
Replies: 3
Views: 1941

Modo Illuminate Node

I tried hooking up the Modo Illuminate Node into an Octane Mix material and it doesn't look like it works. Has anyone gotten it to work or figured out a workaround?

You can see the Illuminate node in action here, restricting a texture effect to areas in shadow.
by mpaquin
Fri Mar 03, 2017 10:07 pm
Forum: Foundry Modo
Topic: Background Image Sequence
Replies: 2
Views: 1761

Re: Background Image Sequence

Thanks Paul,

I suppose at the moment in terms of workflow it may make sense to just set up the shadow catcher, models, and mats with regular Modo shaders and switch everything to Octane for final renders and just sweat the compositing in After Effects. Octane 4 perhaps with moving backgrounds?
by mpaquin
Fri Mar 03, 2017 2:37 am
Forum: Foundry Modo
Topic: Background Image Sequence
Replies: 2
Views: 1761

Background Image Sequence

Does Octane for Modo currently support image sequences or video files for the background? I'm trying to composite over some video and it doesn't looks like it's possible yet.
by mpaquin
Tue Nov 22, 2016 11:44 pm
Forum: Foundry Modo
Topic: Animated voxel mesh not rendering
Replies: 1
Views: 2201

Animated voxel mesh not rendering

I can render individual frames, but I can't get it to render the animation. I've tried turning on Use Modo Render Cache with no luck. It might be too esoteric a thing to have considered, but I figured I'd give it a shot.
curveParticle_Trail_Softbody.zip
(31.49 MiB) Downloaded 251 times
by mpaquin
Mon Nov 14, 2016 9:40 pm
Forum: Foundry Modo
Topic: Modo Octane Render Queue
Replies: 7
Views: 7211

Re: Modo Octane Render Queue

I was thinking more along the lines of sending multiple scenes or files to render. I'm used to having Backburner at the office, but would like something similar for Modo and Octane at home.

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