Hi Rick,
Subscription page still isn't showing my Unity license.
Search found 25 matches
- Mon Nov 20, 2017 7:01 pm
- Forum: Octane for Unity
- Topic: Licenses In Use
- Replies: 14
- Views: 8882
- Fri Nov 10, 2017 10:16 pm
- Forum: Octane for Unity
- Topic: Licenses In Use
- Replies: 14
- Views: 8882
Re: Licenses In Use
I'm in the same boat. Installed Octane for Unity at my old office and never deactivated it. Changed jobs and moved across the country. Tried to install it on my own machine and it's still registered on the old one. No way to deactivate it from here. Hoping a fix for this comes soon. I kind of need it.
- Tue Oct 31, 2017 5:44 am
- Forum: Foundry Modo
- Topic: Render Layers and Texture Baking.
- Replies: 2
- Views: 1903
Re: Render Layers and Texture Baking.
Yeah, if we could get a good batch baking solution, that'd be great. I just got off a huge Unity project that would have been unreasonable to do it Octane, but I really wanted to.
- Wed Jul 12, 2017 1:07 pm
- Forum: Foundry Modo
- Topic: matte material
- Replies: 1
- Views: 2212
matte material
On the left is the matte material. On the right, the geometry for the ground plane is deleted. Why would it show up darker in areas that aren't receiving shadows?


- Thu May 04, 2017 8:28 pm
- Forum: Foundry Modo
- Topic: Modo Illuminate Node
- Replies: 3
- Views: 1941
Re: Modo Illuminate Node
Woops. Sorry about that. The narration is in German but it gets the point across.
https://vimeo.com/92881148
https://vimeo.com/92881148
- Thu May 04, 2017 3:23 am
- Forum: Foundry Modo
- Topic: Modo Illuminate Node
- Replies: 3
- Views: 1941
Modo Illuminate Node
I tried hooking up the Modo Illuminate Node into an Octane Mix material and it doesn't look like it works. Has anyone gotten it to work or figured out a workaround?
You can see the Illuminate node in action here, restricting a texture effect to areas in shadow.
You can see the Illuminate node in action here, restricting a texture effect to areas in shadow.
- Fri Mar 03, 2017 10:07 pm
- Forum: Foundry Modo
- Topic: Background Image Sequence
- Replies: 2
- Views: 1761
Re: Background Image Sequence
Thanks Paul,
I suppose at the moment in terms of workflow it may make sense to just set up the shadow catcher, models, and mats with regular Modo shaders and switch everything to Octane for final renders and just sweat the compositing in After Effects. Octane 4 perhaps with moving backgrounds?
I suppose at the moment in terms of workflow it may make sense to just set up the shadow catcher, models, and mats with regular Modo shaders and switch everything to Octane for final renders and just sweat the compositing in After Effects. Octane 4 perhaps with moving backgrounds?
- Fri Mar 03, 2017 2:37 am
- Forum: Foundry Modo
- Topic: Background Image Sequence
- Replies: 2
- Views: 1761
Background Image Sequence
Does Octane for Modo currently support image sequences or video files for the background? I'm trying to composite over some video and it doesn't looks like it's possible yet.
- Tue Nov 22, 2016 11:44 pm
- Forum: Foundry Modo
- Topic: Animated voxel mesh not rendering
- Replies: 1
- Views: 2201
Animated voxel mesh not rendering
I can render individual frames, but I can't get it to render the animation. I've tried turning on Use Modo Render Cache with no luck. It might be too esoteric a thing to have considered, but I figured I'd give it a shot.
- Mon Nov 14, 2016 9:40 pm
- Forum: Foundry Modo
- Topic: Modo Octane Render Queue
- Replies: 7
- Views: 7211
Re: Modo Octane Render Queue
I was thinking more along the lines of sending multiple scenes or files to render. I'm used to having Backburner at the office, but would like something similar for Modo and Octane at home.